So We Will Get Ac2 Gh Removal Again?
#41
Posted 03 February 2015 - 03:35 PM
#44
Posted 03 February 2015 - 05:54 PM
#45
Posted 03 February 2015 - 07:17 PM
#47
Posted 03 February 2015 - 10:43 PM
Funky Bacon, on 03 February 2015 - 03:32 PM, said:
#48
Posted 03 February 2015 - 10:48 PM
#49
Posted 03 February 2015 - 10:53 PM
Tarogato, on 03 February 2015 - 10:43 PM, said:
A stream so I can laugh and twist away the damage, then shoot back with a real weapon.
#50
Posted 03 February 2015 - 10:58 PM
#51
Posted 04 February 2015 - 12:18 AM
#52
Posted 04 February 2015 - 12:39 AM
Edited by Gattsus, 04 February 2015 - 12:41 AM.
#53
Posted 04 February 2015 - 12:48 AM
#54
Posted 04 February 2015 - 01:32 AM
#55
Posted 04 February 2015 - 02:16 AM
(Ok, the sound is cool, but that's about it ^^)
#56
Posted 04 February 2015 - 02:48 AM
Paul Inouye, on 03 February 2015 - 02:04 PM, said:
This is a tuning value change.. does not reflect in the actual MechLab until it has been made permanent.
http://static.mwomer...apons/1018.json
API still shows "heatpenalty":0.6,"minheatpenaltylevel":4
I thought the whole point of this API was to take the true numbers form the server so we wouldn't have to data-mine the client.
Tarogato, on 03 February 2015 - 10:43 PM, said:
OMG! Your Dire Wolf has 6xUAC2s! That's like 16-17 DPS!
Mine does 84 damage within 1.15 seconds. That's like 56 DPS. And it's all going inside your CT. And while I torso twist, you will hit my arms and side torsos. That's hundreds of hit points for you to chew through.
Edited by Kmieciu, 04 February 2015 - 03:11 AM.
#57
Posted 04 February 2015 - 04:02 AM
Ther is fun in game, not only meta.
#58
Posted 04 February 2015 - 07:05 AM
The pro guys were probably so frustrated with the plink plink plink that threw their aim off, that Russ and Paul just went and pulled out the nerfbat.
But I can see the reality of what the AC-2 can do in the battlefield.
I think the limit should be at 3 AC-2's synced or staggered before ghost heat kicks in, anything more is just epic trolling, especially with the UAC-2.
It may not be deemed as a real threat on DPS, compared to heavier weapons, but as a suppressive tactic to make snipers miss their shots, or if you can drive them to keep running because each time they pop out they get vomit inducing screenshake before they can place a well aimed shot, it becomes quite useful, if for nothing more than a distraction.
Weight for weight, its still better to put on an ERLL or C-LPL for the tonnage and facetime involved, but what is going to make the enemy flinch first? A little blue beam dancing across your face? or an explosive shell that knocks your aim a little bit on top of blinding you temporarily?
Edited by Mister D, 04 February 2015 - 05:39 PM.
#60
Posted 04 February 2015 - 07:47 AM
Davers, on 03 February 2015 - 12:11 AM, said:
The same way Planetside 2 released a patch that didnt touch tanks at all, yet for like most of the day after release, 2 of the 3 tanks could not fire their guns except for aimed off to the side.......
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