#1
Posted 29 January 2015 - 08:44 AM
of some quirks
#2
Posted 29 January 2015 - 09:03 AM
More than likely, the Primes will just be avoided, or used with a Gauss. We'd have to see how PGI does Clam quirks. Unlikely the semi-Stock Prime will be any good due to a multitude of bad construction rules and hardpoints.
Edited by Mcgral18, 29 January 2015 - 09:03 AM.
#3
Posted 29 January 2015 - 09:03 AM
That said, I really enjoy piloting the thing.
#4
Posted 29 January 2015 - 09:04 AM
5 med laz
Tyman
#5
Posted 29 January 2015 - 09:28 AM
SJ MetalDeath, on 29 January 2015 - 08:44 AM, said:
of some quirks
The prime is okay, but definitely leaves some to be desired. I've found it makes good pulse brawler.
6xMPL
Alternatively, you could do 4xMPL on the left arm, 1xLPL in the center torso for an asymmetrical build where you can use your right side a shield. The Gargie has a nasty tendency to take CT damage from the side with it's barrel shaped torso, so be careful and don't get caught in the open.
The D model does everything better of course, and can do an asymmetrical build with 6xMPL, which became my primary build for mastering. I just ran 6xMPL on on 3 for the most part and did okay.
Edited by Greenjulius, 29 January 2015 - 09:30 AM.
#6
Posted 29 January 2015 - 09:30 AM
The limited weapons payload says standoff/support mech, the low slung arm hard points and speed says brawler. This schizophrenic arrangement ends up making this mech underwhelming in any role.
#7
Posted 29 January 2015 - 09:35 AM
#8
Posted 29 January 2015 - 09:39 AM
0bsidion, on 29 January 2015 - 09:30 AM, said:
The limited weapons payload says standoff/support mech, the low slung arm hard points and speed says brawler. This schizophrenic arrangement ends up making this mech underwhelming in any role.
I think everyone already knew it would be a sub-par to at best average mech when they saw the hardpoints. It can only be played effectively as a pseudo-brawler/skirmisher. It can't stand long as the primary target, but can trade fire with lots of smaller energy weapons. The new "C" variant arm with 6 energy hardpoints helps that a lot.
Dangerous in a "Fatty Nova" kind of way.
However, it's easy to literally disarm when boating energy, turning it into a big stupid looking torso with little to no offensive capabilities.
Edited by Greenjulius, 29 January 2015 - 09:40 AM.
#9
Posted 29 January 2015 - 09:52 AM
6 SPLs
#10
Posted 29 January 2015 - 09:53 AM
#11
Posted 29 January 2015 - 10:02 AM
Generally though it does OK, just doesn't do anything exceptionally well. After I have the chassis mastered I can't see running it much for any reason.
Edited by TamCoan, 29 January 2015 - 10:02 AM.
#12
Posted 29 January 2015 - 10:07 AM
http://mwomercs.com/...that-i-enjoyed/
should be a build for each variant and I believe 2 for the prime at least.
#13
Posted 29 January 2015 - 10:11 AM
SJ MetalDeath, on 29 January 2015 - 08:44 AM, said:
of some quirks
It needs endo steel so it can pack on either ballistics or more heatsinks. All the clan heavies and mediums and the Gargoyle without endosteel have serious problems that endo steel would solve.
Warhawk and Direwolf don't need endo steel because it wouldn't help them outside of some very specific builds. Warhawk could only use endo steel if it was allowed to also remove FF armor. It would gain 1 ton of pod space doing so.
For now, try this on the prime: Large Pulse Laser center torso, 2 Medium Pulse Lasers each arm. 6 extra heatsinks.
Anyway you swing it, the Gargoyle is just weaker than either Timberwolf or Warhawk.
Edited by Golden Vulf, 29 January 2015 - 10:17 AM.
#14
Posted 29 January 2015 - 10:15 AM
Golden Vulf, on 29 January 2015 - 10:11 AM, said:
It needs endo steel so it can pack on either ballistics or more heatsinks. All the clan heavies and mediums and the Gargoyle without endosteel have serious problems that endo steel would solve.
Warhawk and Direwolf don't need endo steel because it wouldn't help them outside of some very specific builds. Warhawk could only use endo steel if it was allowed to also remove FF armor. It would gain 1 ton of pod space doing so.
For now, try this on the prime: Large Pulse Laser center torso, 2 Medium Pulse Lasers each arm. 6 extra heatsinks.
That's pretty similar to my thoughts on it. I also use a LPL in the CT, but I use an LBX 5 on one arm for when it starts building up too much heat, and lasers on the other. There's just not a whole heck of a lot you can do with this thing.
#15
Posted 29 January 2015 - 10:27 AM
#16
Posted 29 January 2015 - 10:43 AM
#17
Posted 29 January 2015 - 10:51 AM
#18
Posted 29 January 2015 - 11:32 AM
#19
Posted 29 January 2015 - 11:36 AM
This message brought to you by the letter 'M', for Medium mechs rule, everything else drools!
#20
Posted 29 January 2015 - 11:38 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users