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Patch Notes - 1.3.367 - 03-Feb-2015
#41
Posted 03 February 2015 - 11:50 AM
#42
Posted 03 February 2015 - 11:52 AM
#43
Posted 03 February 2015 - 11:55 AM
Molossian Dog, on 03 February 2015 - 11:37 AM, said:
Yes, we're working on better formatting implementations.
Trying to ensure streamlined and consistent formatting between news posts and their associated forum posts involves multiple sacrifices to long-forgotten deities and a lot of cold stares at the screen.
#44
Posted 03 February 2015 - 11:59 AM
#45
Posted 03 February 2015 - 12:03 PM
#47
Posted 03 February 2015 - 12:08 PM
"Upon counter-attacking, players will now arrive at the base with the gates open and the orbital defense cannon destroyed. As with Skirmish, players fight head-to-head to get the highest score. The difference is that attackers must also destroy the mobile field base; defenders must protect it, and if the base is still up at the end of the match, they win."
Just to clarify the win conditions for the new CW Skirmish mode:
- Mobile base survives, Defenders kill most mechs: Defenders win.
- Mobile base survives, Kills are tied: Defenders win.
- Mobile base survives, Attackers kill most mechs: Defenders win.
- Mobile base destroyed, Defenders kill most mechs: Defenders win.
- Mobile base destroyed, Kills are tied: Defenders win.
- Mobile base destroyed, Attackers kill most mechs: Attackers Win.
Is this correct there is only one win condition for attackers?
#48
Posted 03 February 2015 - 12:12 PM
ThomasAH, on 03 February 2015 - 11:21 AM, said:
Heck, I'm tempted to sell two of my three SHD's that I haven't touched and buy the SHD bundle as well as the Raven bundle. The bundles are a deal for what one gets!
#49
Posted 03 February 2015 - 12:19 PM
#50
Posted 03 February 2015 - 12:23 PM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
One question I still have though, is when Directx 11 will be "fixed" so it gives at least the same or hopefully better performance than Dx9 ? I'm asking because I haven't seen it mentioned in any Patchnotes over the last year if I remember correctly and from my own testing about two months ago it is still giving less FPS than Dx9.
When Dx11 was introduced last year in january you said its gonna take a few months until performance gets improved but now its a year later and so far I haven't seen anything happen in this regard, so I just wanted to ask if we can expect any improvements für Dx11 any time soon or rather not ?
If there is a specific thread for this, excuse me for posting it here, I simply don't visit the forums that often.
#51
Posted 03 February 2015 - 12:28 PM
Its just stripped wasting a bay.
I appreciate the fact it was free but its just not my type of mech......... Just a waste to me/
#52
Posted 03 February 2015 - 12:29 PM
Are there any details about just what the graphics and rendering improvements were?
- Are they only related to Dx11 or both?
(some have commented on much nicer rendering of the in-game environment, is this for both the 32 and 64bit engines?)
With improvements ongoing, can we get some descriptions for the graphics settings we see in the game?
- What they actually do or will effect, if they require additional resources from the client or will/could increase/decrease the framerate.
All the settings are listed but not a single word on what they actually do. Or if changing one or more settings will require a client restart to 'lock' that setting in.
Thanks for the patch and notes.
9erRed
Edited by 9erRed, 03 February 2015 - 12:31 PM.
#53
Posted 03 February 2015 - 12:31 PM
Deathlike, on 03 February 2015 - 11:08 AM, said:
The Wubshee is not the build that anyone was looking for.
Terciel1976, on 03 February 2015 - 11:11 AM, said:
It's like they heard the name but had no actual idea of the build.
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
I mean, what other build could they possibly have used?
I admit, I was hoping it would be this one, but was expecting 4 LPLs. Never did I expect all 6...
#55
Posted 03 February 2015 - 12:33 PM
And my GPU much less loaded. Temp from 70c decreased to 60. In CW match.
P.S.
In counter-attack we failed to defend the base, but got killed all and won.
Is it ok?
Edited by LameoveR, 03 February 2015 - 12:38 PM.
#57
Posted 03 February 2015 - 12:47 PM
What does ALT-ENTER usually do? I don't remember using this key combination...
#58
Posted 03 February 2015 - 12:49 PM
#59
Posted 03 February 2015 - 12:50 PM
DarthHias, on 03 February 2015 - 11:44 AM, said:
https://static.mwome...ks_Rewards2.pdf
That´s the last I know if anyone got something more up to date please share
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
I can tell you from looking at the Davion section in your link, as compared to my own in-game profile, that the information in that link is not entirely accurate. Certainly not accurate in the Davion section.
Just an observation.
Edited by Hellen Wheels, 03 February 2015 - 12:53 PM.
#60
Posted 03 February 2015 - 12:54 PM
vortmax, on 03 February 2015 - 12:08 PM, said:
"Upon counter-attacking, players will now arrive at the base with the gates open and the orbital defense cannon destroyed. As with Skirmish, players fight head-to-head to get the highest score. The difference is that attackers must also destroy the mobile field base; defenders must protect it, and if the base is still up at the end of the match, they win."
Just to clarify the win conditions for the new CW Skirmish mode:
- Mobile base survives, Defenders kill most mechs: Defenders win.
- Mobile base survives, Kills are tied: Defenders win.
- Mobile base survives, Attackers kill most mechs: Defenders win.
- Mobile base destroyed, Defenders kill most mechs: Defenders win.
- Mobile base destroyed, Kills are tied: Defenders win.
- Mobile base destroyed, Attackers kill most mechs: Attackers Win.
Is this correct there is only one win condition for attackers?
This. Can anyone confirm that this is the case?
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