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Fix Your Maps Pgi!
Started by Cragger, Jan 29 2015 06:55 AM
13 replies to this topic
#1
Posted 29 January 2015 - 06:55 AM
It has been TWO YEARS and there are still all the same old places on Tourmaline, River City, etc. that can be exploited because incoming weapons fire will clip on overly large hit boxes while still allowing you to fire out.
Two whole years and not a single one has been fixed or made inaccessible.
Two whole years and not a single one has been fixed or made inaccessible.
#2
Posted 29 January 2015 - 06:57 AM
Complaint my fellow Lawmen have is teh leaves on Bog are invulnerable to weapons fire. Gotta agree, leaves and most timber are not proof against heavy weapons fire..
#3
Posted 29 January 2015 - 07:52 AM
Love the invisible walls too lol. You fire and your weapons hit walls that are not there. Or some weapons actually being able to fire through solid objects. And the good old, getting stuck on rocks or in the little river in canyon network lol.
We can climb massive hills but if you step in that little river, you can't walk out the side of it?
We can climb massive hills but if you step in that little river, you can't walk out the side of it?
#4
Posted 29 January 2015 - 08:00 AM
How about no because:
More maps are coming
More mechs are coming
New weapons are coming
New modules are coming
How about now?
More maps are coming
More mechs are coming
New weapons are coming
New modules are coming
How about now?
#5
Posted 29 January 2015 - 08:13 AM
Scout Derek, on 29 January 2015 - 08:00 AM, said:
How about no because:
More maps are coming
More mechs are coming
New weapons are coming
New modules are coming
How about now?
More maps are coming
More mechs are coming
New weapons are coming
New modules are coming
How about now?
How about TWO YEARS, same bugs, never fixed, and they've only eeked out 3 new maps but they sure can release hero mechs and mech packages.
How about now?
#6
Posted 29 January 2015 - 08:27 AM
How about this:
Fix the old maps first, that way the new one's won't just add to the amount of work needed at once, will be easier to fix due to experience fixing them, and won't have the same bugs. Fix what you have before you start something new, that way you have higher quality, and less quantity, rather than a whole bunch of junk.
Fix the old maps first, that way the new one's won't just add to the amount of work needed at once, will be easier to fix due to experience fixing them, and won't have the same bugs. Fix what you have before you start something new, that way you have higher quality, and less quantity, rather than a whole bunch of junk.
#7
Posted 29 January 2015 - 08:29 AM
Why not open map making to the community....
#8
Posted 29 January 2015 - 08:38 AM
Just going to go ahead and Drop an "AMEN" right here.
I was going to make a giant post with list and pictures and links but I fear it falls on deaf ears. I have long said fix before new or shame on you. Dev blog #10 said that they had finally gotten to the point they knew what to do and would. I understand that but it's high time to get er done.
Now a set of mapping tools? Can I get another "AMEN brother bring it on"
really it's just not funny anymore actually very sad from a pro? studio.
I was going to make a giant post with list and pictures and links but I fear it falls on deaf ears. I have long said fix before new or shame on you. Dev blog #10 said that they had finally gotten to the point they knew what to do and would. I understand that but it's high time to get er done.
Now a set of mapping tools? Can I get another "AMEN brother bring it on"
really it's just not funny anymore actually very sad from a pro? studio.
#9
Posted 29 January 2015 - 08:52 AM
Tried putting that topic up, devolved into something else. And cragger, the reason why I'm sour is because it's been said sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many times that it's not even worth trying to talk about it. Even then, you should have many posts because you've been here 2 years, right? Or is it that you don't like posting an would rather play the game and complain when things haven't gone your way for a while?
#10
Posted 29 January 2015 - 08:59 AM
Scout Derek, on 29 January 2015 - 08:52 AM, said:
Tried putting that topic up, devolved into something else. And cragger, the reason why I'm sour is because it's been said sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many times that it's not even worth trying to talk about it. Even then, you should have many posts because you've been here 2 years, right? Or is it that you don't like posting an would rather play the game and complain when things haven't gone your way for a while?
So because your thread got derailed you've decided to derail another thread by being a troll. Gotcha, thanks for being part of the problem instead of a solution. And to be frankly honest it is people like you today that makes me not waste much time on forums.
Be jaded, hell everyone gets jaded but ffs have some dang principles and not just give in to being a muppet for team don't fix a problem.
#11
Posted 29 January 2015 - 09:03 AM
Obligatory, multiple disco's on Mining Collective since its inception is getting a little old IMHO.
#12
Posted 29 January 2015 - 09:04 AM
No troll here, just a rant. An old rant at most. Always nags me in the back of my mind when I read threads and such. Also, thread that got derailed devolved into talking about something similar to what I was talking about, but still a bit off topic. Aside from that mind putting the anger hammer down? My anger was not directed at you, but at how many countless times we have had topics such as this. And who ever said being a muppet? That's some heavy stuff there, don't you think?
#14
Posted 29 January 2015 - 09:31 AM
What's so hard about opening up CryEngine/Max and fixing a few collida?
Pleaaassseeeee... it only takes 10 minutes to completely remap an entire asset, why is this still a problem? Please PGI. Please.
Pleaaassseeeee... it only takes 10 minutes to completely remap an entire asset, why is this still a problem? Please PGI. Please.
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