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Cw Clan Nerf Idea


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#21 Yokaiko

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Posted 02 February 2015 - 08:39 AM

View PostLivewyr, on 02 February 2015 - 08:37 AM, said:

Here is how you solve the clan balance problem.

Give the Warhawk the TDR-9S quirks.. (7.5 heat ERPPCs... hahahahahahahahahaaaa)



Would at least make it worth taking.

The reason everyone stops at Timberwolf is that going any heavier mean that you have to kick down into the lights, which is ...mmm bad.

#22 Revis Volek

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Posted 02 February 2015 - 08:39 AM

View Postmovingtarget, on 02 February 2015 - 08:05 AM, said:


Thanks for catching that though it makes my idea a bit better insted of 3 lances of 3 they get 2 stars of 5 Its been a while since i read up on the clans i knew they organised things by 3's and 5's but i got the order mixed up.

If the clans are droped to a 10 man team i would not be oposed to them getting a tonnage incress for there drops when assaulting a target. Im fine with the clan mechs on random maps as each side is like to have some.



PGI has stated this about 30 times they cannot tear down the MM and make a new one at this point. They cannot have 10 v 12 (2 stars vs 3 lances) because they did not program there game this way. Stop suggesting this as it will NEVER happen and it has been said, by Russ mind you, that he would no longer entertain the idea.

This is a first person shooter, it suppose to be even and balanced....

Its 12 v 12 and clan tech is not op....you just need to L2P against clam mechs from the sounds of it. There is nothing they do that you cannot (other then have 2 slot DHS's and things like that) You have range, you have shorter burn time lasers, you have fast, decent light mechs, you have more then ONE medium mech to play.

GTFO here with this bologna....

Edited by DarthRevis, 02 February 2015 - 08:40 AM.


#23 Crockdaddy

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Posted 02 February 2015 - 08:42 AM

The real issue here is this

1. Clan mechs out of the box are MUCH better than IS mechs out of the box.
2. IS makes can gain near parity in many instances (with some caveats) ... but the problem is they must read a technical manual first to know what to do.

#24 Malcolm Vordermark

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Posted 02 February 2015 - 02:19 PM

View Postmovingtarget, on 02 February 2015 - 08:05 AM, said:


Thanks for catching that though it makes my idea a bit better insted of 3 lances of 3 they get 2 stars of 5 Its been a while since i read up on the clans i knew they organised things by 3's and 5's but i got the order mixed up.

If the clans are droped to a 10 man team i would not be oposed to them getting a tonnage incress for there drops when assaulting a target. Im fine with the clan mechs on random maps as each side is like to have some.


Yeah, we've been down that road already. It is a no go.

#25 Thunder Child

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Posted 02 February 2015 - 03:06 PM

I'm actually thinking of moving to an IS unit. Those IS quirks are just insane. A lance of TDR-9S's took down three Clan waves, before we finally dropped a Thud. The problem was, the Thuds had better Long Range damage than we could bring to bear (instant PP, as opposed to ER Laser DPS). But when we closed, a pair of Wubderbolts and a pair of Wubverines decimated what was left of our mechs. These were backed up by a pair of Stalker, one a Splat build, and one a LL build.

Put simply, the IS quirks have made Clan mechs blatantly inferior, unless you're running the 3 SCR / 1 TBR dropdeck.

And considering my TBR seem to explode for no reason, that leaves me with SCRs.

We need to nerf the Stormcrow, Timberwolf, and maybe (MAYBE), the Direwolf SLIGHTLY, and rein in the IS quirks. We also need to give every other Clan Chassis some SERIOUS Quirk buffs, to make them remotely viable.

#26 Angel Devereaux

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Posted 02 February 2015 - 03:24 PM

View PostCrockdaddyAoD, on 02 February 2015 - 08:42 AM, said:

The real issue here is this

1. Clan mechs out of the box are MUCH better than IS mechs out of the box.
2. IS makes can gain near parity in many instances (with some caveats) ... but the problem is they must read a technical manual first to know what to do.


Don't forget though that there is a significant price difference between the clan mechs and the IS mechs, the same amount of cbills for a stock clan mech will buy you a fully kitted out IS mech of the same weight class, it might not be exactly the same price but the difference wouldn't be very big. The thing about clan mechs is that you pay for all that upgraded tech right out of the box.

#27 Ax2Grind

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Posted 02 February 2015 - 03:48 PM

We don't need to nerf the clans. I play IS every other week for CW...our mechs are super sweet, we have a greater effective weapon selection, faster lights, and tankier assaults. Have you ever tried using ballistics (besides gauss) on a clan mech? Less than exiting most of the time unless your in a Direwolf boating x5 uac5's.

Edited by Ax2Grind, 02 February 2015 - 03:54 PM.


#28 DivineEvil

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Posted 02 February 2015 - 07:45 PM

Quote

I find the clan mechs tend to dominate the is teams in CW even when it isnt a 12 man stomp team.

Well, I don't. Period.

#29 Mcgral18

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Posted 03 February 2015 - 07:24 AM

View PostThunder Child, on 02 February 2015 - 03:06 PM, said:


Put simply, the IS quirks have made Clan mechs blatantly inferior, unless you're running the 3 SCR / 1 TBR dropdeck.



I have also had to put away most of my fun mechs. Nova simply can't stand up to the PPC spam. It's the size of an assault mech.

That leaves four viable options for mechs. It's those that I will take until there are other options available.

#30 kapusta11

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Posted 03 February 2015 - 07:31 AM

Clans shouldn't be nerfed, they should be changed. Customization should be unlocked and clan tech should receive another balance pass. There is no other way. Some, currently unreleased OmniMechs, come out with optimized engines/upgrades right of the bat (like Night Gyr, Blood Asp), some are supposed to be fully customizable like Clan BattleMechs (Stone Rhino, Kodiak).

Edited by kapusta11, 03 February 2015 - 07:35 AM.


#31 Livewyr

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Posted 03 February 2015 - 07:52 AM

Clearly,

Clan tech should be made IS tech with Clan skins..
or
IS tech should be made clan tech with IS skins...


(or we could completely break lore with free (weightless) armor/structure, 7.5 Heat ERPPCs and ERLLs that shoot faster than medium lasers for less heat and longer range..)
Nope.. still won't work.. clan tech OP!

#32 pbiggz

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Posted 03 February 2015 - 07:57 AM

Clans have already been brought to a very manageable level. IS quirking is an ongoing process. Thunderbolt 9s spam is just as spammy as Scarecrows and timberwolves and even then, both strategies can be easily countered if you have even half a brain, which the OP does not.

TLDR: No, this thread is stupid, OP's idea is stupid, you are stupid if you agree with him.

If anyone else posts here simply reply with the image below.

Posted Image

Edited by pbiggz, 03 February 2015 - 07:57 AM.


#33 Monkey Lover

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Posted 03 February 2015 - 08:13 AM

Fix the hit boxes on the crow.
Fix the jj animation on the timber.
Tweak the timbers hitboxes.

Sit back and watch the balance.

#34 Livewyr

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Posted 03 February 2015 - 08:20 AM

View PostMonkey Lover, on 03 February 2015 - 08:13 AM, said:

Fix the hit boxes on the crow.


I'm new to this SCR hitbox thing.. what is the complaint? (So far I've heard: "I can't hit the CT from the die of the mech!")

#35 Monkey Lover

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Posted 03 February 2015 - 08:32 AM

View PostLivewyr, on 03 February 2015 - 08:20 AM, said:


I'm new to this SCR hitbox thing.. what is the complaint? (So far I've heard: "I can't hit the CT from the die of the mech!")


Biggest problem i have with it is the holes in the hitboxes. Its almost as bad as a spider 3 years ago :) I say 1 out of 4 times i hit it with a dual gauss it doesn't register.

I would agree with the ct being tiny too.

Edited by Monkey Lover, 03 February 2015 - 08:37 AM.


#36 Gyrok

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Posted 03 February 2015 - 09:14 AM

View Postmovingtarget, on 01 February 2015 - 06:04 PM, said:

I find the clan mechs tend to dominate the is teams in CW even when it isnt a 12 man stomp team. tonnage wise the clan mechs hit harder, hit farther,take hits better than a is mech and they dont die when you shoot out a side like a xl is mech would.

There are a few ways this could be balanced (feel free to share ideas)
First we could cut Clan lance size to there canon 3 mech star formation the clan team to 2 Stars of 5 mechs giving them 10 , this might nerf the clans to much unless there drop toneage is rased.

Second we can rase is drop tonnage letting is players take a assault mech and still have the space for a heavy or 2 and a light.
Third PDG could add in 2nd line clan mechs like the hunchback 2 and limit the number of 1st line clan mechs they can take on a drop.

A fourth idea is to beef up the defences when the is are defending, Ai controled tanks that the commander can move about with commands (they could simply be mobile turrets that can be moved from premade firing position to premade firing position useing chat commands.Deployable mines and more dougouts would help as well.


I have an idea...why not let us just take all the quirks off the IS mechs so you can remember what imbalance really is.

That, or we could just completely remove all the ridiculous quirks, like a dragon/wolverine that shoots AC5s faster than a Jaeger shoots AC2s.

Maybe a Thud with 7.5 heat ERPPCs?

How about a Thud that can alpha 42 damage for 21 heat every ~2 seconds out to 330 meters?

We could talk about a Raven hero mech that runs SRMs like a super shotgun...?

A Hunchback that spits gauss rounds like a machine gun?

None of that crap is OP though, huh? Just clans...?

LOL, kthxbai!

:rolleyes:

#37 pbiggz

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Posted 03 February 2015 - 09:16 AM

View Postpbiggz, on 03 February 2015 - 07:57 AM, said:


Posted Image

Edited by pbiggz, 03 February 2015 - 09:16 AM.


#38 Gyrok

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Posted 03 February 2015 - 09:18 AM

View PostLivewyr, on 03 February 2015 - 08:20 AM, said:


I'm new to this SCR hitbox thing.. what is the complaint? (So far I've heard: "I can't hit the CT from the die of the mech!")


That is a recurring theme from the die easy crowd...(opposite of tryhards...)

Then again, according to these same people, the IS needs more quirks...even though the most OP mechs in the game are quirked IS mechs right now...lol.

View PostMonkey Lover, on 03 February 2015 - 08:13 AM, said:

Fix the hit boxes on the crow.
Fix the jj animation on the timber.
Tweak the timbers hitboxes.

Sit back and watch the balance.


The timber already has average hit boxes...you do not CW vs. Clans much do you?

#39 Revis Volek

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Posted 03 February 2015 - 09:34 AM

View Postpbiggz, on 03 February 2015 - 07:57 AM, said:


Posted Image


#40 Monkey Lover

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Posted 03 February 2015 - 10:51 AM

View PostGyrok, on 03 February 2015 - 09:18 AM, said:




The timber already has average hit boxes...you do not CW vs. Clans much do you?


Here is your starting point for average as its the same center shape.. I can tell you the CT on a timber is nowhere close to this, its almost all sides.Posted Image

Edited by Monkey Lover, 03 February 2015 - 10:52 AM.






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