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Could Unlocked Arm Targeting Be Done Differently?


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#41 Navid A1

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Posted 02 February 2015 - 11:41 PM

View PostPitchBlackYeti, on 02 February 2015 - 11:37 PM, said:


Unless you're holding down ctrl to free-look the screen is always centered on the torso reticule. The torso movement is following the arms but thanks to the aforementioned feature it feels like the arms reticule is constantly being dragged back to the center and it's very annoying having to fight this pull 24/7. It results in very twitchy behaviour of the arms reticule. When running with arms unlocked I'd prefer to focus on arm mounted weapons and I'd like to have an option (toggle button preferably) to center the view on the arms, without disabling torso movement (ctrl).


Are you sure?... because i tested this just a moment ago... Actually... it is the torso that is constantly being pulled towards the arms.. when the torso reaches its turn limit the arm reticle moves further on independently (without being pulled back).
Maybe your settings are different than mine.

#42 Aresye

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Posted 02 February 2015 - 11:44 PM

View PostBishop Steiner, on 02 February 2015 - 03:13 PM, said:

eh, to each their own, always felt like a crutch to me. *shrug*


Didn't even have it as an option back in CB. Never felt a need to use it once it was added. Do more than adequate without it.

Maybe if I used it and meta builds I'd be a comp player, lol! :D


Either you run arm lock off and toggle it on to converge high alphas, or you run arm lock on and toggle it off to utilize arm weapons outside the torso range.

It doesn't really matter which one players use. To get the maximum potential out of damage and range of motion, a good player needs to know when to use both.

If you watch a lot of the comp guys when they stream you'll see a decent amount of them with arm lock, and a decent amount of them without.

#43 Bishop Steiner

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Posted 03 February 2015 - 08:04 AM

View PostAresye, on 02 February 2015 - 11:44 PM, said:


Either you run arm lock off and toggle it on to converge high alphas, or you run arm lock on and toggle it off to utilize arm weapons outside the torso range.

It doesn't really matter which one players use. To get the maximum potential out of damage and range of motion, a good player needs to know when to use both.

If you watch a lot of the comp guys when they stream you'll see a decent amount of them with arm lock, and a decent amount of them without.

I'm happy for them Aresye. I never have claimed to be comp, but I regularly score in the top 3 of my matches without having used it, either way. This game didn't always have arm lock, and so I simply don't feel a need for it.

#44 Carcass23

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Posted 03 February 2015 - 08:25 AM

I'm actually astounded to see how many use arm lock. I've often marveled at players I am observing in matches that barely bother to aim, being content to swipe lasers across the enemy. I tried locking my arms once, to see how it compared. I switched it right back to unlocked because I personally felt it was awful.

#45 LordBraxton

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Posted 03 February 2015 - 08:32 AM

Obviously I use the toggle, but I've noticed keeping arm lock off also helps arms tank more damage. You cross your arms across your chest faster than you twist. I've 'caught' a lot of rounds on my lower arms that way. PS: if you don't do this, try aiming across your chest in a dragon 1n. You can shoot THROUGH your CT and protect your right arm. I love it. Plus people get confused because it appears you aren't even looking at them.

#46 TripleEhBeef

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Posted 03 February 2015 - 08:34 AM

View PostNavid A1, on 02 February 2015 - 10:59 PM, said:



You mean something like this in normal mode (without holding a button):
Spoiler

instead of this:
Spoiler


... yup.. i agree with you.

Ah, now I see where the OP is going.

I'd like to try that, see what the results are.

On the general arm lock argument, I run unlocked and have shift bound to Hold to Lock.

I can't imagine running arm lock 24/7 on a mech like the Commando.

Edited by TripleEhBeef, 03 February 2015 - 08:37 AM.


#47 MechWarrior5152251

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Posted 03 February 2015 - 09:02 AM

Why do people cry about arm lock so much? If you don't like it you can turn it off....

#48 Bishop Steiner

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Posted 03 February 2015 - 09:21 AM

View PostMechWarrior5152251, on 03 February 2015 - 09:02 AM, said:

Why do people cry about arm lock so much? If you don't like it you can turn it off....

not seeing too many people actually crying about it.

I do see some people that apparently would like it to operate slightly differently, and some who don't see what the fuss is about, and will continue to just actually, you know, aim. And some who just wish their teammates WOULD learn to turn it off so they could actually target enemy mechs....... But crying about armlock? not so much.

Edited by Bishop Steiner, 03 February 2015 - 09:22 AM.


#49 LordBraxton

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Posted 03 February 2015 - 09:27 AM

I'd love for an option to lock the camera to the arm reticule. It really does make the most sense. It would also make arm mounted primary weapons a lot more twitch capable. These ideas are good! +1 to the direction this thread is taking

#50 CocoaJin

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Posted 03 February 2015 - 10:11 AM

View PostNavid A1, on 02 February 2015 - 10:59 PM, said:


You mean something like this in normal mode (without holding a button):

Posted Image



... yup.. i agree with you.


Exactly, but in addition to that, the torso cross-hair would still track over to center on the arm reticle.

#51 Widowmaker1981

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Posted 03 February 2015 - 10:53 AM

View PostBishop Steiner, on 02 February 2015 - 01:13 PM, said:

I never use arm lock....never understood why so many people voluntarily gimp their range. And aiming it seems easy enough to me.


Depends on the mech surely? i cannot see any reason to use unlocked arms on a Banshee 3M for example due to no arm mounted weapons

#52 terrycloth

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Posted 03 February 2015 - 11:12 AM

One of the tips for better aim is to turn down your mouse sensitivity. Unlocking your arms makes your cursor move faster, leading to much worse aim in the general case. You want them unlocked when you need to track a fast target, but otherwise it just makes you sloppy.

#53 Abisha

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Posted 03 February 2015 - 11:26 AM

this come up occasionally. still not sure why others care at all if someone use arm lock or not so long they get their job done.

#54 Bishop Steiner

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Posted 03 February 2015 - 11:59 AM

View PostWidowmaker1981, on 03 February 2015 - 10:53 AM, said:


Depends on the mech surely? i cannot see any reason to use unlocked arms on a Banshee 3M for example due to no arm mounted weapons

arm reticle still aims arty strikes

#55 TripleEhBeef

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Posted 03 February 2015 - 12:04 PM

View PostAbisha, on 03 February 2015 - 11:26 AM, said:

this come up occasionally. still not sure why others care at all if someone use arm lock or not so long they get their job done.

I've seen plenty of nailbiter games lost because an enemy was just above a player's torso pitch range and couldn't aim their arms up.

#56 Abisha

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Posted 03 February 2015 - 12:19 PM

View PostTripleEhBeef, on 03 February 2015 - 12:04 PM, said:

I've seen plenty of nailbiter games lost because an enemy was just above a player's torso pitch range and couldn't aim their arms up.


shift man, shift

#57 CocoaJin

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Posted 12 February 2015 - 02:20 PM

It's good to keep this topic visual.

#58 CocoaJin

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Posted 15 February 2015 - 11:26 AM

As an option?

#59 Bishop Steiner

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Posted 15 February 2015 - 11:29 AM

View PostAbisha, on 03 February 2015 - 12:19 PM, said:


shift man, shift

or just leave the crutch at home in the first place? ;)

#60 Hotthedd

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Posted 15 February 2015 - 11:48 AM

I would say that the pilot view being tied to the torso crosshair instead of the arm reticle would be due to the lack of a neck actuator.





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