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Removing Adder Flamer And Mistlynx Cap Form Locked Equipment! Discussion!(Adr/flamer Confirmed!)

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#141 Empyrus

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Posted 26 February 2015 - 05:10 PM

View PostBrody319, on 26 February 2015 - 04:24 PM, said:

people go by the TRO 3050 because they want to keep some chassis **** despite how many times we have broken the lore by giving every chassis endo, and double heat sinks.


Customizing, rebuilding Battlemechs with alternate structural components is supported by canon, though it is rare.
Usually mechs are customized either because it is necessary (lack of proper replacement parts, etc.) or to test out new components (eg, a Hunchback carrying a prototype Gauss Rifle). More rarely, they're customized because their owners want to outfit their mechs in a way that suits them better.
It is practically never done* for the Omnimechs though, because that is largely pointless, not to mention wasteful as it most likely ruins the Omnimechs unique capability of adapting to new weapon loads. You just swap the equipment pods and you have essentially new mech. Configurations might not better at what they do than a dedicated mech... but if you don't have a dedicated mech, you can have something to approximate that.
Omnimech's still have roles, despite being flexible and generalists at a glance. The Summoner is essentially meant to be a raider and skirmisher. The Mist Lynx is a scout and harasser platform. The Nova is meant for combined arms operations (assumption, as it is a Hell's Horses design, very good at hunting Battle Armor in its prime configuration). They're supposed to be loaded with equipment suiting those roles.

A problem with MWO's Omnimechs is that that they either do not have enough customization options (eg the Summoner. It's pod choices are pretty anemic as it cannot carry many lighter weapons that would suit its pod-space well enough), or do not have good role because the game lacks the planned Role Warfare (eg the Mist Lynx, which is supposed to be a scout and a harasser, roles that barely work in MWO. The Active Probe is ideal for those... expect it is rather questionable in MWO at times (not that one freed ton would help the design any in MWO really). (Not to mention the fact some mechs are better no matter how you try to spin things. Of course, this is the case in Battletech tabletop game and canon as well.)
Another problem is that customizing standard Battlemechs has no drawbacks whatsoever beyond the cost. Not that limits to this would make for a good game.

*The only case where an Omni-unit was modified i can think of is the Bolla Stealth Tank. While it was made by the World of Blake originally, the Republic of the Sphere introduced an altered version of it (note, this is factory-manufactured variant, not a refit) to get rid of equipment only the WoB used.
There may be variants of The Society's Omnimech's in the future, as those contain parts no Clan will allow using though the designs themselves are usable.

#142 Andi Nagasia

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Posted 28 February 2015 - 04:24 PM

still if their is an option to remove the ADR/MLX Flamer/CAP,
it would most likely be an Omni upgrade modification and cost C-bills,
as this actually makes sense for the removal of such fixed equipment,
as the TT had such an option for 1.5 million C-bills,

as it sits both the Adder and MistLynx would really benefit from this,
it is Lore Friendly, easy to implement, and would make both more Viable,

as stated above,
Adder will get +0.5Tons(not too important) but it will also get a high mounted Energy,
-New Builds Now Possible= 1ER-LL,4SRM6 / 5MPL / 1MPL,4S-SRM4 / 1Gauss,4ER-SL / 3ER-LL,3DHS,
MistLynx will get +1Ton(very helpful for Any Ammo build),
-New Builds Now Possible= 1AC5 / 4MPL / 1AC2,ECM / 1ER-ML,2SRM6,ECM / 1LPL,1ER-ML,ECM,

#143 Andi Nagasia

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Posted 21 March 2015 - 06:24 PM

Ive Been Holding off Replying here for a bit because,

Quote

Andrew Pappas@AndiNagasia Mar 5
@russ_bullock russ just wondering if we are gonna get the upgrade for ADR/MLX Flamer/CAP removal? people are PMing me asking your thoughts?

Russ Bullock@russ_bullock Mar 5
@AndiNagasia I won't think on that any more until we're done with the clan quirk passes - sorry

but seeing on how the Adder was Quirked i think we can revisit this Topic,
Im sure we will see More Adder Quirks on April 7th but im still Bumping this Topic now,
ill reserve judgment till i have all the Facts on the 7th but we can still discuss here,
Edit- Spelling

Edited by Andi Nagasia, 21 March 2015 - 06:25 PM.


#144 Andi Nagasia

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Posted 11 May 2015 - 06:12 PM

Russ in Twitter Just Now

Twitter said:

Russ Bullock@russ_bullock 18m18 minutes ago
@AndiNagasia won't say the flamer is coming out of fixed equipment for sure-no doubt I want it out but has to be able to fit into a rule


#145 Deathlike

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Posted 11 May 2015 - 06:13 PM

That's still very vague.

At least the legomech system has that covered.

#146 Andi Nagasia

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Posted 11 May 2015 - 06:35 PM

God Bless our LegoMech OverLords and their SuccessionWars :),
now that Clan has abandoned CW they can finally have their House on House Warfare,

#147 bad arcade kitty

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Posted 11 May 2015 - 06:48 PM

they are way too intertwined in the mechs' structure
even if you get into mlx cockpit with an axe you cannot hack that active probe from it, sadistic clanner scientists (some of whom are weeded out former cadets envy of actual warriors) protected it with armor
even a technician with a cutting torch cannot remove that adder's flamer, its controls are connected to the reactor so the mech would simply blow up

#148 Andi Nagasia

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Posted 01 June 2015 - 03:52 PM

Russ in Twitter Just now,

Twitter said:

Russ Bullock@russ_bullock 20m20 minutes ago
@AndiNagasia I believe I said that was June 16 cause Mechlab took all of June 2nd testing capacity
Conversation From Twitter on this form before,

Adder Flamer Removal Confirmed, With Release Date!





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