Look at it this way, if a person joined your unit and every time you had an organized drop, that person did their own thing and disobeyed the DC, repeatedly, more than likely that person would be booted out of your unit. No one here in an organized competitive or casual group, is going to tolerate that kind of repeated behavior. It will cause drama, fractures, and will lead people to leave the unit or disrespect the DC. Same rules apply here, only on a much grander scale. Several units came together and agreed to focus on one goal, several more came in and said "the hell with that, this is what we do, this is how we play." And I concede the fact that there is no commander or leader for a faction, or group that leads, or has the power to "kick" a unit, and that is actually a good thing. But every action has a reaction and consequences should arise.
I am all for units playing how they want actually, but this is where the drama arises, and rightly so. It is a game, but it is human nature and people on both sides spent lots of money and time in the game and want to play this game their way. The problem is that both communities want freedom to play the game, neither side is willing to concede, flamers add fuel to the fire (on both sides) and now we have this.
CSJ was doing more than fine before 228, QQ, and REM joined up. We were the second largest clan (in terms of planets captured) and we were making great headway south. CGB relationship with us was nonthreatening and their was mutual understanding between the clans that the drive was south. We are still driving south, relations are still good with CGB, for the most part, and now we are the largest clan faction. CSJ will continue to fight after mercs leave, and the ebb and flow of the game will continue. But to claim that every Merc has left CSJ because we are "merc haters" is wrong. Certain groups left because of the drama that, to be honest, was caused by neither side seeing eye to eye. What is going to cause other groups to leave is our suddenly inflated numbers from groups like 228, deemed it necessary to Nerf any and all CSJ bonuses. Dramatic issues aside, PGI cannot justify giving a clan with inflated numbers and now the largest "empire" a bonus. So with incentives gone and massive drama to boot, some units left, others came back, and yet others will soon leave. It happens. To say everyone is leaving CSJ or that these units were CSJ's saviors is a fallacy, plain and simple.
The issue almost everyone is having, in every faction is merc movement and contracts. Players should not have control over other players, plain and simple. Punishments (such as no pay) are also too harsh. However incentives and repercussions should be enacted. Merc units should have to pay a price for jumping around (losing claimed planets is the most fair) however they should get incentives for superior play (cbills/LP bonuses). LastKhan has some interesting ideas here: http://mwomercs.com/...s/page__st__240 (sorry on my phone, scroll down to see his points).
Mercs need to have incentives, more so then they have now, but they also must have a penalty as well, something that will let mercs "play as they want" but also something that can "appease the faction"... Note I said faction, not player base.
Edited by Von Blumen, 28 January 2015 - 05:54 PM.