Make Kills Worth The Same As Assists
#21
Posted 28 January 2015 - 03:11 PM
#22
Posted 28 January 2015 - 03:20 PM
Unfortuntely i am away from home until tomorrow night so have been unable to participate in this event.
No matter what event criteria people will complain...
Kudos to PGI for a mid week event and giving away MC.
#23
Posted 28 January 2015 - 03:24 PM
ColdPsyker1, on 28 January 2015 - 01:25 PM, said:
PGI puts out a tournament that discourages the killstealing play style, and yet somebody still complains?
Of course, it means that it might hurt their KDR.
Which means it'll let their e-peen go limp.
#24
Posted 28 January 2015 - 04:00 PM
Skarlock, on 28 January 2015 - 02:23 PM, said:
Damage is scored as well, and if the mechs you scratch don't die, you get the damage you put out and absolutely nothing else for your effort. If you get a kill, that's ten points. If you get an assist, that's 20 points. If the mech you're shooting kills you, you get nothing other than the damage you've done. I think assists being worth more are fine because they give lights and mediums a chance to actually get qualifying matches, since they can't pad their damage numbers anywhere near as hard as heavies and assaults.
We must be playing a different game cause I put out less than 300 damage in my my good lights, I had a pretty crappy game. Yet 600 damage is like 40 points? Not better than tag them first and bag them later.
#25
Posted 28 January 2015 - 04:20 PM
#26
Posted 28 January 2015 - 04:53 PM
#27
Posted 28 January 2015 - 04:58 PM
Xetelian, on 28 January 2015 - 01:32 PM, said:
HAVING them be the same would ALSO eliminate the need for kill stealing.
Also I praised them for the tournament, just not the scoring.
I hear ya man and agree...to many people here trying to label you as complaining for simply asking why. These are the same kind of people who would say the barometer is complaining for predicting the storm.
#28
Posted 28 January 2015 - 05:09 PM
Normal play: as soon as you see a target you bust your ass off to kill it or severely reduce its effectiveness, since this is usually one of the goals - reduce incoming team damage, quickly eliminate enemies, win game.
Current tournament play: as soon as you tag the target you better make sure you do not accidentally kill it since it reduces the score for this target in half. Damaging it is also counter productive since you better go tag other targets instead of wasting time damaging the current one. What is the best strategy currently: hop in the light, run around tagging all 12 targets, suicide or just log off to not waste the time, another game is waiting. Which is bull crap.
Game where I play normally and do 5 kills, 2 assists and 700 damage in a Medium (top of the team) barely qualify. You suggest to play against my team and against the most optimal play style? Whatever, can't be bothered.
#29
Posted 28 January 2015 - 05:12 PM
It would then only require 75 damage to make up for the difference over an assist (which is 150 pts to "make up" for every kill). It's less of a penalty when it shouldn't be in the first place.
Edited by Deathlike, 28 January 2015 - 05:12 PM.
#30
Posted 28 January 2015 - 05:59 PM
reward or not.
#31
Posted 28 January 2015 - 06:07 PM
#32
Posted 28 January 2015 - 06:55 PM
KILL to your heart's content, the score is still easy enough to reach without whoring for assists!
Edited by El Bandito, 28 January 2015 - 06:56 PM.
#33
Posted 28 January 2015 - 06:59 PM
ColdPsyker1, on 28 January 2015 - 01:25 PM, said:
PGI puts out a tournament that discourages the killstealing play style, and yet somebody still complains?
If kills were worth the same amount there'd be nothing to complain about?
#34
Posted 28 January 2015 - 07:00 PM
El Bandito, on 28 January 2015 - 06:55 PM, said:
KILL to your heart's content, the score is still easy enough to reach without whoring for assists!
Because if it's a roflstomp either way, which will happen many times in the 100 games, getting 2-3 kills instead of 2-3 assists can make a game not hit 130.
I had a game where I had all 4 of our team's kills and 800 damage, but it didn't count because there were no assists and the rest of the team was awful. Not super common but it does happen.
#35
Posted 28 January 2015 - 07:43 PM
El Bandito, on 28 January 2015 - 06:55 PM, said:
KILL to your heart's content, the score is still easy enough to reach without whoring for assists!
did it count?
#36
Posted 28 January 2015 - 07:49 PM
Making kills valuable makes players more ruthless, more aggressive, and more apt to want to get in there and win. That's what usually makes tournaments so much fun - people start playing the game the way it's meant to be played. They smell blood and swarm in like sharks in a frenzy instead of sitting back raining spam weapons for "assists."
#38
Posted 28 January 2015 - 08:30 PM
12 assist and 12 dmg is worth more then if you solo kill the enemy assault lance. Thats ******* stupid.
I was wondering earlier tonight what the heck was up with all the single digit match score lights in my pug matches. Then i realized "Oh yeah, if they rambo around and get a laser spray on all the enemies, they can discon out."
now, i despise the "must get a kill" point systems more then anything, because THAT has an affect on pug match play that is particularly atrocious. I do not think making a kill and assist worth the same will fix anything. What needs to happen is both need to be worth less, and dmg output worth more, or just go by match score and call it good.
match score takes all the liitle stuff into account, and performance is based on that, not winning or kill stealing or rambo laser spray 12 assists or whatnot. Did you get a kill and some assist, and some tag bonus and comp. destructions? OK you contributed nicely to your team, win or lose, so here is a treat. Did you Rambo laser spray 12 guys and DC, getting match score of 8? Oh, too bad, you were a terribad team mate and get squat.
#39
Posted 28 January 2015 - 09:10 PM
Eldagore, on 28 January 2015 - 08:30 PM, said:
12 assist and 12 dmg is worth more then if you solo kill the enemy assault lance. Thats ******* stupid.
3 kills with 300 damage is efficient.
3 kills with 1034 damage is not.
Skill = the least amount of fire(ammo and time spent) to destroy. Side torso on XL mechs, one-shots or legs on lights.
Score raw damage and you will have people farming components.
#40
Posted 28 January 2015 - 09:42 PM
El Bandito, on 28 January 2015 - 06:55 PM, said:
KILL to your heart's content, the score is still easy enough to reach without whoring for assists!
Yes yes we can all do that.
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