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So Russ Asked For Mech Suggestions


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#261 MauttyKoray

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Posted 10 February 2015 - 07:28 PM

View PostRazorbeastFXK3, on 29 January 2015 - 02:36 PM, said:

I looked up for the very first battlemech created and the Mackie looks like it could be the Urbanmech's maker.
http://www.sarna.net/wiki/Mackie
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The Bellerophon was started in 2442 but variants for it weren't made until 3079 unfortunately. Looks like a long-armed 'mech.

The Swordsman only has one variant but looks pretty cool.

Hector! We need ED-209 with us! http://www.sarna.net...28BattleMech%29

Mackie re-imagined concept (by one of our PGI concept artists I've been told)
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#262 MauttyKoray

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Posted 10 February 2015 - 07:31 PM

Also, I'm still very much in favor of the Hammerhands. Its got 2 possible ballistic centric variants in this timeline and a third variant could be created as tribute to the Warhammer, making PPCs the main armament, incorporating torso lasers, increasing the engine and adding heatsinks. This could also possibly either have or not have JJs too.

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Edited by MauttyKoray, 10 February 2015 - 07:31 PM.


#263 Evogenesis

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Posted 10 February 2015 - 08:06 PM

Now that fighting has died down on Ascuncion, lets rebuild Kallon Indistrues and get the Crusader 5M line back up and running.

#264 Tasker

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Posted 10 February 2015 - 09:20 PM

Hatamoto-Chi.

#265 Taisa Sodai Lopez Kerensky

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Posted 10 February 2015 - 09:48 PM

Hatamoto-Chi + bushwacker for IS, Blood Asp for Clan

#266 Widowmaker1981

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Posted 11 February 2015 - 12:24 AM

Arctic Cheetah, Viper, Huntsman, Cauldron Born and Kingfisher for clan (all show production year 3049 or before)

#267 Satan n stuff

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Posted 11 February 2015 - 01:01 AM

View PostBrody319, on 27 January 2015 - 03:17 PM, said:

Mods, Please Pin a topic to the top of the general board that says "STOP ASKING ABOUT THE MARAUDER, WARHAMMER, or ARCHER!"

We will never stop.

#268 TheArisen

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Posted 11 February 2015 - 01:25 AM

Javelin, Hoplite, Black Knight and the Charger. I also like some of the ideas about the Hammer hands.

#269 Golden Vulf

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Posted 11 February 2015 - 02:12 AM

Executioner?

Another clan mech without endo steel and 14 tons of locked heat sinks and jump jets?

No thank you. 25 tons of pod space on a 95 ton mech with shitt hardpoints is not a good use of a drop deck.

Just give us the goddamn Kodiak already, and suffer for enforcing made up omnimech restrictions and battlemech flexibility.

Or put IS light fusion engines in the game and let me bring IS mechs into my clan drop decks as Isorla!

Edited by Golden Vulf, 11 February 2015 - 02:13 AM.


#270 Widowmaker1981

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Posted 11 February 2015 - 02:56 AM

View PostGolden Vulf, on 11 February 2015 - 02:12 AM, said:

Executioner?

Another clan mech without endo steel and 14 tons of locked heat sinks and jump jets?

No thank you. 25 tons of pod space on a 95 ton mech with shitt hardpoints is not a good use of a drop deck.

Just give us the goddamn Kodiak already, and suffer for enforcing made up omnimech restrictions and battlemech flexibility.

Or put IS light fusion engines in the game and let me bring IS mechs into my clan drop decks as Isorla!


Depends on what they do with MASC tbh.

In a situation where they drop the idea of MASC and give the tonnage back as unlocked heatsinks, the Executioner could be a fairly good mech - it would have 28 tons of pod space at max armour, with 16 DHS - for reference the Timberwolf has 27.5 tons with 15 DHS, and before any JJs are included (while the 4 locked JJs on the exe ARE included). Hardpoint location is likely to be problematic, but we dont really know. With good hitboxes and MASC given as unlocked tonnage it could be a good mech.

If they force it to have MASC it will suck. Like all the MASC mechs tbh. Temporary speed at the cost of leg damage is no bueno, and not worth tonnage.

#271 kapusta11

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Posted 11 February 2015 - 03:01 AM

Executioner will be as good as Timberwolf, 2xLPL + 4xERML + 24 DHS total + XL380 + 4xJJs + MASC + armor of 95 ton mech. And still better than Wubshee. Yeah Kodiak is bloody OP as any other Clan BattleMechs according to MWO standarts.

Edited by kapusta11, 11 February 2015 - 03:03 AM.


#272 Widowmaker1981

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Posted 11 February 2015 - 03:12 AM

View Postkapusta11, on 11 February 2015 - 03:01 AM, said:

Executioner will be as good as Timberwolf, 2xLPL + 4xERML + 24 DHS total + XL380 + 4xJJs + MASC + armor of 95 ton mech. And still better than Wubshee. Yeah Kodiak is bloody OP as any other Clan BattleMechs according to MWO standarts.


Wont be better than the Wubshee, almost certainly. Hardpoint location and cockpit location are very, very, very important, and are the best thing about the Banshee, cockpit at the top of the mech and lots of eye level energy ports. The Gladiator has a decently placed cockpit, but hardpoints all look very low mounted.

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#273 Ashnod

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Posted 11 February 2015 - 03:27 AM

Old model vapor eagle and devastator would be sexy as hell.


Oh and FFS the gladiator PLEASE


Also the introduction of second line clan mechs, could be a rear guard pack..

Edited by Ashnod, 11 February 2015 - 03:28 AM.


#274 kapusta11

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Posted 11 February 2015 - 03:28 AM

View PostWidowmaker1981, on 11 February 2015 - 03:12 AM, said:


Wont be better than the Wubshee, almost certainly. Hardpoint location and cockpit location are very, very, very important, and are the best thing about the Banshee, cockpit at the top of the mech and lots of eye level energy ports. The Gladiator has a decently placed cockpit, but hardpoints all look very low mounted.


Can't kill it by destroying ST, it has more range, and JJs, and 4E hardpoint arm and thus use entire side for shielding. Banshee has it's advantages too but Executioner will probably have less disadvantages actually. If you use STD engine on Banshee you can't use shield arms as effectively due to low torso twist rate and with XL once you're up against organized team and someone figures out you have XL engine you're pretty much screwed. Shorter beam time with lasers means a lot indeed but that's pretty much it.

View PostAshnod, on 11 February 2015 - 03:27 AM, said:

Old model vapor eagle and devastator would be sexy as hell.


Oh and FFS the gladiator PLEASE


Also the introduction of second line clan mechs, could be a rear guard pack..


Vapor Eagle is "unseen", just like 80% of 3055 TRO second line Clan BattleMechs.

Edited by kapusta11, 11 February 2015 - 03:30 AM.


#275 Widowmaker1981

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Posted 11 February 2015 - 03:34 AM

View Postkapusta11, on 11 February 2015 - 03:28 AM, said:


Can't kill it by destroying ST, it has more range, and JJs, and 4E hardpoint arm and thus use entire side for shielding. Banshee has it's advantages too but Executioner will probably have less disadvantages actually. If you use STD engine on Banshee you can't use shield arms as effectively due to low torso twist rate and with XL once you're up against organized team and someone figures out you have XL engine you're pretty much screwed. Shorter beam time with lasers means a lot indeed but that's pretty much it.


Banshee can be run with a STD 350 and 4xLPL which twists fairly nicely actually. Its true i normally run it with an XL400, but people rarely expect that and when i die 80% of the time its CT anyway.

Its the fact that the banshee can put out 100% of its firepower while only exposing 10% of the mech that is important - 50% needs to be exposed for a wild dorito to appear.

#276 Karl Marlow

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Posted 11 February 2015 - 03:39 AM

I've recently been wanting a decent light LRM solution for the Inner Sphere. Maybe a Whitworth?

#277 CMDR Sunset Shimmer

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Posted 11 February 2015 - 05:26 AM

View Postverybad, on 29 January 2015 - 10:29 AM, said:

If you don't care about their iconic form, then just use a similar tonnage mech and name your mech the same thing. For instance, you can call a Locust a Wasp, You can make a Cataphract into a reasonable Marauder.

Telling someone to screw themselves that you want your Unseens, but you don't care what they look like is not cool. Especially when they're just trying to help you out with some knowledge they thought you might not share.

I myself want the Unseens, but I very much do care what they look like, other wise they AREN'T iconic, they're do overs, and you can make do as well.


I already do that I run both a Flame, and a CTF 3D as a Marauder. But I have no non-clan version of a mech that can be a warhammer now do I?

But we have "Reseen" Artwork for a damned reason. Because the original artwork is an issue.

SO, I have no damned problem with reseen, unlike every other damned purist out there. If I got a reseen warhammer in this game, I'D BE HAPPY FOR IT. If they totally redesigned these mechs, WHICH THEY WOULD DO ANYWAY BECAUSE EVERY DAMNED MECH GET'S AN MWO REDESIGN! Then I'd be happy for it because the mechs are in the game.

So get off you're high horse, quit wishing for what we won't get in the first place, and just push for them to put the damned mechs in the game, instead of holding back content because some people can't deal with some asthetic change!

#278 HAV0C

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Posted 11 February 2015 - 08:30 AM

Another fun heavy that may not have been considered: The Shootist.

http://www.sarna.net/wiki/Shootist

Here's the description: 70 ton heavy, ephasis on heavily armored and electronic warfare capable command platform. Armed with an AC 20, an ER Large Laser, 2x Medium Pulse Lasers, and a Small Laser, it has decent hartpoints for the tonnage. Could also be a candidate for ECM on one or two variants perhaps.

Here's what it looks like:
Posted Image

Definitley suffers from the "I'm a BRICK!" syndrome, but I have faith in the design team to make this thing look amazing in MWO.

It's a star league era 'mech, so there is some argument about rarity when looking at the lore, etc.

It does have three variants. However, only the main variant, the ST-8A is buildable at the current time line in-game. Both of the other variants, the ST-8C and ST-9C, use Inner Sphere ER Medium Lasers, and include C3i Computers.

All that said, and while admittedly unlikely, I would love to see this 'mech added as a possible Electronic Warfare platform if we're talking about adding more 'mechs to the game.

That's my contribution, thanks for reading and take it easy. <S>

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries

#279 TopRay

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Posted 11 February 2015 - 10:08 PM

MOAR CRAB!!!!!!! Please. would love to see the 50 toner in game.
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Production information Manufacturer Cosara Weaponries Production Year 2719[1] Model CRB-27 Class Medium Cost 4,050,875 C-bills Technical specifications Tech Base Inner Sphere Mass 50 tons Chassis Hollis Mark 1A Armor Paulina HeavyFerro-Fibrous Engine Magna 250 Communications System Dalban Series K Speed 86.4 km/h Armament BV (1.0) 965[2] BV (2.0) 1,198

Edited by TopRay, 11 February 2015 - 10:12 PM.


#280 MauttyKoray

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Posted 11 February 2015 - 10:13 PM

View PostTopRay, on 11 February 2015 - 10:08 PM, said:

MOAR CRAB!!!!!!! Please. would love to see the 50 toner in game.
Posted Image

Production information Manufacturer Cosara Weaponries Production Year 2719[1] Model CRB-27 Class Medium Cost 4,050,875 C-bills Technical specifications Tech Base Inner Sphere Mass 50 tons Chassis Hollis Mark 1A Armor Paulina HeavyFerro-Fibrous Engine Magna 250 Communications System Dalban Series K Speed 86.4 km/h Armament BV (1.0) 965[2] BV (2.0) 1,198


Crab you say? (Left Side)
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