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Could Unlocked Arm Targeting Be Done Differently?


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#61 CocoaJin

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Posted 15 February 2015 - 11:53 AM

View PostHotthedd, on 15 February 2015 - 11:48 AM, said:

I would say that the pilot view being tied to the torso crosshair instead of the arm reticle would be due to the lack of a neck actuator.


The pilot has no neck?

#62 Hotthedd

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Posted 15 February 2015 - 12:09 PM

I would hope so, but I suspect for some the neckbeard friction could be too painful.

For the PILOT to turn his head, use free look (left control)

The torso crosshair staying in the center would be because the machine has no neck. :P

#63 CocoaJin

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Posted 15 February 2015 - 12:47 PM

View PostHotthedd, on 15 February 2015 - 12:09 PM, said:

I would hope so, but I suspect for some the neckbeard friction could be too painful.

For the PILOT to turn his head, use free look (left control)

The torso crosshair staying in the center would be because the machine has no neck. :P


Are we the machine or the pilot? If you were aiming a gun, would point the gun off center to track a target but keep your view squared off your chest? Plus, using free-look doesn't allow your torso cross-hair to center up on target. It only allows for arming aiming at that point.

Edited by CocoaJin, 15 February 2015 - 01:19 PM.


#64 Saint Scarlett Johan

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Posted 15 February 2015 - 12:50 PM

I've ran unlocked since CB, with the only time I've locked was to fire everything at once. Like Gauss/PPC or an alpha with my lasers. But most of the time I'm unlocked so I can make snap shots with my arms.

If everything is torso mounted I just lock up at the start of the match. To make things easier.

If you've ran unlocked for a while, the focus will be on the smaller, faster moving reticule.

#65 Hotthedd

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Posted 15 February 2015 - 12:51 PM

Ahh Grasshopper....

For the TRUE MechWarrior, the pilot and the Battlemech ARE one.

#66 Dauphni

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Posted 15 February 2015 - 02:15 PM

There's something that I haven't seen mentioned in this thread yet, and that is that when your arms are locked, it actually reduces your torso twist speed. That alone should be reason enough to turn it off by default.

#67 Reno Blade

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Posted 15 February 2015 - 02:29 PM

View PostAbisha, on 03 February 2015 - 11:26 AM, said:

this come up occasionally. still not sure why others care at all if someone use arm lock or not so long they get their job done.

I personally think that the arm lock makes alpha boating too easy.
If you use the arms to track your target with some lasers and have torso lasers you have quite a big gap before the torso lasers hit the same spot.

Also the torso turns faster if you aim further away with your arms or you use center-torso button.
Using the arms alone is also not that great on most faster twisting mechs as the arm and torso crosshairs are not far appart and you can't really use the full arm range (before the torso catches up).
but the cockput twitches a lot when the torso follows the slightly faster arms. This is kinda distracting and a disadvantage vs. armlock twisting. (like the OP described)


I loved the way MW3 (demo) used the crosshair, but it only had one. Too bad the view was changed for the full game.
In the Demo it was similar to MWO that the view followed the cross hair, but the torso twisted only if you left the torso firing arc and went into the arm firing arc.

In the full MW3 you could only shoot your right arm weapons if you went too far to the right of your view.
And you had the ability to unlock your crosshair so you did not turn the torso at all. This would be similar to using CTRL in MWO, whithout holding the key.
This is only really usefull if you can twist without the mouse while using the arm reticule with the mouse (only works if you had a joystick+mouse config.

Edited by Reno Blade, 15 February 2015 - 02:35 PM.


#68 Clit Beastwood

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Posted 15 February 2015 - 03:15 PM

View PostLevi Porphyrogenitus, on 02 February 2015 - 04:07 PM, said:

Hold down left control and you can move the arm cursor freely. It's handy for doing things like shooting off to the side while taking hits on the side instead of the front.


yeah or trying and trying and trying to kill 2 targets with weapons aimed in 2 directions... did it ONCE but no video.. I WILL GET IT ON VIDEO!!!!

#69 Scyther

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Posted 15 February 2015 - 03:26 PM

Probably mentioned already, but unless you have cameras in your arms, your view is out of your cockpit (torso), not your arms.

#70 Grey Ghost

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Posted 15 February 2015 - 03:49 PM

View PostMadBadger, on 15 February 2015 - 03:26 PM, said:

Probably mentioned already, but unless you have cameras in your arms, your view is out of your cockpit (torso), not your arms.

This thread is about having the pilot view optionally locked to the position of the Arm Reticule instead of the torso one. What the hell does that have to do with arm cameras? :D

#71 Y E O N N E

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Posted 15 February 2015 - 03:56 PM

I do think that the arm cross-hair could be more visually distinct. I constantly lose track of it as it stands because it's just a tiny circle.





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