Jump to content

Turrets As Tanks


20 replies to this topic

#1 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 02 February 2015 - 11:35 PM

It would be a cosmetic change, but if on CW and base capture maps some of the defense turrets were turned into armored vehicles and tanks (maybe 'dug in' behind sandbags or something) the game coding and game play would stay the same but we would at least have the illusion of combined arms.

Like the aircraft that flies by on airstrikes but cannot be interacted with in any way. But these would be something we can blow up.

An entrenched infantry unit in concrete bunkers with hand held SRMs would work too. We only need to see the fortification, not the actual soldiers. And maybe MGs and Flamers would do extra damage against this type of "turret".

#2 Warblood

    Member

  • PipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 503 posts
  • LocationMontreal, Qc, Cnd

Posted 02 February 2015 - 11:52 PM

Should post this here: http://mwomercs.com/...re-suggestions/
or Ask Mod to move it to it.

Edited by Warblood, 02 February 2015 - 11:52 PM.


#3 Aethon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • 2,037 posts
  • LocationSt. Louis, Niles, Kerensky Cluster

Posted 03 February 2015 - 12:49 AM

The problem is, I would rather be in the tanks than the mechs...

#4 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 03 February 2015 - 02:01 AM

What is so wrong about Turrets? the MW universe has examples of base Turrets, so this is not really unthinkable as a base defence. Why would you protect an immobile structure with expensive mobile and manned units if you can use cheap mounted and un-manned turrets instead?

http://www.sarna.net...Calliope_Turret

#5 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 February 2015 - 02:04 AM

View PostAethon, on 03 February 2015 - 12:49 AM, said:

The problem is, I would rather be in the tanks than the mechs...

So you'd rather you hadn't won your trial of Position? They have a game for you ya know. ;) :D

Sorry forgot to add. Nice idea. B)

Edited by Joseph Mallan, 03 February 2015 - 02:22 AM.


#6 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 03 February 2015 - 02:21 AM

Cosmetic change but nice.
:)

#7 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 03 February 2015 - 02:23 AM

View PostJoseph Mallan, on 03 February 2015 - 02:04 AM, said:

So you'd rather you hadn't won your trial of Position? They have a game for you ya know. ;) :D

Sorry forgot to add. Nice idea. B)


Never try to understand the mind of a Smoke Jaguar, as it has none. Just throw it a ball of yarn and shoot it while it's distracted.

#8 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 03 February 2015 - 02:29 AM

View PostAce Selin, on 03 February 2015 - 02:21 AM, said:

Cosmetic change but nice.
:)



Who even pays attention to the turrets? I still dont know what they even look like. I spend more time looking for targets, the map and aiming then I do looking at the scenery. PLus, since its kinda a slideshow..its hard to see stuff clearly.

#9 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 February 2015 - 02:31 AM

View PostEscef, on 03 February 2015 - 02:23 AM, said:


Never try to understand the mind of a Smoke Jaguar, as it has none. Just throw it a ball of yarn and shoot it while it's distracted.

TAG lasers work better. :lol:

#10 Naduk

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,575 posts
  • LocationAustralia

Posted 03 February 2015 - 02:38 AM

http://mwomercs.com/...conquest-tanks/

#11 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 03 February 2015 - 02:38 AM

View PostLordKnightFandragon, on 03 February 2015 - 02:29 AM, said:



Who even pays attention to the turrets? I still dont know what they even look like. I spend more time looking for targets, the map and aiming then I do looking at the scenery. PLus, since its kinda a slideshow..its hard to see stuff clearly.

pugs who like ez cbills, 1300 a kill in a champ/hero and they barely put a dent in you before popping. I am seeing more then a few pugs who go hunting them to the detriment of the team though, which is a worrying trend.

Edited by Ralgas, 03 February 2015 - 02:40 AM.


#12 Haakon Magnusson

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 636 posts
  • LocationI have no idea, they keep resetting CW map

Posted 03 February 2015 - 03:08 AM

View PostSuomiWarder, on 02 February 2015 - 11:35 PM, said:

It would be a cosmetic change, but if on CW and base capture maps some of the defense turrets were turned into armored vehicles and tanks (maybe 'dug in' behind sandbags or something) the game coding and game play would stay the same but we would at least have the illusion of combined arms.

I fully support this, it would give a LOT to sense of scale which can be missing from maps (Canyons... Caldera...)

#13 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 03 February 2015 - 04:30 AM

View PostRalgas, on 03 February 2015 - 02:38 AM, said:

pugs who like ez cbills, 1300 a kill in a champ/hero and they barely put a dent in you before popping. I am seeing more then a few pugs who go hunting them to the detriment of the team though, which is a worrying trend.



1300 cbills? How many are there in a base? like 10? Kill em all, you might break 13K....15-17K if there is more then 10...Barely seems worth it.

Anything but farming enemy mechs doesnt seem worth it...

If PGI set a nice fat pay check for playing the objective, I bet you would see people do it.

20K, 200XP per gen (60K, 600xp)
15K, 150xp per gate gen (30K, 300Xp)
75K, 1250XP for the main gun
100K, 1000xp for the win

+ Performance pay in the end.

= CHACHING!!!

Edited by LordKnightFandragon, 03 February 2015 - 04:32 AM.


#14 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 03 February 2015 - 05:31 AM

View PostLordKnightFandragon, on 03 February 2015 - 04:30 AM, said:



1300 cbills? How many are there in a base? like 10? Kill em all, you might break 13K....15-17K if there is more then 10...Barely seems worth it.

Anything but farming enemy mechs doesnt seem worth it...

If PGI set a nice fat pay check for playing the objective, I bet you would see people do it.

20K, 200XP per gen (60K, 600xp)
15K, 150xp per gate gen (30K, 300Xp)
75K, 1250XP for the main gun
100K, 1000xp for the win

+ Performance pay in the end.

= CHACHING!!!

guess it depends on how geared your mech is and how good a player you are. I did say the trend was worrying, and i never said it was a smart idea, only an easy one. Anytime i run a conquest map, i do my best to get the 1st cap bonus. 4.5k is solid for just standing on a point for 10 secs or so

#15 Tombstoner

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,193 posts

Posted 03 February 2015 - 06:41 AM

View PostRushin Roulette, on 03 February 2015 - 02:01 AM, said:

What is so wrong about Turrets? the MW universe has examples of base Turrets, so this is not really unthinkable as a base defence. Why would you protect an immobile structure with expensive mobile and manned units if you can use cheap mounted and un-manned turrets instead?

http://www.sarna.net...Calliope_Turret

Why spend the effort to build large walls surrounding a base and then skimp on a good door lock when your highly exposed generators are taken off line?

#16 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 03 February 2015 - 07:08 AM

Great ideas. I even like the TAG idea as well. Added to an ecm tower or something would be fun.

View PostTombstoner, on 03 February 2015 - 06:41 AM, said:

Why spend the effort to build large walls surrounding a base and then skimp on a good door lock when your highly exposed generators are taken off line?


Agreed there should be a destroyable lock on the doors.

#17 Nothing Whatsoever

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,655 posts
  • LocationNowhere

Posted 03 February 2015 - 07:22 AM

This would be awesome.

And for example with Assault mode.

I think it would be cool to have one side keep the current turrets and added SRM bunkers with other side would see the stationary tanks, to better imply one force attacking the other, than having both sides with turrets as we currently have.

#18 StraferX

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 640 posts
  • LocationWest Virginia

Posted 03 February 2015 - 07:49 AM

It would be nice if in the future the captain of the defensive side could choose his defensive strategy like machine gun nest on A trail with turrets on B side or SRM nest at the generators and airstrikes in the routes to them. I would like to see more team interactive with the maps.

I guess attackers could set arty strikes at location on map at specific times to coordinate with there assault.

#19 Aethon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • 2,037 posts
  • LocationSt. Louis, Niles, Kerensky Cluster

Posted 04 February 2015 - 10:38 PM

View PostJoseph Mallan, on 03 February 2015 - 02:04 AM, said:

So you'd rather you hadn't won your trial of Position? They have a game for you ya know. ;) :D

Sorry forgot to add. Nice idea. B)


Unlike other Clans, tankers are not 'second-hand soldiers' in Clan Hell's Horses; we value the soldier's skill more highly than the equipment he brings to the fight. :)

MWLL has this feature in abundance; I would love the ability to drive tanks in this game. If we could level up/refit tanks in a similar fashion to mechs...well...most of my mech garage would be sold overnight.

View PostEscef, on 03 February 2015 - 02:23 AM, said:


Never try to understand the mind of a Smoke Jaguar, as it has none. Just throw it a ball of yarn and shoot it while it's distracted.


I am not a Smoke Jaguar... <_<

#20 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 05 February 2015 - 12:25 AM

View PostAethon, on 04 February 2015 - 10:38 PM, said:

I am not a Smoke Jaguar... <_<


Nope, your a Singed Kitten





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users