Assault?
#41
Posted 02 February 2015 - 10:09 AM
#42
Posted 02 February 2015 - 10:12 AM
DjPush, on 02 February 2015 - 10:05 AM, said:
I will post some Warhawk builds for you later after work.
Or some better Direwolf builds....
yea ive been thinking on buying 1 when i got enough money... ill make a ppc build
thx for the other builds
p.s. no direwolf builds cuz ive made tons of them
Edited by RePlayBoy101, 02 February 2015 - 10:27 AM.
#43
Posted 02 February 2015 - 10:18 AM
From your screenshot I can only conlude that you stay behind too much and use inefficient builds.
#44
Posted 02 February 2015 - 10:19 AM
RePlayBoy101, on 02 February 2015 - 09:59 AM, said:
The performance will be more consistant, and you can easily drop off the blur and glass texture, etc.
#45
Posted 02 February 2015 - 10:21 AM
Ovion, on 02 February 2015 - 10:19 AM, said:
The performance will be more consistant, and you can easily drop off the blur and glass texture, etc.
the only thing it did is im just getting more stable frames ... but ill mess around with the setting and ill see what i can do
Edited by RePlayBoy101, 02 February 2015 - 10:24 AM.
#46
Posted 02 February 2015 - 10:35 AM
DivineEvil, on 02 February 2015 - 10:18 AM, said:
From your screenshot I can only conlude that you stay behind too much and use inefficient builds.
actually i was mainly WITH the team and did and took the most usefull dmg for the team ... and then they decided to rush becouse they were faster than a king crab and yea... didnt work out well for them when a dire with 4CUAC5 , kingcrab and 4 lights came at them
if i play smart that doesnt mean im playing like a *****
Edited by RePlayBoy101, 02 February 2015 - 11:18 AM.
#47
Posted 02 February 2015 - 10:38 AM
RePlayBoy101, on 02 February 2015 - 10:21 AM, said:
the only thing it did is im just getting more stable frames ... but ill mess around with the setting and ill see what i can do
#48
Posted 02 February 2015 - 12:25 PM
Still, Stalkers. Can't go wrong with Stalkers. Just got 7 kills with an SRM-4 and MPL build.
(because I was too slow to get away from a capture point before the next heavily-wounded enemy who thought it was unguarded filtered in, four times in a row)
#49
Posted 02 February 2015 - 12:30 PM
RePlayBoy101, on 01 February 2015 - 04:22 AM, said:
Their advantage is their armor (and internal structure) and ability to mount several times more firepower than (most) mediums or lights. (I can't speak for FireStarters bc they are essentially ultra-fast, lightly armored assaults.)
Anything being gang-banged by multiple (healthy and/or skilled pilots) is going to be at a severe disadvantage; especially if they have low mobility.
RePlayBoy101, on 01 February 2015 - 04:22 AM, said:
Sounds like you're walking into a firing squad by yourself. Or facing another heavily armed Assault.
El Bandito, on 01 February 2015 - 06:34 AM, said:
Agreed. I never face down an insanely armed assault if I can help it.
Kiiyor, on 01 February 2015 - 06:27 AM, said:
It always makes me chuckle when people demand that assaults lead from the front. They suck at it. Even with the full support of a decent team, an assault charging first into battle is meat. Fast mediums and lights are far, far better at initiating a push, IMHO. They charge in, sew some chaos, and allow the Assaults to crest a ridge and reap the harvest.
They might not be built to tank a million hits, but they do have much better durability than mediums & lights.
There are literally a handful of times I can recall leading a charge in a fast medium or light to cause chaos, without being promptly killed. Usually the heavier mechs continue to twiddle their thumbs behind cover, bc they think I'm stupid & just suiciding; and it usually ends up turning into that bc they fail to take advantage of what is happening just meters from their face.
If slower mechs would follow tow, I wouldn't mind risking my flimsy armor for stunts like that, but alas, I've found much better team results when assaults & heavies charged first, with lighter mechs following afterwards.
However, I can see both methods hypothetically working equally well, given proper coordination.
Kiiyor, on 01 February 2015 - 06:27 AM, said:
This seems to describe just about every mech weight class' ideal choice of engagement.
No one should play like Iron Man, but Assaults have more lee-way to do so. Being fast means nothing if your enemy can take you out the second a 3-foot/1 meter obstacle stops you dead in your tracks.
Edited by Savage Sweets, 02 February 2015 - 12:32 PM.
#50
Posted 02 February 2015 - 09:43 PM
RePlayBoy101, on 02 February 2015 - 10:35 AM, said:
if i play smart that doesnt mean im playing like a *****
So what that has to do with Assaults? If your team made a mistake it has nothing to do with what you use. It doesn't mean that you has to blame them for anything. Swearing only makes it harder for other to realize their mistakes.
Assaults are hinges, that each battle effectively revolves around. They are the ones, that makes one area less desirable to be in over another. This is called 'crowd-control' effect, and neither Heavies nor Mediums posses that feature. Only the numbers is what allows lighter mech to make someone reconsider in similar faschion. On one side they have more weapons generally than anyone else, they can carry more high-tier weapons than anyone else and they are wrapped in more armor than anyone else. On the other hand they are slower, less versatile and larger. Representing a heavier weight class does not makes Assaults superior, just as much as it does not for Heavies vs Mediums, or Mediums vs Lights. it just makes them viable for more "dense" input over shorter fraction of time, more impulse placed over specific locations. And they have to pay for that whether you like it or not - if that impulse is forced at the wrong time, at the wrong place, or with no proper support, it is effectively wasted together with the said mech. Where other classes can hide, run away, attack from another angle or change firing position, Assaults usually can't. It's a heavy chess piece, which is either eats or being eaten. Where Light mech pokes with a finger from ten different directions and annoys, Assaults just smash with a fist in the face.
Victors are Centurions on steroids, striking hard from unexpected angles and breaking enemy lines before main forces rush in. Awesomes and Banshees are weapon platforms, that can make entire map sectors uncomfortable, but very vulnerable by themselves. Stalkers and Battlemasters are fire-support mechs with enchanced durability and decent firepower. King Crabs are gods of crowd control, that can demolish several mechs in a row. Finally, Atlai are battering rams, that punch trough almost any formations, disorganizing enemy ranks and making them an easy prey for anyone following.
Assaults are hard to play not because they are inferior or uncomfortable; they are hard to play because they rely on their team more, than any other class - they are more dependant on their teammates to cover for their flaws, no matter which particular chassie you'd take as an example. But in one-on-one scenario in their specific niche depending on armament, theres nobody standing a chance. It is up to you to lead your Assault where it needs to be and to do what it is supposed to do at the proper time. If you'd continue to play more, you will understand that on your own merit. And as you'll do it better, you will get teammates, that also understand that better and will watch your back, cover your flanks and use your power for the benefit of the whole team.
#51
Posted 02 February 2015 - 09:53 PM
We maaged to take down a 6 enemy mech advance. Just the 2 of us.
I'm a lousy assault pilot but a decent heavy pilot. He knew how to pilot a assault they have there place.
Far from worthless in the right hands just finds the class that works for you.
#52
Posted 02 February 2015 - 10:12 PM
Check out the short video of me having some fun in my Dire Wolf.
http://youtu.be/C5wXRWAnI_I
Edited by Xmith, 02 February 2015 - 10:14 PM.
#53
Posted 02 February 2015 - 10:31 PM
Xmith, on 02 February 2015 - 10:12 PM, said:
Check out the short video of me having some fun in my Dire Wolf.
http://youtu.be/C5wXRWAnI_I
most of ur engagements were 1v1 and the point is that most teams just leave u when they pussyout and then ur to slow to move out of the way
well im gonna test ur build and add it to the other 20+ builds
Edited by RePlayBoy101, 03 February 2015 - 06:49 AM.
#54
Posted 02 February 2015 - 10:36 PM
RePlayBoy101, on 01 February 2015 - 04:22 AM, said:
assaults are just useless u cant even assault becouse u get cored in the first 3 seconds of engagement true... in this game assaults are ment to snipe not fight ...
lol ok XD XD XD
El Bandito, on 01 February 2015 - 06:03 AM, said:
Same weapons, yes--but same amount? Heck no.

Edited by strikebrch, 02 February 2015 - 10:36 PM.
#55
Posted 03 February 2015 - 12:59 AM
RePlayBoy101, on 01 February 2015 - 04:22 AM, said:
assaults are just useless u cant even assault becouse u get cored in the first 3 seconds of engagement true... in this game assaults are ment to snipe not fight ...
Me thinks you are "assaulting" wrong?
Situations sometimes require an unconventional approach.
"common wisdom" is an Assault Mech should lead and be in the front and be the first mech to make contact with the enemy.
I think this plan is stupid.Terminally stupid in fact.
First contact should be scouts that can give concise data on the enemy location and composition.( Pug players who run scouts should get real cozzy with UAVs and be real comfy with reduced payouts due to 40k a pop UAV prices)
Leading a charge? not if it can be helped.And here is why.
When in the lead your mech is the first dorito chip on the enemy sensors and I mean all of the enemy.Pugs tend to shoot at the first target seen until a better target is presented.The problem is an Assault mech is almost always the best target to remove first.
Next is the issue of size.Most assault mechs are not terribly hard to hit.Compounded with being the "first Dorito" your assault mech will not last long under fire.
And finally the speed problem.By the time you realize you bit off more than you can swallow most Assault mechs lack the mobility to survive the encounter.
So for these reasons I do not recommend leading a charge with assault mechs.
The tricks to "assaulting" in an Assault mech are
1) Timing. Know when to press and when to hold. Boldly striding into the line of fire against multiple mechs waiting for you to poke out is not a solid plan (most of the time) Poking out and leading a charge after a couple of agile flankers disolved the focus of the enemy IS a good plan.
2) Target selection: Pick a target you can drop fast.precision aiming is important.It doesn't matter much if you can put up 700 damage and not kill because your shots spread all over the target.Aim for kill shots or crippling shots.Sometimes it is better to strip a side torso off a target reducing the target's firepower to survivable levels.
3) Assault mechs are like bishops or rooks in chess. they are powerful peices that can be felled by a pawn.Assault Mechs REQUIRE support of other mechs to be the most effective.No mech is an Island except harassers that are sometimes like an island...but I digress.Support your assault mechs!
Edited by Lykaon, 03 February 2015 - 01:05 AM.
#56
Posted 03 February 2015 - 03:13 AM
So many constructives answers and good advices responding to a troll thread! Love you guys, really.
OP makes a random statement, qqing in the process, against some Mechs that are getting mulitple thread for being OP (Direwolf for exemple).
It's obvious it doesn't care, or he would have taken time to see how other players use them, or just asks himself why the Banshees, DW, Battlemasters or Stalkers are getting 900 dmg and a score of 100+ in the end-game screen if they're so bad, or why the Assaults queue is usually the 2nd longer queue.
No, he came here, rants and rages all he can, even after you folks are explaining how there might be something wrong with his point of view, and more of you keep coming on his threead and respond with a good spirit.
All of you guys are gold! MWO cummunity is the best.
#57
Posted 03 February 2015 - 03:35 AM

Something I hadn't bothered to post about, but almost made me **** myself laughing, was the 8 LL DWF build with double cool shots.
If he's REALLY having trouble, and he's just really bad at expressing that, this is his first problem, bar anything else. You can't build something like that and expect to have a good time. Plus, his primary complaint is being the last one alive, which virtually never happens in a 100 tonner, especially if you're doing your job.
If he really wants to play assaults well, he needs to use a reasonable build, and make sure he's either in second line pushes or sniping with gauss. Another option would be ballistic boating, or using a combination of ballistics and lasers, which I do. 4-5 AC5 or UAC5 or LB5 and a couple of small/medium lasers makes an excellent medium range weapons platform. You can't laser boat almost any assault, since you're going to have a ton of face time regardless of how you play, so your DPS needs to be vastly higher unless you're running a gauss/LRM boat (which I personally wouldn't advise as some mediums and heavies can do it better).
#58
Posted 03 February 2015 - 03:51 AM
hitting as hard as an ac 40 crab but in 2 hits @ 700 m tends to rattle em a bit, but will even make timbergods turn tail and duck and is a case of who has better aim under fire in a crab/direwhale standoff.
Edited by Ralgas, 03 February 2015 - 03:54 AM.
#59
Posted 03 February 2015 - 05:56 AM
Triskelion, on 03 February 2015 - 03:35 AM, said:

Something I hadn't bothered to post about, but almost made me **** myself laughing, was the 8 LL DWF build with double cool shots.
If he's REALLY having trouble, and he's just really bad at expressing that, this is his first problem, bar anything else. You can't build something like that and expect to have a good time. Plus, his primary complaint is being the last one alive, which virtually never happens in a 100 tonner, especially if you're doing your job.
If he really wants to play assaults well, he needs to use a reasonable build, and make sure he's either in second line pushes or sniping with gauss. Another option would be ballistic boating, or using a combination of ballistics and lasers, which I do. 4-5 AC5 or UAC5 or LB5 and a couple of small/medium lasers makes an excellent medium range weapons platform. You can't laser boat almost any assault, since you're going to have a ton of face time regardless of how you play, so your DPS needs to be vastly higher unless you're running a gauss/LRM boat (which I personally wouldn't advise as some mediums and heavies can do it better).
im not stupid like my team was in that match...thats why i was alive AND i was to slow to help them
i made that build becouse MM pissed me off (i was getting large maps) so i made a trololo build (i just want to have fun) and then i got small maps its like MM is trolling me + im getting sucky teams
but i usually as a serious build run these
http://mwo.smurfy-ne...f4a5f3d65d98af4
http://mwo.smurfy-ne...4cee8c31f61da90
Edited by RePlayBoy101, 03 February 2015 - 06:07 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

























