Jump to content

So We Will Get Ac2 Gh Removal Again?


71 replies to this topic

#21 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 03 February 2015 - 12:45 PM

View PostLordMelvin, on 03 February 2015 - 08:48 AM, said:

I like to run laser heavy builds with missiles or ballistics as low heat for when the fight gets close or I'm riding the heat line. I've got a 5N with 2x LL, 1x ML and 1x AC2. It's certainly not the most explodey build but slapping someone with a couple AC2 shots is usually enough to make them duck back into cover.

I would love to see ghost heat removed on them though since I never got a chance to play around with the ridiculous dakka walls of yore.


What kind of 5N mech are we talking about? I see none that can fit your described layout.

#22 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 03 February 2015 - 01:49 PM

Heat Scale on AC/2's was removed in this patch.. It is still temporary but we'll see how it plays out.

#23 generalazure

    Member

  • PipPipPipPipPipPip
  • 232 posts

Posted 03 February 2015 - 01:54 PM

Crap, now I have to play another round to check it out :P

#24 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 03 February 2015 - 01:57 PM

View PostPaul Inouye, on 03 February 2015 - 01:49 PM, said:

Heat Scale on AC/2's was removed in this patch.. It is still temporary but we'll see how it plays out.


woop wooop yeeeeaaaaaa yeeeaaaaa...

you get my drift..

#25 generalazure

    Member

  • PipPipPipPipPipPip
  • 232 posts

Posted 03 February 2015 - 01:59 PM

Mechlab still shows the heat spike warning when mounting quad AC2 on my jager :huh:

#26 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 03 February 2015 - 02:04 PM

View Postgeneralazure, on 03 February 2015 - 01:59 PM, said:

Mechlab still shows the heat spike warning when mounting quad AC2 on my jager :huh:


This is a tuning value change.. does not reflect in the actual MechLab until it has been made permanent.

#27 Zoid

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 518 posts

Posted 03 February 2015 - 02:09 PM

They can keep the ghost heat, just lower the regular heat. They'd make really fun support weapons on some 'mechs but the heat is just too much. An AC/2 has 1.39 HPS, compare to an ERLL (one of the hottest weapons in the game) at 1.78. A standard PPC is still only 2.5 HPS.

It really doesn't make any sense for them to generate the same heat per shot as the AC/5, unless the game's code is so weird that 1 is the lowest you can set heat generation per shot without making it zero.

#28 Macster16

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 576 posts

Posted 03 February 2015 - 02:17 PM

So we got GH-free AC2s again?

Just my luck to be at work yet again. Knowing my luck, by the time I get home, it will be found out that something else has been broke and the changes have once again been rewound....

#29 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 03 February 2015 - 02:28 PM

they did not remove it from C-UAC2's :(
they are still useles,
wil they ever do that?

#30 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 03 February 2015 - 02:50 PM

View PostL3mming2, on 03 February 2015 - 02:28 PM, said:

they did not remove it from C-UAC2's :( they are still useles, wil they ever do that?


In the current tuning file:
Autocannon2_minheatpenaltylevel=0
Autocannon2_heatpenalty=0
ClanUltraAutoCannon2_minheatpenaltylevel=0
ClanUltraAutoCannon2_heatpenalty=0

#31 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 03 February 2015 - 02:55 PM

View PostPaul Inouye, on 03 February 2015 - 02:50 PM, said:


In the current tuning file:
Autocannon2_minheatpenaltylevel=0
Autocannon2_heatpenalty=0
ClanUltraAutoCannon2_minheatpenaltylevel=0
ClanUltraAutoCannon2_heatpenalty=0


i have just tested 2 (with macro) C-UAC2's in double tap chainfire they still get a heat spike...

#32 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 03 February 2015 - 02:55 PM

View PostPaul Inouye, on 03 February 2015 - 01:49 PM, said:

Heat Scale on AC/2's was removed in this patch.. It is still temporary but we'll see how it plays out.

Still active in testing grounds.

#33 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 03 February 2015 - 02:58 PM

View PostFunky Bacon, on 03 February 2015 - 02:55 PM, said:

Still active in testing grounds.


Testing grounds do not use the server to authenticate weapon values. i.e. Testing grounds do not use tuned values, only what's in the actual build.

#34 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 03 February 2015 - 03:00 PM

will do some more testing

#35 Wingbreaker

    Troubadour

  • PipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 1,724 posts
  • LocationThe city that care forgot

Posted 03 February 2015 - 03:02 PM

View PostL3mming2, on 03 February 2015 - 02:28 PM, said:

they did not remove it from C-UAC2's :(
they are still useles,
wil they ever do that?



I just tested CUAC2s in a private match with friends, no ghost heat seen. In fact, I had to switch from my usual 2UAC2 to a 6UAC2 dire wolf just to make sure.

While the heat is high using six of them, there is definitely no ghost heat. Ghost heat makes the scale jump chunks at a time ,and can be seen currently in the Testing Grounds.

I should note that with that DWF I was running four guns simultaneously (two off to avoid getting too hot) and ran through about 500 rounds (about 62 trigger pulls) without overheating on a mech without additional HS.

Edited by Wingbreaker, 03 February 2015 - 03:08 PM.


#36 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 03 February 2015 - 03:07 PM

View PostPaul Inouye, on 03 February 2015 - 02:58 PM, said:


Testing grounds do not use the server to authenticate weapon values. i.e. Testing grounds do not use tuned values, only what's in the actual build.


Right. went in game and can confirm ghost heat is gone for IS AC/2's at least.

#37 SolCrusher

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 624 posts
  • LocationEast Coast

Posted 03 February 2015 - 03:16 PM

Oh the tears will flow! Finally the AC2 can be used again on my Cents, Jagers, and Crabs.

#38 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 03 February 2015 - 03:26 PM

I will wait for others to report and decisions to be made if it will stay before spending a dime. Still to be effective you need macros and that's a non starter for me.

#39 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 03 February 2015 - 03:31 PM

View PostDavers, on 03 February 2015 - 12:11 AM, said:

You have to wonder why GH would effect the Clan actuators in the first place.


cause stupid mechanic is stupid.

#40 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 03 February 2015 - 03:32 PM

View PostMudhutwarrior, on 03 February 2015 - 03:26 PM, said:

I will wait for others to report and decisions to be made if it will stay before spending a dime. Still to be effective you need macros and that's a non starter for me.

alpha striking is tbh more effective that going full Gatling gun. 12 damage focused vs 12 damage spread out. Which is better?





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users