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Do you have to buy ammo after each round?


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Poll: Do you want to have to buy ammo after every round? (101 member(s) have cast votes)

Do you want to have to buy ammo after every match?

  1. Yes (60 votes [59.41%])

    Percentage of vote: 59.41%

  2. No (33 votes [32.67%])

    Percentage of vote: 32.67%

  3. Other (8 votes [7.92%])

    Percentage of vote: 7.92%

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#41 Eskorakas

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Posted 29 June 2012 - 08:36 AM

View PostCoilshot, on 29 June 2012 - 08:27 AM, said:


This is true, but then we also would not be paying for Mech repairs either.....


Although in general my stance is against paying for any type of reload/repair, since I expect you make enough money every round to always repair/reload. it is a pointless mechanic to be included, except to satisfy the die hards that actually want to see the numbers.

There is potential however if both are included to make a tournament mode where you have limited amount of money to repair/rearm your mech throughout the tourney. That would definitely be interesting. There is definitely potential to make having to repair/rearm actually engaging for play. But if its going to be something where i just have to click an extra button after every round without thinking, I would rather not see it.

#42 Nikohki

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Posted 29 June 2012 - 08:39 AM

View PostJiri Starrider, on 29 June 2012 - 08:31 AM, said:

Well, after you buy ammo by the ton to kit out your mech I'm sure the restocking will also cost, will be real easy to prorate the cost. Don't get stuck on the having to buy it by the ton, that is only for setting up a mech. Aslo, pretty sure no one in game is actually enlisted in one of the house forces, so ya, you're paying. Salvage would be nice, but that would be a downer to a pilot who lost. Don't think being dispossessed is part of the game, nor is having to rebuy your mech in full.


I would assume they're making this game more accessible and not as hardcore as EVE Online where you have to pay for every mistake you make. That said, the idea of salvage wouldn't even be an issue if you fought for a house right? That stuff usually goes to the army's quartermaster or whatever. Only if you're a contract worker (read: merc) would you negotiate salvage rights.

#43 Badgerpants

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Posted 29 June 2012 - 08:44 AM

ok, short answer, you will have to buy ammo between matches, no question about it. The exact mechanics of buying and how much you buy verses how much you use will need to be answered in Beta, if not by the dev's sooner. one question that arises is if you die to an ammo crit or just get an ammo crit that blows up will you have to buy for the full ammo load?

#44 MoxVoid

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Posted 29 June 2012 - 08:44 AM

Not to mislead anyone, but I honestly don't mind paying for ammo reload etc, but I would much prefer to avoid the complication, and needless inflation post match. So while i am aginst the idea, Its not game breaking for me, and I didn't intend this thread as a BASH PAYING FOR AMMO thread.

I was hoping there was just a cut and dried anwser, and when non imerged I posted a poll just to see what people were thinking because I saw there was some difference of opinon.

Quote

Question is what about weapons, if they are destroyed in combat are they lost for good? I think I remember reading something about this from one of the devs, but I don't remember


also a good point. Again hoping there was some more official info on all this. If not, should I have been able to just get people thinking about the issue enough to ask in the next dev interview I will consider this thread a victory! haha

#45 Coilshot

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Posted 29 June 2012 - 08:49 AM

View PostAerik Lornes, on 29 June 2012 - 08:33 AM, said:

I voted no, but that's just because I think it would make the game simpler and reduce the number of laser boats.



Laser boats can be controlled if it costs more to replace/repair the energy weapons and heatsinks after a battle, than it would for ballistics.

#46 Coilshot

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Posted 29 June 2012 - 08:55 AM

View PostMoxVoid, on 29 June 2012 - 08:44 AM, said:

I was hoping there was just a cut and dried anwser, and when non imerged I posted a poll just to see what people were thinking because I saw there was some difference of opinon.

There is not one unless the Devs or someone in PGI answers. Cause if I was in the BETA I wouldnt answer the question either because I would not wanna lose my chance at playing the game now....

#47 Abrax

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Posted 29 June 2012 - 08:59 AM

Here's the better question: If you need to replenish ammo between rounds, then are you able to salvage ammo from mechs you got kill credit for? Because that should help.

#48 Steffenximus

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Posted 29 June 2012 - 09:07 AM

In other games, like World of Tanks, yes you have to buy ammo. However in this game it would be pretty stupid to have to buy ammo each round since you could easily use lasers which don't consume any ammo. But if you do have to pay for ammo, then I'll use only lasers on my mechs.

#49 Jason Phoenix

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Posted 29 June 2012 - 09:08 AM

I voted other because;
  • No - Until Salvage is implemented I dont want to buy 8T of LRM after each matches in my Cata/Stalker (somewhere between 30k and 50k for each Tons of LRM Ammo ?)
  • Yes - After Salvage is Implemented, if implemented right I would like to have to buy the 1-2 missing Ton of LRM Ammo (out of the same 8T) on my Cata/Stalker.

As I still dont know if they Balanced the 2x Armor with 2x Ammo, I expect the Reload Bill to be outrageous so...

#50 Kaelin

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Posted 29 June 2012 - 09:12 AM

got a couple of points to make here as a dedicated Battletech fanboy:
1. Projectile weapons provide staggering bang-for-your-buck, literally. whatever the cost of ammunition something will be hurting MORE.
2. OMGBBQLAZORCANNON doesn't work beyond the initial alpha strike. they REALLY suffer in prolonged engagements.
3. DPS. projectiles way out-dps energy in the direct-fire market, if they didn't they wouldn't exist in the game at all
4. point of reference: as per the battletech the stock Hunchback costs 3,467,875 c-bills. the AC/20 - 300,000 and a ton of ammo (5 rounds) 10,000.
Even if we have to pay to replenish ammo, it's hardly going to break the bank, so relax.

5. and more importantly: this is a franchise that has been on the go since 1984 in one form or another, and while there have been a few abominations along the way (Mechassault most notably), it pretty-much works already.

<edit> oh, and for anyone who thinks laser-boating is going to be 'win'; I'm bringing a flamer just for you :D

Edited by Kaelin, 29 June 2012 - 09:15 AM.


#51 MoxVoid

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Posted 29 June 2012 - 09:14 AM

View PostKaelin, on 29 June 2012 - 09:12 AM, said:

5. and more importantly: this is a franchise that has been on the go since 1984 in one form or another, and while there have been a few abominations along the way (Mechassault most notably), it pretty-much works already.


Hey i liked mech assault!

Kit fox with dual warhammer missles rocked my world.

#52 brn4meplz

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Posted 29 June 2012 - 09:17 AM

As long as the system is intuitive and has an option to refill your stored Ammo. I don't want to have to go back into the mechlab each time to refill tons of ammo.

#53 Darq

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Posted 29 June 2012 - 09:25 AM

If so - it will be an additional consideration to weapon selection since energy weapons don't have ammo. I would think it might be better to limit "penalty" fees to repair fees. Otherwise you will have a double whammy for taking a weapon with expendables: Ammo limit and ammo fees.

#54 Vengant Mjolnir

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Posted 29 June 2012 - 09:29 AM

View PostSable, on 29 June 2012 - 07:41 AM, said:

And if its anything like... every mechwarrrior game ever, you'll need to buy specific ammo types for your mech and its probably by the ton not the missle.

The first Mechwarrior ( DOS ) you bought ammunition by the bullet/missile. You could actually make decent money filling up your stock on one planet and then selling it on another... just had to wait FOREVER for it to purchase one missile at a time, lol.

#55 Nexus Trimean

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Posted 29 June 2012 - 09:32 AM

The Dev's Will Probably not reply becasue this a key balance point that i would assume is not final yet.

But i would look at this logically as a Modern combat Sim.

Ammo is a resource, when it is depleted it must be replenished, You will have the option to pay to reload your weapons at the end of the match. When you purchase ammo for the mech the first ton, it will be bought in 1 ton increments, as most things in Mechwarrior are balanced around that. But, resupply will be per shot, to bring you back to carrying full tons. No, soldiers in modern militaries don't have to pay for there own ammo, but you will, otherwise the houses have an advantage over the merc corps, though house warriors may get a discount. Reloading Won't be manditory, The dev's have said this in one of the blogs, but I cant find the right quote (Each one has well over 1000 posts, way to many to sort)

I believe it was Paul who addressed the Mech repair costs, there will be a cost to bring a destroyed mech to Minimal functioning, as well as to Repair any damaged armor sections/components. Again you do not have to repair, but its recomended.

All of this im sure is still up in the air, as these are the primary balance points that the in game economy will ride on.

YOU WILL NEVER BE REQUIRED TO SPEND REAL MONEY TO REARM AND REPAIR. Someone complained about that, i wanted to address it.

Edited by Nexus Trimean, 29 June 2012 - 09:34 AM.


#56 EchoMike

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Posted 29 June 2012 - 09:37 AM

You will have the option of re-supplying ammo after each round of comabt. for example: If you have fired 500/1000 rounds of machine gun ammo in a round, you will have 500 rounds left in your payload for the next map (also providing, you didn't blow up/your ammo didn't blow up).
You do not HAVE to resupply to your maximum 1000 rounds.

#57 Diomed

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Posted 29 June 2012 - 10:00 AM

Yes, you should have to purchase ammo after you use it; but it should be a fair price. We don't want to upset the 'balance' between ballistic and energy. :)

#58 Bongo TauKat

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Posted 29 June 2012 - 10:03 AM

I agree with most that paying for ammo ala the Classic Battletech rules is a good idea. It adds that "do I really want to waste this shot or throw caution to the wind and hose the target"?

#59 Glythe

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Posted 29 June 2012 - 12:16 PM

View Postfriendlyfyre77, on 29 June 2012 - 06:01 AM, said:

I wanted to know this too. If I have to buy more ammo after every match then I'll just save money and buy lasers. I am not going to shoot $$$


You are aware that the cost of lasers is much higher to purchase in the first place and the repair costs are higher too right? This is done so you can't just have a free lunch. Either way you're going to have to pay to operate your mech.

#60 Voyager I

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Posted 29 June 2012 - 12:25 PM

I'd honestly rather not have to buy ammo, simply from the perspective of bookkeeping. Our C-Bill earning rate will be about whatever the devs want it to be, so I'm not concerned about my income being bled out. I just don't want an extra button to click after every match. Obviously I'd still have to allocate tonnage and placement of ammunition in my mech.

Edited by Voyager I, 29 June 2012 - 12:26 PM.






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