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Mercenary Event - Update 2


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#101 Kjudoon

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Posted 28 January 2015 - 01:48 AM

People need to figure this one thing out... stop trying to farm assists. Just play to win, spread your damage out a little then kill the buggers! What you lose for the kill you often make up for it in damage. Not only that, if you try to kill someone and get snaked, who cares? you get the assist and that's where you want to be anyway? You get the kill? better chance for the win, and the win means (usually) 12 kills and more assists if you spread out your damage some for targets of opportunity. Get it?

Also, not pressing R is only preventing your win or assist because you're being selfish and nearsighted.

Play as a good teammate, reap the rewards. I've been making quite good time with it by following that philosophy.

Edited by Kjudoon, 28 January 2015 - 01:49 AM.


#102 Redoxin

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Posted 28 January 2015 - 01:53 AM

View Postwanderer, on 28 January 2015 - 01:46 AM, said:

Play in CW.

No, seriously.

You'll easily get 130 scores given any level of competency and if you avoid playing IS PUG vs. Clans, you'll even have fun and not be used as farm fodder doing it! That's what happens when you get 4 Mechs to earn that 130 vs. 1.

Sure play CW if you have fun doing it. But dont do it if you want to farm points for this event.

Normal games are just way faster. Even if you only get your 130 poins every second game or so (in reality you will easily get it 2 out of 3 games), it is still way faster in the normal games that in CW. Simpy because of faster games and shorter queue times.

#103 Ekyo

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Posted 28 January 2015 - 02:08 AM

kills should reward the same score as assists. that would not lead to kill hunting/stealing.
had a game yesterday where no one wanted to kill the last enemy who was standing around legged.

why should your score be halved if you happen to actually kill someone?

#104 RiggsIron

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Posted 28 January 2015 - 02:22 AM

Why do assists keep counting for more than kills in these things?

I give up on brawlers. Ill just lrm like everyone freaking else.

Die in my brawler no support, as im looking at allies half the freaking team has lrms - and is hiding trying to get assists.

Kills and assists should at least give equal points. Then maybe people will stop changing their loadouts and behaviors in a stupid way just to score more challenge points...instead of say trying to win the freaking match.

#105 Alistair Winter

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Posted 28 January 2015 - 02:31 AM

This looks very good indeed. I've been waiting for something like this, very cool that PGI delivered.

#106 IceWyvern

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Posted 28 January 2015 - 02:34 AM

View PostSAHIL 619, on 28 January 2015 - 01:03 AM, said:

Match Points = (Kills × 10) + (Kill Assist × 20) + ((Damage Done - Team Damage) ÷ 15)!!!!!!!!!!!!!

Kills x10 and kill assist x20!!!!!!!
Means I just need to shoot 9 to 10 guys and no worry of KILL or a WIN...
EASY. MC MC MC MC.
May god bless you PGI.


This is exactly the player that PGI needs to stop creating. PGI essentially forces players to turn into these sorts and then this happens:

They lrm 12 people on the other team for 15 damage. 150 damage.

Then their team loses 3-12.

He gets 3 assists for 60 points and absolutely no one gets credit on their team.

Then the next game he loses 7-12 and gets credit for it despite his team actually trying lol.

Edited by IceWyvern, 28 January 2015 - 02:35 AM.


#107 Murcheson

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Posted 28 January 2015 - 02:43 AM

The only downside as far as I am concerned is there is no factor for winning the mission - all the matches are reduced to skirmishs. I suggest some point award be made for actually winning the mission.

#108 Redoxin

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Posted 28 January 2015 - 02:49 AM

View PostMurcheson, on 28 January 2015 - 02:43 AM, said:

The only downside as far as I am concerned is there is no factor for winning the mission - all the matches are reduced to skirmishs. I suggest some point award be made for actually winning the mission.

And then people will whine again that they actually need to win but bad team mates prevent them from doing so. Well they always find a reason.


View PostIceWyvern, on 28 January 2015 - 02:34 AM, said:


This is exactly the player that PGI needs to stop creating. PGI essentially forces players to turn into these sorts and then this happens:

They lrm 12 people on the other team for 15 damage. 150 damage.

Then their team loses 3-12.

He gets 3 assists for 60 points and absolutely no one gets credit on their team.

Then the next game he loses 7-12 and gets credit for it despite his team actually trying lol.

Most of the time you can not simply LRM 6 out of the 7 kills your team gets. There is ECM and people also use cover. It is way easier to do the same with a Laser. Which is also why LRM mechs are not even the best mechs for this challenge.

I got the reward in 13 out of 18 games so far. And it was all kind of mechs, but not a single with LRM.

Edited by Redoxin, 28 January 2015 - 02:53 AM.


#109 Murcheson

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Posted 28 January 2015 - 02:50 AM

I get the grief from the high factor award for assists versus kills - but really, if you are playing as a team member, how do you not get assists?

It seems to me if you are brawling with the team, you should be getting more assists than kills.

I think the scoring system reinforces the theme that mechwarrior is to be played as a team.

#110 Murcheson

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Posted 28 January 2015 - 02:54 AM

View PostRedoxin, on 28 January 2015 - 02:49 AM, said:

And then people will whine again that they actually need to win but bad team mates prevent them from doing so. Well they always find a reason.

I don't think a win should be required for a point award, only that it is factored into the actual award.

But I get your point, some folks always find something to whine about.

#111 IceWyvern

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Posted 28 January 2015 - 03:05 AM

View PostRedoxin, on 28 January 2015 - 02:49 AM, said:

And then people will whine again that they actually need to win but bad team mates prevent them from doing so. Well they always find a reason.



Most of the time you can not simply LRM 6 out of the 7 kills your team gets. There is ECM and people also use cover. It is way easier to do the same with a Laser. Which is also why LRM mechs are not even the best mechs for this challenge.

I got the reward in 13 out of 18 games so far. And it was all kind of mechs, but not a single with LRM.


The secret of finishing this event is winning.

You have to kill 6/12 of the opposing team even with assists to get the credit.

Now on the other hand, if you do not equip LRMs or tag weapons, and/or you kill your opponents rather than assisting, you are penalized severely for it.

So it's still a prisoner's dillema. I'm not saying that LRMboats are the best way to do it [lol get a LL to tag people too], but I'm saying it's what it creates.

People who lower their team's chances of getting the reward.

That said, doesn't matter, since they'll be on both teams... although it does make the games less in control of players who play well and more in the odds of RNG that you get someone like this.

#112 Brother MEX

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Posted 28 January 2015 - 03:17 AM

View PostFlaming oblivion, on 27 January 2015 - 12:09 PM, said:

^ probably but why would you want to do CW easy enough in normal drops and faster turn around
Not for new players !

In CW even new players, or thouse with less skill like me, have a >90% chance to get the necessary 7 assists for getting 20MC EACH match.

Edited by Brother MEX, 28 January 2015 - 11:21 AM.


#113 The Great Unwashed

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Posted 28 January 2015 - 03:56 AM

Except when you do a turret run because a planet is not defended and you get no MC while you have to wait for 10 minutes nonetheless before you can even start. Even if everything goes according to plan, CW is not a good MC earner for this event.

#114 Grabbabrewski

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Posted 28 January 2015 - 04:20 AM

They should give you 20mc for every 130 earned in a single game. So, get 260 in one game, receive 40mc.

#115 Sky Hawk

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Posted 28 January 2015 - 04:35 AM

View PostZergling, on 28 January 2015 - 01:34 AM, said:

Listen to your playerbase and fix the formula PGI; kills should be worth the same as assists.
I've missed out on a bunch of points simply because I scored kills that won the battle, instead of going for assists.


As an example of how badly thought out this event is, look at this battle I just fought:
Posted Image

This battle was likely to be a loss, with me up against 5 enemy mechs solo, but I managed to take them all out and win the battle for the team.

Lets work out my points:
5 x 10 = 50
2 x 20 = 40
568 / 15 = 37.87

Total = 50 + 40 + 37.87 = 127.87

So I just barely missed out, despite a huge effort, and saving the team from a certain loss.


But then the two King Crab players that failed to score kills, while managing less than 400 damage each, got a point in the event, simply because they made a bunch of assists!
They did next to nothing for their team, but still got rewarded by this event.

A good event is one that rewards players for playing for their team, and this event isn't doing that.


I counted it (correct me, if I made mistake..): from 24 player had 14 qualified for the 130 event poins in this game. With the changing the rules (Kills 15-->20 p) would be 15 (@Zergling the only player who would qualified himself too)..

Of course, 15 > 14.. But, everybody, know what would happen in an equal points system, almost everybody would be rush for the Kills... And that would be a pure nightmare..

The present system is not perfect, but many player become their MC, AND avoid the Killrush mentality in the same time too.. Yes, for higher skilled players (players with lot of Kills, and low damage = because, they could aim very effective) are this rule worse, but the majority of the player are not in this category..

Dear PGI, I feel with this high skilled players, but please don't dare to change the system to equal. They are just a minority (least I hope), and have sure the necessary skills to adopt himselfs to this rule very fast..

And just a sideinfo, from Math viewpoint:

- A full 12 player team, in a single match (not CW) can achieve a maximal of 12 Kills

- A full 12 player team, in a single match (not CW) can achieve a maximal of 11x12= 132 Assists!

I know, 132 happens never, but.. even then, what should we aim for.. 132 or 12?...

Edited by Sky Hawk, 28 January 2015 - 04:41 AM.


#116 IceWyvern

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Posted 28 January 2015 - 04:43 AM

Okay guys, it's time to just play the objective.

And when I mean objective, I mean put LRM5s on every clan mech ever.

Posted Image

#117 Lily from animove

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Posted 28 January 2015 - 05:16 AM

View PostAresye, on 27 January 2015 - 03:52 PM, said:

I like the contest, but seriously, why are we doing the same formula? We've established before that Kills being worth more promotes bad gameplay. We've established before that Assists being worth more promotes bad gameplay.

We STILL have yet to try it with Kills and Assists being worth the same.

We STILL have yet to factor in Solo Kills and other parts of the new rewards system that would drastically improve these.

Guess I'll look forward to the next 4 1/2 days of being stuck on teams where players throw the entire game because nobody wants to get a kill.

So sick of these crap formulas, every freaking time.


I have during the entire series of the all those assits > kills events not have seen this behavior. because when people don't kill there will also be no assist, and you probably even die. So no idea where you pilots constantly meet these weird unlogically behaving individuals.

#118 keith

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Posted 28 January 2015 - 05:20 AM

wtb total counter for green check marks. beside that nice event, more need to be based around the concept. length of time its runs, ease it can be achieved, and prize is okay.

#119 Brother MEX

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Posted 28 January 2015 - 05:28 AM

View PostThe Great Unwashed, on 28 January 2015 - 03:56 AM, said:

Except when you do a turret run because a planet is not defended and you get no MC while you have to wait for 10 minutes nonetheless before you can even start. Even if everything goes according to plan, CW is not a good MC earner for this event.
Turrent RUN ? ... You mean GHOST DROPS ?

I usually DEFEND, and GHOST DROPS only happen when you ATTACK ;P

As a attacker you just need to attack planets with more defenders than attackers ( or one with 60+ defenders ) to minimize Ghost Drops ... unless you want to do ghost drops for easy wins !

View PostKjudoon, on 28 January 2015 - 01:48 AM, said:

People need to figure this one thing out... stop trying to farm assists. Just play to win, spread your damage out a little then kill the buggers! What you lose for the kill you often make up for it in damage. Not only that, if you try to kill someone and get snaked, who cares? you get the assist and that's where you want to be anyway? You get the kill? better chance for the win, and the win means (usually) 12 kills and more assists if you spread out your damage some for targets of opportunity. Get it?...
Sorry, but this event is a ASSIST FARMING event because you get too much for assists and not enough for DAMAGE !

It would be better if kills & assists would give 15 points each and damage would be divided by 10 ( or less ) instead of 15 !

Edited by Brother MEX, 28 January 2015 - 05:37 AM.


#120 Lily from animove

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Posted 28 January 2015 - 05:31 AM

View PostZergling, on 28 January 2015 - 01:34 AM, said:

Listen to your playerbase and fix the formula PGI; kills should be worth the same as assists.
I've missed out on a bunch of points simply because I scored kills that won the battle, instead of going for assists.


As an example of how badly thought out this event is, look at this battle I just fought:
Posted Image

This battle was likely to be a loss, with me up against 5 enemy mechs solo, but I managed to take them all out and win the battle for the team.

Lets work out my points:
5 x 10 = 50
2 x 20 = 40
568 / 15 = 37.87

Total = 50 + 40 + 37.87 = 127.87

So I just barely missed out, despite a huge effort, and saving the team from a certain loss.


But then the two King Crab players that failed to score kills, while managing less than 400 damage each, got a point in the event, simply because they made a bunch of assists!
They did next to nothing for their team, but still got rewarded by this event.

A good event is one that rewards players for playing for their team, and this event isn't doing that.



sry but those were mostly kill steals if you manage 5 kills with this amount of damage. considering what damage the other teamates, especially he TBR did. So you were not as good as you thought. YOu make it look more work that your result actually was. Yet the other kingcrabs having done only such a low amount of dmg by scratching other mechs are more of an issue, they did not much work, still get rewards. So in fact off is only the way how in comparison some are rewarded and others not. but just making 7kills with 100dmg is not worth making 8 assists with 700 damage. because he just could nto finish by a killstealer.

Any of the system, even kills = assits has its flaws and edge cases.





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