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So We Will Get Ac2 Gh Removal Again?


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#41 L3mming2

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Posted 03 February 2015 - 03:35 PM

did some more test on a C-UAC2 x6 wale it workes :) not very efective but fun :)

#42 Cyborne Elemental

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Posted 03 February 2015 - 04:23 PM

View PostFunky Bacon, on 03 February 2015 - 03:32 PM, said:

alpha striking is tbh more effective that going full Gatling gun. 12 damage focused vs 12 damage spread out. Which is better?


Whatever makes you smile is better.

#43 L3mming2

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Posted 03 February 2015 - 05:18 PM

View PostMister D, on 03 February 2015 - 04:23 PM, said:


Whatever makes you smile is better.


28 bullets a s :)

Edited by L3mming2, 03 February 2015 - 05:20 PM.


#44 Funky Bacon

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Posted 03 February 2015 - 05:54 PM

PGI, I could kiss you. Having all this dakka again is just so much fun! I do hope this change stays.

#45 L3mming2

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Posted 03 February 2015 - 07:17 PM

will we get a CD module for AC2 if this stays?

#46 jay35

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Posted 03 February 2015 - 10:06 PM

View PostSolCrusher, on 03 February 2015 - 03:16 PM, said:

Oh the tears will flow! Finally the AC2 can be used again on my Cents, Jagers, and Crabs.

And it'll still be weak and generally inferior to AC5s, but at least it won't suffer a heat penalty on top of that. =)

#47 Tarogato

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Posted 03 February 2015 - 10:43 PM

View PostFunky Bacon, on 03 February 2015 - 03:32 PM, said:

alpha striking is tbh more effective that going full Gatling gun. 12 damage focused vs 12 damage spread out. Which is better?
What would you rather get hit by, 12 damage all at once with one impulse, or a stream of cockpit shake that prevents you seeing 100m in front of you, much less return fire? =]

#48 Jazzbandit1313

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Posted 03 February 2015 - 10:48 PM

PGI pls. I wanna try a 6ac2 crab

#49 K1ttykat

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Posted 03 February 2015 - 10:53 PM

View PostTarogato, on 03 February 2015 - 10:43 PM, said:

What would you rather get hit by, 12 damage all at once with one impulse, or a stream of cockpit shake that prevents you seeing 100m in front of you, much less return fire? =]


A stream so I can laugh and twist away the damage, then shoot back with a real weapon.



#50 DasSibby

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Posted 03 February 2015 - 10:58 PM

Hopefully they'll remove the Ghost Heat... And give the AC2 a Rate-Of-Fire buff as well to help IS Dakka compete with Clan Dakka.

#51 Sigilum Sanctum

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Posted 04 February 2015 - 12:18 AM

The Dakka is real...

#52 Gattsus

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Posted 04 February 2015 - 12:39 AM

reducing the weight by 1-2 tons would be great

Edited by Gattsus, 04 February 2015 - 12:41 AM.


#53 generalazure

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Posted 04 February 2015 - 12:48 AM

My test yesterday produced exactly what I expected: significantly more damage dealt than anyone else on my team, but no one cared because it was spread all over the place. But at least now I can keep up the deafening booms for some time while some laughing spider stands right in front of me ^^

#54 xengk

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Posted 04 February 2015 - 01:32 AM

The Looks of Disgust my dual AC2 blackjack gets from team mates have been improved to Looks of Doubtfulness. :)

#55 Weeny Machine

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Posted 04 February 2015 - 02:16 AM

I have a Blackjack BJ-1 in my mechbay and still wonder why you are so excited about AC/2s. Do I miss something?

(Ok, the sound is cool, but that's about it ^^)

#56 Kmieciu

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Posted 04 February 2015 - 02:48 AM

View PostPaul Inouye, on 03 February 2015 - 02:04 PM, said:


This is a tuning value change.. does not reflect in the actual MechLab until it has been made permanent.

http://static.mwomer...apons/1018.json

API still shows "heatpenalty":0.6,"minheatpenaltylevel":4

I thought the whole point of this API was to take the true numbers form the server so we wouldn't have to data-mine the client.


View PostTarogato, on 03 February 2015 - 10:43 PM, said:

What would you rather get hit by, 12 damage all at once with one impulse, or a stream of cockpit shake that prevents you seeing 100m in front of you, much less return fire? =]


OMG! Your Dire Wolf has 6xUAC2s! That's like 16-17 DPS!

Mine does 84 damage within 1.15 seconds. That's like 56 DPS. And it's all going inside your CT. And while I torso twist, you will hit my arms and side torsos. That's hundreds of hit points for you to chew through.

Edited by Kmieciu, 04 February 2015 - 03:11 AM.


#57 Michal R

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Posted 04 February 2015 - 04:02 AM

But no fun :)
Ther is fun in game, not only meta.

#58 Cyborne Elemental

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Posted 04 February 2015 - 07:05 AM

I'm starting to see why the AC-2 got the nerf bat, its the only weapon other than LRM's that will shutdown PPC and Gauss snipers.

The pro guys were probably so frustrated with the plink plink plink that threw their aim off, that Russ and Paul just went and pulled out the nerfbat.

But I can see the reality of what the AC-2 can do in the battlefield.

I think the limit should be at 3 AC-2's synced or staggered before ghost heat kicks in, anything more is just epic trolling, especially with the UAC-2.

It may not be deemed as a real threat on DPS, compared to heavier weapons, but as a suppressive tactic to make snipers miss their shots, or if you can drive them to keep running because each time they pop out they get vomit inducing screenshake before they can place a well aimed shot, it becomes quite useful, if for nothing more than a distraction.

Weight for weight, its still better to put on an ERLL or C-LPL for the tonnage and facetime involved, but what is going to make the enemy flinch first? A little blue beam dancing across your face? or an explosive shell that knocks your aim a little bit on top of blinding you temporarily?

Edited by Mister D, 04 February 2015 - 05:39 PM.


#59 mad kat

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Posted 04 February 2015 - 07:13 AM

View PostMacster16, on 03 February 2015 - 12:38 AM, said:

The game's coding sounds like it's a dog's breakfast.


Think i might put that in my signature..... LOL.

Edited by mad kat, 04 February 2015 - 07:14 AM.


#60 LordKnightFandragon

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Posted 04 February 2015 - 07:47 AM

View PostDavers, on 03 February 2015 - 12:11 AM, said:

You have to wonder why GH would effect the Clan actuators in the first place.



The same way Planetside 2 released a patch that didnt touch tanks at all, yet for like most of the day after release, 2 of the 3 tanks could not fire their guns except for aimed off to the side.......





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