Undefeated
#41
Posted 01 February 2015 - 04:13 PM
#42
Posted 01 February 2015 - 06:14 PM
#43
Posted 01 February 2015 - 06:42 PM
Dear Coordinator pay me 1.8 million c-bux for two successful defense against incompetent clan vatspawn and still lose pips on bar.
#44
Posted 01 February 2015 - 07:45 PM
Spheroid, on 01 February 2015 - 03:23 PM, said:
Out of sheer curiosity, how did you guys get an attack route on Baldur? I thought you were locked to Kilmarnock from Luthien. Did you guys get a second attack route? Or did it just move your attack to Baldur?
#45
Posted 01 February 2015 - 07:51 PM
Vlad Ward, on 01 February 2015 - 07:45 PM, said:
Out of sheer curiosity, how did you guys get an attack route on Baldur? I thought you were locked to Kilmarnock from Luthien. Did you guys get a second attack route? Or did it just move your attack to Baldur?
I think it was just the attack route programming going nutty again
#46
Posted 01 February 2015 - 07:52 PM
#47
Posted 01 February 2015 - 07:59 PM
John Winters, on 01 February 2015 - 08:59 AM, said:
WE stop the conquest. Bring it, plushy-kats. The Dragon's wrath awaits thee.
Vlad Ward, on 01 February 2015 - 07:45 PM, said:
Sheer WILLPOWER. Spearheaded through Kilmarnock and TOOK Baldur defiantly! *grins*
#48
Posted 01 February 2015 - 08:00 PM
#51
Posted 02 February 2015 - 12:23 AM
#52
Posted 02 February 2015 - 01:00 AM
Mickey Knoxx, on 01 February 2015 - 11:02 AM, said:
But good job on your success in whichever focused battles you had yest. We really do look forward to more organized battles on your front.
terminals, on 01 February 2015 - 11:32 AM, said:
+ many many more comments
Micky was being gracious, you guys did good on defense, even better with the recapture of Baldr
however it seems the general way of thinking is to be a douche about it so let me remind you about the loss of kiesen to CSJ, and the planet after that, and the one after that and now the current attack phase planet. Should I even mention the fact you lost at Kilmanrok. Again. For the eighth time in a row now. *EDIT* 9 if you include when we first captured it, but I will chalk that up to kurita still having no playerbase*END*
For those Kurita players with a little tact, good fights, and hopes for many more to come.
o7 from CSJ
Edited by UniquePilotName, 02 February 2015 - 01:02 AM.
#54
Posted 02 February 2015 - 06:03 AM
UniquePilotName, on 02 February 2015 - 01:00 AM, said:
Micky was being gracious, you guys did good on defense, even better with the recapture of Baldr
however it seems the general way of thinking is to be a douche about it so let me remind you about the loss of kiesen to CSJ, and the planet after that, and the one after that and now the current attack phase planet. Should I even mention the fact you lost at Kilmanrok. Again. For the eighth time in a row now. *EDIT* 9 if you include when we first captured it, but I will chalk that up to kurita still having no playerbase*END*
For those Kurita players with a little tact, good fights, and hopes for many more to come.
o7 from CSJ
I too would be incredibly proud of things that only happen because the system is broken, ha ha ha.
Dear Coordinator says clanners must die, so we say Die, Clanner, and it is so. Your ability to fight turrets is impressive, but it seems you've forgotten how to fight against superior Kuritan warriors. What use is genetic engineering when the perfect fighting force already exists? Our love for Anime and Dear Coordinator propels us to great heights indeed.
#55
Posted 02 February 2015 - 09:44 AM
#56
Posted 02 February 2015 - 10:05 AM
#57
Posted 02 February 2015 - 12:19 PM
UniquePilotName, on 02 February 2015 - 01:00 AM, said:
Micky was being gracious, you guys did good on defense, even better with the recapture of Baldr
however it seems the general way of thinking is to be a douche about it so let me remind you about the loss of kiesen to CSJ, and the planet after that, and the one after that and now the current attack phase planet. Should I even mention the fact you lost at Kilmanrok. Again. For the eighth time in a row now. *EDIT* 9 if you include when we first captured it, but I will chalk that up to kurita still having no playerbase*END*
For those Kurita players with a little tact, good fights, and hopes for many more to come.
o7 from CSJ
We won pretty much every battle against Clan Smoke Jaguar on Kilmarnock, we just lost every battle to Clan Ghost Jaguar. At the time of cease fire, Kilmarnock was at 53%. Twenty minutes later it was at 40%. A shame we couldn't rejoin the queue to stop Clan Ghost Jaguar.
#58
Posted 02 February 2015 - 03:29 PM
But I'm also gonna call BS on the notion that CSJ is ghost dropping you left and right. You're not losing planets to turret stomps. You're losing them to the absolute **** state of Inner Sphere Pug groups. You are losing planets to XL Atlas Defenders. You are losing planets to LRM hunchback counterattacks. You are losing planets because for every 12-man you drop, there are 24 pugs getting their **** kicked in and that will never change.
If you want to take a page out of CSJ's book, stop relying entirely on 12-mans. I almost never see CSJ 12-mans. What I do see are large groups running individual lances that each end up in different games and each carry that game to a decisive victory. My team runs an average group size of 4-5 when we aren't specifically dropping to grind c-bills for our newer / retired members who are still in Clan Trial mechs.
Not only can we carry more drop zones this way, but we also increase our individual rewards. I may hit 3k or 4k damage and >1m c-bills when I'm a clear step above the 11 assorted PUGs on my team, since no one else is contributing. But if I'm playing with a large group or full team from my unit, I'm usually lucky to break 2k. When everyone else is competent, there's less damage left for me to scoop up.
You guys threw the same, tired pity party when Operation Wyvern failed. I want to like "New Kurita," but the constant bitching about "ghost drops" is starting to get old. If your 12-mans have a 127% win ratio, split them up and carry harder. The PUGs won't go away. Adapt or die.
Edited by Vlad Ward, 02 February 2015 - 03:31 PM.
#59
Posted 02 February 2015 - 03:49 PM
Vlad Ward, on 02 February 2015 - 03:29 PM, said:
But I'm also gonna call BS on the notion that CSJ is ghost dropping you left and right. You're not losing planets to turret stomps. You're losing them to the absolute **** state of Inner Sphere Pug groups. You are losing planets to XL Atlas Defenders. You are losing planets to LRM hunchback counterattacks. You are losing planets because for every 12-man you drop, there are 24 pugs getting their **** kicked in and that will never change.
If you want to take a page out of CSJ's book, stop relying entirely on 12-mans. I almost never see CSJ 12-mans. What I do see are large groups running individual lances that each end up in different games and each carry that game to a decisive victory. My team runs an average group size of 4-5 when we aren't specifically dropping to grind c-bills for our newer / retired members who are still in Clan Trial mechs.
Not only can we carry more drop zones this way, but we also increase our individual rewards. I may hit 3k or 4k damage and >1m c-bills when I'm a clear step above the 11 assorted PUGs on my team, since no one else is contributing. But if I'm playing with a large group or full team from my unit, I'm usually lucky to break 2k. When everyone else is competent, there's less damage left for me to scoop up.
You guys threw the same, tired pity party when Operation Wyvern failed. I want to like "New Kurita," but the constant bitching about "ghost drops" is starting to get old. If your 12-mans have a 127% win ratio, split them up and carry harder. The PUGs won't go away. Adapt or die.
Nah I totally agree with you regarding defense on our own planets. Kilmarnock is the opposite scene though, any clanner can defend it while we can only attack it with our own Kurita groups. Like half of our drops last night on it ended up being a big pug soup of all the clanners, and the queue was pretty consistently 48/60+ in the last hour or so.
I don't think clan jaguar was ghost dropping left and right, I think it was just the inevitable result of that whole, 'anyone can defend their faction allegiance planet system'. Clan Smoke Jaguar has enough active players to overcome that limit and IS players use our border as a toilet for CW because it has the shortest wait times so it isn't that big of an issue, while IS attacking clan planets is a unique thing that tends to draw a lot of bored defenders who already capped their targets to 100%.
That's not really Smoke Jaguar's or anyone's fault, its just the reality of CW's setup at the moment until more changes are made.
#60
Posted 02 February 2015 - 04:11 PM
Was our experience later with Steiner then FRR different? Not by much, however the key thing they didn't have was that block headed stubbornness. They willingly asked and took our help.
Edited by Deadfire, 02 February 2015 - 09:16 PM.
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