Narc Improvements Needed
#1
Posted 28 January 2015 - 10:04 PM
Improvements that are needed for it,
1. When you narc a mech and it is targeted and damaged by missles you should get an assist.
2. The bonuses fof XP and C-bills need to be greatly increased.
3. When Narc is active on a mech and NOT under ECM Betty needs to let the company know.
These are not game breaking and will make the use of narc a little easier for mechs.
Thoughts?
#2
Posted 28 January 2015 - 10:14 PM
However, I will throw a bone and say that PGI should make a change so if you are hit by a NARC, you should hear a distinct *thunk* impact sound. Just like in the novels.
Also, those who dismiss AMS deserve to be NARCed.
Edited by El Bandito, 28 January 2015 - 10:28 PM.
#3
Posted 28 January 2015 - 10:15 PM
El Bandito, on 28 January 2015 - 10:14 PM, said:
A Jenner can hope ya know ;p
#5
Posted 28 January 2015 - 10:20 PM
#6
Posted 28 January 2015 - 10:21 PM
It's just sometimes the target isn't ideal, there's intervening terrain, or the target's in cover that'll absorb the incoming missiles. More audio cues aren't needed.
And the target SHOULD know they're hit by a pod. If you know you're being tracked by missiles, an incredibly powerful tracking signal would be an even bigger giveaway. Just put "NARC" up next to where ECM cover and the like show up on the HUD when it happens.
And yeah, NARC should be treated as an "assist" hit. If scraping a laser over a target works, nailing it with a slow missile should as well.
#7
Posted 28 January 2015 - 10:22 PM
El Bandito, on 28 January 2015 - 10:14 PM, said:
However, I will throw a bone and say that PGI should make a change so if you are hit by a NARC, you should hear a distinct *thunk* impact sound. Just like in the novels.
Also, those who dismiss AMS deserve to be NARCed.
They do makes a "thungk" sound when they hit, but it is barely noticeable above engine ambience.
#8
Posted 28 January 2015 - 10:27 PM
#9
Posted 28 January 2015 - 10:37 PM
Navid A1, on 28 January 2015 - 10:18 PM, said:
hey... wasn't you in a match we won just 2 minutes ago narcing our a$$ like crazy??
i agree... narc rewards should be added.
Yup that was me :> But now I am back to being the LRM'er believe it or not, Only a few games had LRM's which bring up another problem. What if no one has LRM's, your stuck with a narc.
Even with the matches I won, the C-bills were negligible and the XP laughable
Edited by Darian DelFord, 28 January 2015 - 10:46 PM.
#10
Posted 28 January 2015 - 10:43 PM
Darian DelFord, on 28 January 2015 - 10:37 PM, said:
At that point, your job switches to "kill enemy ECM".
Believe me, suddenly exposing an enemy group that's been gleefully sniping all day is a wonderful use for a NARC pod.
#11
Posted 28 January 2015 - 10:47 PM
wanderer, on 28 January 2015 - 10:43 PM, said:
At that point, your job switches to "kill enemy ECM".
Believe me, suddenly exposing an enemy group that's been gleefully sniping all day is a wonderful use for a NARC pod.
I agree, unless the opposition has 4 ECM mechs like the last game I played. Could not keep up with them
#12
Posted 28 January 2015 - 11:03 PM
#13
Posted 29 January 2015 - 03:49 AM
One of the options above would help though rewards would be easiest to implement.
#14
Posted 29 January 2015 - 03:54 AM
About the "bonus" - afaik - NARC causes more missiles to hit - so every damage of LRMs dealt to a narced target should effect the reward of the spotter - not the LRM guy.
(its not as radical - as i would like it (damage reward to the spotter - and a thank you for participating reward for the LRM guy)
Edited by Karl Streiger, 29 January 2015 - 03:54 AM.
#15
Posted 29 January 2015 - 04:20 AM
.....but.....
......Nemesis Pods.......... Yep.
#16
Posted 29 January 2015 - 04:47 AM
Darian DelFord, on 28 January 2015 - 10:04 PM, said:
2. The bonuses fof XP and C-bills need to be greatly increased.
3. When Narc is active on a mech and NOT under ECM Betty needs to let the company know.
Not sure on 2 & 3 (I can think of for, I can think of against) but 1 seems utterly reasonable to me.
#17
Posted 29 January 2015 - 06:22 AM
Thunder Child, on 29 January 2015 - 04:20 AM, said:
.....but.....
......Nemesis Pods.......... Yep.
Explosive pods would be nice, but given the craziness around C-AC and C-LBX I'm guessing PGI has some issues trying to implement selectable ammo.
#18
Posted 29 January 2015 - 07:03 AM
Raggedyman, on 29 January 2015 - 04:47 AM, said:
Not sure on 2 & 3 (I can think of for, I can think of against) but 1 seems utterly reasonable to me.
Most Narc carriers are light mechs, granted in the solo PUG QUEUE its impossible to know if you have any LRM's or not. This would give lights a chance to earn c-bills and experience comparable to the heavier chassis. Think I will do an experiment sometime this will and compare the compensation for c-bills and xp with a Jenner D and Narc and one without.
#19
Posted 29 January 2015 - 07:52 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users