Turrets As Tanks
#1
Posted 02 February 2015 - 11:35 PM
Like the aircraft that flies by on airstrikes but cannot be interacted with in any way. But these would be something we can blow up.
An entrenched infantry unit in concrete bunkers with hand held SRMs would work too. We only need to see the fortification, not the actual soldiers. And maybe MGs and Flamers would do extra damage against this type of "turret".
#2
Posted 02 February 2015 - 11:52 PM
or Ask Mod to move it to it.
Edited by Warblood, 02 February 2015 - 11:52 PM.
#3
Posted 03 February 2015 - 12:49 AM
#4
Posted 03 February 2015 - 02:01 AM
http://www.sarna.net...Calliope_Turret
#5
Posted 03 February 2015 - 02:04 AM
Aethon, on 03 February 2015 - 12:49 AM, said:
So you'd rather you hadn't won your trial of Position? They have a game for you ya know.
Sorry forgot to add. Nice idea.
Edited by Joseph Mallan, 03 February 2015 - 02:22 AM.
#6
Posted 03 February 2015 - 02:21 AM
#7
Posted 03 February 2015 - 02:23 AM
Joseph Mallan, on 03 February 2015 - 02:04 AM, said:
Sorry forgot to add. Nice idea.
Never try to understand the mind of a Smoke Jaguar, as it has none. Just throw it a ball of yarn and shoot it while it's distracted.
#8
Posted 03 February 2015 - 02:29 AM
Ace Selin, on 03 February 2015 - 02:21 AM, said:
Who even pays attention to the turrets? I still dont know what they even look like. I spend more time looking for targets, the map and aiming then I do looking at the scenery. PLus, since its kinda a slideshow..its hard to see stuff clearly.
#11
Posted 03 February 2015 - 02:38 AM
LordKnightFandragon, on 03 February 2015 - 02:29 AM, said:
Who even pays attention to the turrets? I still dont know what they even look like. I spend more time looking for targets, the map and aiming then I do looking at the scenery. PLus, since its kinda a slideshow..its hard to see stuff clearly.
pugs who like ez cbills, 1300 a kill in a champ/hero and they barely put a dent in you before popping. I am seeing more then a few pugs who go hunting them to the detriment of the team though, which is a worrying trend.
Edited by Ralgas, 03 February 2015 - 02:40 AM.
#12
Posted 03 February 2015 - 03:08 AM
SuomiWarder, on 02 February 2015 - 11:35 PM, said:
I fully support this, it would give a LOT to sense of scale which can be missing from maps (Canyons... Caldera...)
#13
Posted 03 February 2015 - 04:30 AM
Ralgas, on 03 February 2015 - 02:38 AM, said:
1300 cbills? How many are there in a base? like 10? Kill em all, you might break 13K....15-17K if there is more then 10...Barely seems worth it.
Anything but farming enemy mechs doesnt seem worth it...
If PGI set a nice fat pay check for playing the objective, I bet you would see people do it.
20K, 200XP per gen (60K, 600xp)
15K, 150xp per gate gen (30K, 300Xp)
75K, 1250XP for the main gun
100K, 1000xp for the win
+ Performance pay in the end.
= CHACHING!!!
Edited by LordKnightFandragon, 03 February 2015 - 04:32 AM.
#14
Posted 03 February 2015 - 05:31 AM
LordKnightFandragon, on 03 February 2015 - 04:30 AM, said:
1300 cbills? How many are there in a base? like 10? Kill em all, you might break 13K....15-17K if there is more then 10...Barely seems worth it.
Anything but farming enemy mechs doesnt seem worth it...
If PGI set a nice fat pay check for playing the objective, I bet you would see people do it.
20K, 200XP per gen (60K, 600xp)
15K, 150xp per gate gen (30K, 300Xp)
75K, 1250XP for the main gun
100K, 1000xp for the win
+ Performance pay in the end.
= CHACHING!!!
guess it depends on how geared your mech is and how good a player you are. I did say the trend was worrying, and i never said it was a smart idea, only an easy one. Anytime i run a conquest map, i do my best to get the 1st cap bonus. 4.5k is solid for just standing on a point for 10 secs or so
#15
Posted 03 February 2015 - 06:41 AM
Rushin Roulette, on 03 February 2015 - 02:01 AM, said:
http://www.sarna.net...Calliope_Turret
Why spend the effort to build large walls surrounding a base and then skimp on a good door lock when your highly exposed generators are taken off line?
#16
Posted 03 February 2015 - 07:08 AM
Tombstoner, on 03 February 2015 - 06:41 AM, said:
Agreed there should be a destroyable lock on the doors.
#17
Posted 03 February 2015 - 07:22 AM
And for example with Assault mode.
I think it would be cool to have one side keep the current turrets and added SRM bunkers with other side would see the stationary tanks, to better imply one force attacking the other, than having both sides with turrets as we currently have.
#18
Posted 03 February 2015 - 07:49 AM
I guess attackers could set arty strikes at location on map at specific times to coordinate with there assault.
#19
Posted 04 February 2015 - 10:38 PM
Joseph Mallan, on 03 February 2015 - 02:04 AM, said:
Sorry forgot to add. Nice idea.
Unlike other Clans, tankers are not 'second-hand soldiers' in Clan Hell's Horses; we value the soldier's skill more highly than the equipment he brings to the fight.
MWLL has this feature in abundance; I would love the ability to drive tanks in this game. If we could level up/refit tanks in a similar fashion to mechs...well...most of my mech garage would be sold overnight.
Escef, on 03 February 2015 - 02:23 AM, said:
Never try to understand the mind of a Smoke Jaguar, as it has none. Just throw it a ball of yarn and shoot it while it's distracted.
I am not a Smoke Jaguar...
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