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Which Firestarter? A, H Or S


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#41 Sam Slade

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Posted 29 January 2015 - 04:54 PM

View PostTabu 73, on 29 January 2015 - 10:42 AM, said:



All that means is that when the next round of quirks change the list of what's still considered meta verses what's not will change.


True that... but the ember takes 4 machine guns and is hence awesome fun

#42 Tarogato

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Posted 29 January 2015 - 04:58 PM

View PostSam Slade, on 29 January 2015 - 04:54 PM, said:

True that... but the ember takes 4 machine guns and is hence awesome fun


http://www.sarna.net/wiki/Piranha

...

Posted Image

#43 MavRCK

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Posted 29 January 2015 - 05:09 PM

S

Watch Krivvan play.

http://www.reddit.co...rters_speedrun/

#44 Richard Warts

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Posted 29 January 2015 - 09:35 PM

View PostTarogato, on 29 January 2015 - 04:58 PM, said:



Honestly that would have been better than the Mist Lynx.

...or at least more fun. :D

Edited by Tabu 73, 29 January 2015 - 09:37 PM.


#45 BUDFORCE

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Posted 29 January 2015 - 11:56 PM

View PostKrivvan, on 29 January 2015 - 11:23 AM, said:

The A requires patience and knowing the right time to go in (usually when the rest of the team is going in as well). It has the biggest potential to completely turn a game your way, but also the biggest potential at being useless for the game. You also bring it when you can be pretty sure that a brawl will start at some point.


Its this that puts me off it a little. From my experience games tend to go one of two ways exactly as you say.

Good post though agree with all your comments.

#46 Tim East

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Posted 30 January 2015 - 01:01 AM

View PostTarogato, on 29 January 2015 - 10:09 AM, said:

Huginns.
Even my A fears Huggins.

Interestingly enough, I've never had a Huggin fight me that could reliably hit me in the whirlwind of a spinning light mech duel. I suppose they'd be pretty scary if they did, but I think the skill ceiling on SRMs might be a little high, since they basically have to lead a target that is constantly changing velocity in a never-ending attempt to evade damage.

I forget where I saw it mentioned, but SRMs tend to have slower projectile speed than the LB10X, which is probably why I once in a while take buckshot, but only very rarely eat missiles.

Also, I don't know how the Huggin compares to the Oxide, but I did have a competent opponent kill me with one of those once. Still, I don't really fear them quite like the Firestarter A, since it feels like anyone can pick one of those up and do well, whereas the Oxide and Huggin seem to require more practice to be deadly with.

#47 Krivvan

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Posted 30 January 2015 - 02:13 AM

View PostTim East, on 30 January 2015 - 01:01 AM, said:

Also, I don't know how the Huggin compares to the Oxide, but I did have a competent opponent kill me with one of those once. Still, I don't really fear them quite like the Firestarter A, since it feels like anyone can pick one of those up and do well, whereas the Oxide and Huggin seem to require more practice to be deadly with.

No amount of practice gives you actual clairvoyance though, which makes the huggins and oxide do less damage as long as you move somewhat unpredictably. The damage is also inherently less focused.

The DPS of an Oxide and Huggin is still enough that you should be worried as a Light, but not nearly as worried as coming upon a good FS9-A. A couple well-aimed alphas from an A will outright leg you and kill you, the same cannot be said for an Oxide or Huggin. An FS9-S or A can outright counter an Oxide (and to a lesser extent the Huggin) to the point where you can break the usual rule about not wanting Light on Light duels since you can be guaranteed a mostly damageless victory against one.

#48 Tim East

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Posted 30 January 2015 - 03:21 AM

View PostKrivvan, on 30 January 2015 - 02:13 AM, said:

No amount of practice gives you actual clairvoyance though, which makes the huggins and oxide do less damage as long as you move somewhat unpredictably. The damage is also inherently less focused.

The DPS of an Oxide and Huggin is still enough that you should be worried as a Light, but not nearly as worried as coming upon a good FS9-A. A couple well-aimed alphas from an A will outright leg you and kill you, the same cannot be said for an Oxide or Huggin. An FS9-S or A can outright counter an Oxide (and to a lesser extent the Huggin) to the point where you can break the usual rule about not wanting Light on Light duels since you can be guaranteed a mostly damageless victory against one.

Exactly. That's why I universally fear Firestarter A's, and not Huggin/Oxides.

#49 Lily from animove

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Posted 05 February 2015 - 07:36 AM

was taht intedned to amke the thread sound like the "Firestarter a hors"?

#50 Vanos

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Posted 05 February 2015 - 11:16 AM

I also have to vote for Medium Pulse. It's longer range doesn't force a light pilot to over engage into an enemy ambush. Better knife fighter also in my opinion.

#51 PFC Carsten

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Posted 07 February 2015 - 05:38 AM

Am I a bad person when I say, that playing the "S" variant with only a slower engine but 7 MPL is very much fun as well?

#52 Insects

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Posted 07 February 2015 - 05:52 AM

I would recommend starting with the H, medium lasers, range module if you can afford.
Will let you poke at the enemy from safe range and only close in when comfortable with the situation.
It gets hot fast, but at range you can take it easy and you still have MG to fire in close, though they are pretty weak, target open components only or just use them to irritate the enemy with pinging noises.

The A is a beast. But it requires advanced light ninja kills to operate in the 100m range without getting splattered lots. In big trouble if it overheats in close range engagements too. Better to learn that while you have the option of longer range.

In all you will be getting three anyway, so starting point isnt that critical a decision.





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