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Narc Improvements Needed


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#1 Darian DelFord

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Posted 28 January 2015 - 10:04 PM

Having spent the last 4 hours playing my Jenner D with Narc I have come to the conclusion that it is simply not worth it.

Improvements that are needed for it,

1. When you narc a mech and it is targeted and damaged by missles you should get an assist.

2. The bonuses fof XP and C-bills need to be greatly increased.

3. When Narc is active on a mech and NOT under ECM Betty needs to let the company know.

These are not game breaking and will make the use of narc a little easier for mechs.

Thoughts?

#2 El Bandito

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Posted 28 January 2015 - 10:14 PM

I agree with the increased rewards and assist count for NARC but I disagree with the Betty NARC warning as that makes it too easy. For the NARCer, your mates can see the NARCed enemy. For the victim, your mates can also see you NARCed and they can warn you (yet another reason VOIP is good idea).

However, I will throw a bone and say that PGI should make a change so if you are hit by a NARC, you should hear a distinct *thunk* impact sound. Just like in the novels.

Also, those who dismiss AMS deserve to be NARCed.

Edited by El Bandito, 28 January 2015 - 10:28 PM.


#3 Darian DelFord

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Posted 28 January 2015 - 10:15 PM

View PostEl Bandito, on 28 January 2015 - 10:14 PM, said:

I agree with the increased rewards but I disagree with the Betty NARC warning as that makes it too easy for the victim. Your mates can already see you NARCed and they can warn you (yet another reason VOIP is good idea).


A Jenner can hope ya know ;p

#4 Navid A1

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Posted 28 January 2015 - 10:18 PM

View PostDarian DelFord, on 28 January 2015 - 10:15 PM, said:


A Jenner can hope ya know ;p


hey... wasn't you in a match we won just 2 minutes ago narcing our a$$ like crazy??

i agree... narc rewards should be added.

#5 Greenjulius

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Posted 28 January 2015 - 10:20 PM

TAG has tag damage assists and spotting assists, so why doesn't NARC?

#6 wanderer

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Posted 28 January 2015 - 10:21 PM

Trust me. Anyone with LRMs and even a hint of situational awareness sees the Wifi Of Doom signal.

It's just sometimes the target isn't ideal, there's intervening terrain, or the target's in cover that'll absorb the incoming missiles. More audio cues aren't needed.

And the target SHOULD know they're hit by a pod. If you know you're being tracked by missiles, an incredibly powerful tracking signal would be an even bigger giveaway. Just put "NARC" up next to where ECM cover and the like show up on the HUD when it happens.

And yeah, NARC should be treated as an "assist" hit. If scraping a laser over a target works, nailing it with a slow missile should as well.

#7 xengk

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Posted 28 January 2015 - 10:22 PM

View PostEl Bandito, on 28 January 2015 - 10:14 PM, said:

I agree with the increased rewards and assist count for NARC but I disagree with the Betty NARC warning as that makes it too easy for the victim. Your mates can already see you NARCed and they can warn you (yet another reason VOIP is good idea).

However, I will throw a bone and say that PGI should make a change so if you are hit by a NARC, you should hear a distinct *thunk* impact sound. Just like in the novels.

Also, those who dismiss AMS deserve to be NARCed.


They do makes a "thungk" sound when they hit, but it is barely noticeable above engine ambience.

#8 Escef

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Posted 28 January 2015 - 10:27 PM

NARC rewards need to be properly implemented (IIRC, they used to be there, but implementation was borked). As for actual game play, players need an indicator for their NARC'd condition, and NARC could probably use a slight velocity buff.

#9 Darian DelFord

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Posted 28 January 2015 - 10:37 PM

View PostNavid A1, on 28 January 2015 - 10:18 PM, said:


hey... wasn't you in a match we won just 2 minutes ago narcing our a$$ like crazy??

i agree... narc rewards should be added.



Yup that was me :> But now I am back to being the LRM'er believe it or not, Only a few games had LRM's which bring up another problem. What if no one has LRM's, your stuck with a narc.

Even with the matches I won, the C-bills were negligible and the XP laughable

Edited by Darian DelFord, 28 January 2015 - 10:46 PM.


#10 wanderer

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Posted 28 January 2015 - 10:43 PM

View PostDarian DelFord, on 28 January 2015 - 10:37 PM, said:

Yup that was me :> But now I am back to being the LRM'er believe it or not, Only a few games had LRM's which bring up another problem. What if no one has LRM's, your stuck with a narc.


At that point, your job switches to "kill enemy ECM".

Believe me, suddenly exposing an enemy group that's been gleefully sniping all day is a wonderful use for a NARC pod.

#11 Darian DelFord

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Posted 28 January 2015 - 10:47 PM

View Postwanderer, on 28 January 2015 - 10:43 PM, said:


At that point, your job switches to "kill enemy ECM".

Believe me, suddenly exposing an enemy group that's been gleefully sniping all day is a wonderful use for a NARC pod.



I agree, unless the opposition has 4 ECM mechs like the last game I played. Could not keep up with them

#12 monk

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Posted 28 January 2015 - 11:03 PM

I'm 100% onboard with the narc giving more benefits in cbills and xp. You should get some benefit just for doing it as it's then a tracker that helps your team, but a lot more for each person who makes use of it via lrms. Somewhere between where it was a while back before the nerf and where it is now would be fine...but for the weight and cost it's just not worth it in most cases as is. Unless you just enjoy being helpful and getting little reward from the match beyond that warm fuzzy feeling.

#13 Mudhutwarrior

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Posted 29 January 2015 - 03:49 AM

I rarely see Narc in solo anymore, It needs a better reward system because no one see's a reason to carry them. I would think maybe reducing its tonnage to 2 tons or reducing its slots to 2 might help instead of increasing rewards. For a light to carry it costs way more than its worth in payout.

One of the options above would help though rewards would be easiest to implement.

#14 Karl Streiger

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Posted 29 January 2015 - 03:54 AM

maybe NARC comes with 6 shots including. Although 3 would be sufficient either. Instead of reducing the mass of the launcher - you got a still heavy but working launcher - for 3 rather than 4 tons.

About the "bonus" - afaik - NARC causes more missiles to hit - so every damage of LRMs dealt to a narced target should effect the reward of the spotter - not the LRM guy.

(its not as radical - as i would like it (damage reward to the spotter - and a thank you for participating reward for the LRM guy)

Edited by Karl Streiger, 29 January 2015 - 03:54 AM.


#15 Thunder Child

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Posted 29 January 2015 - 04:20 AM

Would love to see alternate ammo types. Nemesis Pods.....mmmmmmhhmm. Oh, I'm sorry, what's that? Your 6 LRM boats just TK'd your teams Direwhale? How sad. Hell, even just the ability to swap between Narc and Explosive would be fine.

.....but.....

......Nemesis Pods.......... Yep.

#16 Raggedyman

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Posted 29 January 2015 - 04:47 AM

View PostDarian DelFord, on 28 January 2015 - 10:04 PM, said:

1. When you narc a mech and it is targeted and damaged by missles you should get an assist.

2. The bonuses fof XP and C-bills need to be greatly increased.

3. When Narc is active on a mech and NOT under ECM Betty needs to let the company know.


Not sure on 2 & 3 (I can think of for, I can think of against) but 1 seems utterly reasonable to me.

#17 Escef

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Posted 29 January 2015 - 06:22 AM

View PostThunder Child, on 29 January 2015 - 04:20 AM, said:

Would love to see alternate ammo types. Nemesis Pods.....mmmmmmhhmm. Oh, I'm sorry, what's that? Your 6 LRM boats just TK'd your teams Direwhale? How sad. Hell, even just the ability to swap between Narc and Explosive would be fine.

.....but.....

......Nemesis Pods.......... Yep.

Explosive pods would be nice, but given the craziness around C-AC and C-LBX I'm guessing PGI has some issues trying to implement selectable ammo.

#18 Darian DelFord

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Posted 29 January 2015 - 07:03 AM

View PostRaggedyman, on 29 January 2015 - 04:47 AM, said:


Not sure on 2 & 3 (I can think of for, I can think of against) but 1 seems utterly reasonable to me.


Most Narc carriers are light mechs, granted in the solo PUG QUEUE its impossible to know if you have any LRM's or not. This would give lights a chance to earn c-bills and experience comparable to the heavier chassis. Think I will do an experiment sometime this will and compare the compensation for c-bills and xp with a Jenner D and Narc and one without.

#19 LordMelvin

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Posted 29 January 2015 - 07:52 AM

All I want is a little two note "beep beep" when I get narc'd or locked, not just when missiles are incoming.

#20 LT. HARDCASE

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Posted 29 January 2015 - 08:34 AM

View PostLordMelvin, on 29 January 2015 - 07:52 AM, said:

All I want is a little two note "beep beep" when I get narc'd or locked, not just when missiles are incoming.

Months ago, Russ said he approved a NARC indicator, but there was no ETA.





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