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Do you have to buy ammo after each round?


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Poll: Do you want to have to buy ammo after every round? (101 member(s) have cast votes)

Do you want to have to buy ammo after every match?

  1. Yes (60 votes [59.41%])

    Percentage of vote: 59.41%

  2. No (33 votes [32.67%])

    Percentage of vote: 32.67%

  3. Other (8 votes [7.92%])

    Percentage of vote: 7.92%

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#21 MoxVoid

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Posted 29 June 2012 - 06:51 AM

View PostNoth, on 29 June 2012 - 06:36 AM, said:


You repair it. You have to repair and rearm your mech, bith cost credits.



Could you provide a link to where this is described please? It would be very helpful.

#22 BFalcon

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Posted 29 June 2012 - 06:55 AM

View PostEskorakas, on 29 June 2012 - 06:37 AM, said:

I have seen many people post that you will have to buy/refill used ammo per round, however I have not actually seen it stated anywhere officially. If anyone has the source for this please post it? I know people are used to this in WoT, but this is not WoT. IMOP buying ammo after ever round is a useless mechanic to keep the amount of money people have down. Thanks


Not really - it's a way to differentiate between energy-weapon loadouts and ammo-using... the energy weapons generate more heat in-game, so have to be used more carefully and increased repair bills, but the ammo-using mechs suffer the increased running costs, risk of running out of ammo and risk of ammo explosion. It's all down to preference and whether you think you can empty your ammo bins before your start taking criticals.

Without the ammo costs, ballistic weapons would just be too cheap to keep using - and ammo costs aren't going to be that bad, I suspect.

#23 MoxVoid

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Posted 29 June 2012 - 07:07 AM

You A few good points Falcon. But I think the risk of running out and risk of ammo explosion are enough, without the need of raising running costs.

Wouldn't this just lead to people trying to farm credits using lazer only mechs?

#24 Eskorakas

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Posted 29 June 2012 - 07:13 AM

View PostBFalcon, on 29 June 2012 - 06:55 AM, said:


Not really - it's a way to differentiate between energy-weapon loadouts and ammo-using... the energy weapons generate more heat in-game, so have to be used more carefully and increased repair bills, but the ammo-using mechs suffer the increased running costs, risk of running out of ammo and risk of ammo explosion. It's all down to preference and whether you think you can empty your ammo bins before your start taking criticals.

Without the ammo costs, ballistic weapons would just be too cheap to keep using - and ammo costs aren't going to be that bad, I suspect.


I understand your point. The thing is I am sure I can configure a class 1 (all energy weapons mech- for you old mw2 netmech players) and enjoy the game perfectly fine and do just as well. Yes I know with hard points this might be a little restrictive on what mechs I can use. Ammo consuming weapons usually have pretty good punch to heat ratio compared to energy weapons. The limiting factor is you run out of ammo eventually or it can blow up, which in an extended fight has obvious consequences. I don't see having to pay for ammo at the end of a match a reason to not use it. My concern is that In the end having to pay for ammo depending on costs will just push people to not use these weapons, or just creates a drawback to someone who really enjoys using their guns/lrms. Ultimately people will play what they want, and those who use ammo will just make less money. Just doesn't make sense to me to have to pay for ammo.

BTW anyone actually have any official information on this? Thanks

#25 BFalcon

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Posted 29 June 2012 - 07:17 AM

View PostEskorakas, on 29 June 2012 - 07:13 AM, said:


I understand your point. The thing is I am sure I can configure a class 1 (all energy weapons mech- for you old mw2 netmech players) and enjoy the game perfectly fine and do just as well. Yes I know with hard points this might be a little restrictive on what mechs I can use. Ammo consuming weapons usually have pretty good punch to heat ratio compared to energy weapons. The limiting factor is you run out of ammo eventually or it can blow up, which in an extended fight has obvious consequences. I don't see having to pay for ammo at the end of a match a reason to not use it. My concern is that In the end having to pay for ammo depending on costs will just push people to not use these weapons, or just creates a drawback to someone who really enjoys using their guns/lrms. Ultimately people will play what they want, and those who use ammo will just make less money. Just doesn't make sense to me to have to pay for ammo.

BTW anyone actually have any official information on this? Thanks


You can, but I suspect that energy weapons will be much more expensive to repair, which is where the balance will come in... we'll need to see. A ballistic weapon, aside from the actual electronics to aim it, is a pretty simple mechanism when compared to the lasers and PPCs, after all. You might EVEN find that, despite the ammo, energy mechs are more expensive to run than the ballistic mechs.

#26 Eskorakas

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Posted 29 June 2012 - 07:19 AM

Yep, we'll just have to wait and see. Cheers!

#27 Schtirlitz

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Posted 29 June 2012 - 07:28 AM

Ammo is consumable resourse, so it should be bought.

#28 friendlyfyre77

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Posted 29 June 2012 - 07:31 AM

I think there is some confusion on what the OP means by "round".
It could mean:
1)individual bullet, missile, etc
2)each match, as in a boxing match which is divided up by rounds.

I believe he meant the second definition. But the first brings up a good point. So here is what I think.
In the mech lab video you buy tons of ammo. You may not need every shot , or round, in that ton. So I would guess that at the end of the match (round) it will total up your winnings, if any. Then it will deduct you repair/ammo costs, perhaps with the option to not repair or refill ammo. At this point I think it would be fair to pro-rate the ton of ammo. If you use 10 of twenty shots(rounds) in the ton then you only pay 50% of cost of a ton. I think a previous poster was correct that repair and ammo should not cost too much or people just won't use ammo. However to balance that energy weapons may cost more or cost more to repair.

I don't know anything (ask my wife if you don't believe me) but this senario makes sense to me. Think of the other games like this you play. It works that way.

#29 mechnut450

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Posted 29 June 2012 - 07:33 AM

I bet the resupplying of the ammo will be part ofthe refit/repiar cost you put out between matches.

#30 Deblin Thrake

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Posted 29 June 2012 - 07:40 AM

Remember the days of Counter Strike, where you would buy your guns and refill bullets between rounds? nobody cried abut that... i think that's just fine that you have to re-stock, and i hope that as some ppl have said before prorated, so if you have fired only once, you don't need to buy a whole new ton of bullets and wast the rest...

what i'd worry about is if you have a bad streak of losing games and can't afford the repair/re-stock cost... what next? you're screwed... is that possible?

#31 Sable

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Posted 29 June 2012 - 07:41 AM

If its anything like.... every mechwarrior game ever, ammo replacement is part of your normal repair/cycle maintenance costs. And if its anything like... every mechwarrrior game ever, you'll need to buy specific ammo types for your mech and its probably by the ton not the missle. I'm just guessing here but weapons come with 1 ton of ammo plus any extras. A LRM 20 would come with 120 ammo, so it shoots 6 volleys with just the ammo that came with it. I remember this because i would always automatically customize it and add at least 1 extra ton of ammo if not 2 per LRM group

Edited by Sable, 29 June 2012 - 07:42 AM.


#32 Tminus

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Posted 29 June 2012 - 07:55 AM

That's pretty awesome. This game is going to keep you thinking ahead.

#33 Nuesse

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Posted 29 June 2012 - 08:05 AM

I`m for payin the ammo you have used. So you have to watch out your stock in game and it will help to stop rocket or machinegunspammin all the time.

#34 Coilshot

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Posted 29 June 2012 - 08:14 AM

People not wanting to pay to reload after using ammo...? We want realism here. Lets say IRL you own a gun, take it with a box of ammo into your yard and shoot it until the ammo is gone. Now that match is over go back inside get a drink, and lets wait and see if that box refills itself. Nope, gotta go buy more...... Ever play Paintball? Gotta keep buying that stuff to, my case never refilled itself....

#35 Eskorakas

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Posted 29 June 2012 - 08:16 AM

Well if you are in a professional military for one of the great houses I would imagine they would pay to refill your ammo as any professional military does.

#36 friendlyfyre77

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Posted 29 June 2012 - 08:21 AM

View PostCoilshot, on 29 June 2012 - 08:14 AM, said:

People not wanting to pay to reload after using ammo...? We want realism here. Lets say IRL you own a gun, take it with a box of ammo into your yard and shoot it until the ammo is gone. Now that match is over go back inside get a drink, and lets wait and see if that box refills itself. Nope, gotta go buy more...... Ever play Paintball? Gotta keep buying that stuff to, my case never refilled itself....


If I could afford a 100 ton,giant, stompy robot IRL , I would not worry about ammo costs; however this is a "free" game and I'd rather not have to pay RW dollars for basic game items. However I see the usefulness of deducting the ammo spent from the scrap gained in the fictional battles.

#37 MoxVoid

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Posted 29 June 2012 - 08:24 AM

View PostEskorakas, on 29 June 2012 - 08:16 AM, said:

Well if you are in a professional military for one of the great houses I would imagine they would pay to refill your ammo as any professional military does.



That is a point I made eairler. There is a war going on. Why would individual fighters/soldiers need to pay for ammo?

And to clarify i did mean round as in game round.

Also the main issue with buying it by the ton is still what happens to partially unused ammo? (say you get 120 shells per ton, and you use 75 shells you can only buy ammo by the ton.?)

I don't feel disclosing information on this topic would be game breaking. So if an official could make a comment here to clear things up it would be greatly appreciated.

#38 Coilshot

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Posted 29 June 2012 - 08:27 AM

View PostEskorakas, on 29 June 2012 - 08:16 AM, said:

Well if you are in a professional military for one of the great houses I would imagine they would pay to refill your ammo as any professional military does.


This is true, but then we also would not be paying for Mech repairs either.....

#39 Jiri Starrider

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Posted 29 June 2012 - 08:31 AM

Well, after you buy ammo by the ton to kit out your mech I'm sure the restocking will also cost, will be real easy to prorate the cost. Don't get stuck on the having to buy it by the ton, that is only for setting up a mech. Aslo, pretty sure no one in game is actually enlisted in one of the house forces, so ya, you're paying. Salvage would be nice, but that would be a downer to a pilot who lost. Don't think being dispossessed is part of the game, nor is having to rebuy your mech in full.

#40 Aerik Lornes

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Posted 29 June 2012 - 08:33 AM

I voted no, but that's just because I think it would make the game simpler and reduce the number of laser boats.





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