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Pen-And-Paper Game =\= Mech Sim


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#1 Master Maniac

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Posted 28 January 2015 - 07:45 PM

What works as a conceit for pen-and-paper gaming does not always translate well into...well...anything that requires more than dice-rolling and numbers calculation.

Case in point? That's right, you guessed it: LRMs! While spamming a distance-based, stream-effect damage attack every turn works well enough in a strategy-based board game, it does not make for compelling real-time gameplay. In fact, it is broken as all hell.

Example? Coordinated drop of narc-spamming nitwits backed up by four LRM boats doing nothing but sitting back and holding the left mouse button. Devastated my team within the first 4 minutes of the match, while they laughed about how much skill they didn't need, along with the usual masturbatory remarks about "tears."

LRMs are completely indefensible at this point. If you defend them, then you're just complicit in this kind of tomfoolery. That the game remains in the state that I left it months ago regarding these cheap, no-skill "weapons" is extremely sad, especially given the hard reality that a HUGE portion of the player base is very vocally upset about it and has been for a while now.

Just ridiculous. Do the devs *truly* feel that this crap is acceptable? Really? Because if so, they obviously do not play their own game.

Edited by Master Maniac, 28 January 2015 - 07:46 PM.


#2 Brody319

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Posted 28 January 2015 - 07:48 PM

I'm sorry.

#3 Ratpoison

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Posted 28 January 2015 - 07:49 PM

Wow, two "LRMS ARE OP" topics in less than 30 minutes. The noobs who wander out in the open are out in force tonight.

#4 RG Notch

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Posted 28 January 2015 - 07:50 PM

For balance core rules ignore!

#5 Master Maniac

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Posted 28 January 2015 - 07:51 PM

Exhibit A and Exhibit B - welcome to the forum. Much appreciated.

You know what's cute? My team never managed to even get OUT of cover. That's what's cute. Yep. Killed hiding behind the ridge in Canyon Network.

Reposte?

#6 Ratpoison

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Posted 28 January 2015 - 07:53 PM

View PostMaster Maniac, on 28 January 2015 - 07:51 PM, said:

Exhibit A and Exhibit B - welcome to the forum. Much appreciated.

You know what's cute? My team never managed to even get OUT of cover. That's what's cute. Yep. Killed hiding behind the ridge in Canyon Network.

Reposte?

You're right, LRMs clearly need a buff as they shouldn't have needed to have NARCs to kill you all.

#7 RangerGee412

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Posted 28 January 2015 - 07:54 PM

Lrms can be very affective with narc on certain maps, and other maps then can be just about useless. When you get narced and lrmed to death on caustic it stinks but it happens.

#8 Davers

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Posted 28 January 2015 - 07:55 PM

QQ

#9 El Bandito

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Posted 28 January 2015 - 07:56 PM

Those who do not equip AMS deserve to be NARCed and die.

View PostMaster Maniac, on 28 January 2015 - 07:45 PM, said:

What works as a conceit for pen-and-paper gaming does not always translate well into...well...anything that requires more than dice-rolling and numbers calculation.

Case in point? That's right, you guessed it: LRMs! While spamming a distance-based, stream-effect damage attack every turn works well enough in a strategy-based board game, it does not make for compelling real-time gameplay. In fact, it is broken as all hell.


In table top mechs gotta have C3 units (which costs tonnage) installed to have current level of shared targeting. If anything, PGI did not follow the pen-and-paper rule when it came to LRMs.

Know your **** first if you wish to complain, boy.


View PostMaster Maniac, on 28 January 2015 - 07:51 PM, said:

Exhibit A and Exhibit B - welcome to the forum. Much appreciated.

You know what's cute? My team never managed to even get OUT of cover. That's what's cute. Yep. Killed hiding behind the ridge in Canyon Network.

Reposte?


If your team had an ounce of balls, you could have killed those LRM boats by closing the distance--instead of being whittled down one by one cowering behind covers. Hiding in hopes of LRMs running out of ammo NEVER works. It is the players' fault.

Edited by El Bandito, 28 January 2015 - 08:00 PM.


#10 Wolfwood592

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Posted 28 January 2015 - 07:56 PM

one player with ECM....just saying.

Our team never leaves home without one bubble

#11 Kenyon Burguess

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Posted 28 January 2015 - 07:57 PM

lrms are fine because mrm are coming and those are direct fire streams of death and destruction. just sayin

#12 Master Maniac

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Posted 28 January 2015 - 07:58 PM

I see most of you have the same depth to your logic as usual. Bravo, bravo.

No...cogent counterpoints whatsoever, then?

View PostEl Bandito, on 28 January 2015 - 07:56 PM, said:


In table top mechs gotta have C3 units installed to have current shared targeting. If anything, PGI DID NOT follow the pen-and-paper rule when it came to LRMs.

Know your **** first if you wish to complain, boy.


Well, *boy,* one of the first things I suggested to fix LRMs was that very idea. :-D

Quote

[color=#959595]one player with ECM....just saying.[/color]

[color=#959595]Our team never leaves home without one bubble [/color]


Hack solution to a silly problem. LRMs should NOT require such a stupid paper-rock-scissors crutch defense.

Edited by Master Maniac, 28 January 2015 - 07:59 PM.


#13 Metus regem

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Posted 28 January 2015 - 07:58 PM

So let me see if I understand this...

A team, used teamwork skills in the way of NARC and LRM's, and they were effective? Who would have thought that being coordinated in a team game would be effective...

All snark aside, LRM's can be negated by teamwork on your end, for example AMS cover with teammates, overlapping ECM bubbles... Another tried and tested way of dealing with them is to use the hard cover that can be found on most maps.

#14 RG Notch

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Posted 28 January 2015 - 08:00 PM

View PostEl Bandito, on 28 January 2015 - 07:56 PM, said:


In table top mechs gotta have C3 units installed to have current level of shared targeting.

That is 100% incorrect.

#15 El Bandito

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Posted 28 January 2015 - 08:02 PM

View PostRG Notch, on 28 January 2015 - 08:00 PM, said:

That is 100% incorrect.


Here is a helpful advice. When you disagree with something, you should put forward your own explanation for it. All I know is that C3 is designed to carry info between lancemates.

Edited by El Bandito, 28 January 2015 - 08:03 PM.


#16 Master Maniac

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Posted 28 January 2015 - 08:02 PM

Are you unable to READ? I just told you that my team never even LEFT COVER. They never even got to leave the spawn. LRMs bypass 60% of this game's "high" cover. The only thing that can reliably stop them are mountains, and if given sufficient distance, buildings that you are able to hug as closely as possible.

What "teamwork" failed to occur within 4 minutes of spawning? What "teamwork" could have done a single thing to prevent 4 LRM boats from spamming marked targets to death? You defenders are getting desperate as well as pathetic.

#17 Amsro

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Posted 28 January 2015 - 08:03 PM

uh lrms are good/op ?

not the same game I'm playing, happens VERY rarely.

#18 Master Maniac

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Posted 28 January 2015 - 08:03 PM

View PostAmsro, on 28 January 2015 - 08:03 PM, said:

uh lrms are good/op ?

not the same game I'm playing, happens VERY rarely.

And 4 LRM boats SHOULD happen very rarely. They shouldn't in fact happen at all.

#19 Davers

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Posted 28 January 2015 - 08:04 PM

View PostMaster Maniac, on 28 January 2015 - 08:02 PM, said:

Are you unable to READ? I just told you that my team never even LEFT COVER. They never even got to leave the spawn. LRMs bypass 60% of this game's "high" cover. The only thing that can reliably stop them are mountains, and if given sufficient distance, buildings that you are able to hug as closely as possible.

What "teamwork" failed to occur within 4 minutes of spawning? What "teamwork" could have done a single thing to prevent 4 LRM boats from spamming marked targets to death? You defenders are getting desperate as well as pathetic.

The teamwork where you killed the spotters, for one?

#20 El Bandito

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Posted 28 January 2015 - 08:06 PM

View PostMaster Maniac, on 28 January 2015 - 08:02 PM, said:

Are you unable to READ? I just told you that my team never even LEFT COVER. They never even got to leave the spawn.


Well then, that makes it easier. Your team just sucked.



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