movingtarget, on 02 February 2015 - 08:05 AM, said:
Thanks for catching that though it makes my idea a bit better insted of 3 lances of 3 they get 2 stars of 5 Its been a while since i read up on the clans i knew they organised things by 3's and 5's but i got the order mixed up.
If the clans are droped to a 10 man team i would not be oposed to them getting a tonnage incress for there drops when assaulting a target. Im fine with the clan mechs on random maps as each side is like to have some.
PGI has stated this about
30 times they cannot tear down the MM and make a new one at this point. They cannot have 10 v 12 (2 stars vs 3 lances) because they did not program there game this way. Stop suggesting this as it will NEVER happen and it has been said, by Russ mind you, that he would no longer entertain the idea.
This is a first person shooter, it suppose to be even and balanced....
Its 12 v 12 and clan tech is not op....you just need to L2P against clam mechs from the sounds of it. There is nothing they do that you cannot (other then have 2 slot DHS's and things like that) You have range, you have shorter burn time lasers, you have fast, decent light mechs, you have more then ONE medium mech to play.
GTFO here with this bologna....
Edited by DarthRevis, 02 February 2015 - 08:40 AM.