Jump to content

Post-Patch Hot-Fix Later Today!


61 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,859 posts

Posted 03 February 2015 - 02:09 PM

Greetings MechWarriors,

We'll be sending out a small hot-fix patch later today, currently planned for approximately 6:30 PM 7:30 PM PST 8:00 PM PST, with the following changes:

  • Resolving some geometry issues on River City Night
  • Restoring the missing gate on Hellebore Springs
  • Destroying the Mobile Field Base prior to destroying all enemy 'Mechs will no longer result in a loss for the Attackers
Servers will undergo a maintenance period during this patch window.
This post will be updated with further information and timeframes as needed.

Other changes:

  • As of this posting, the Counter-Attack game mode has been reverted to its original form until the above change can be completed during the patch.
  • As of this posting, River City Day and River City Night have been temporarily pulled from rotation but will return to rotation as normal once today's hot-fix patch is complete
  • As of this posting, Mining Collective has been temporarily pulled from rotation. Further information on when it will return to rotation will be provided at a later date.

UPDATE: Approximate hot-fix ETA is now 7:30 PM PST 8:00 PM PST!


#2 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 03 February 2015 - 02:12 PM

View PostInnerSphereNews, on 03 February 2015 - 02:09 PM, said:

As of this posting, River City Day and River City Night have been temporarily pulled from rotation but will return to rotation as normal once today's hot-fix patch is complete
As of this posting, Mining Collective has been temporarily pulled from rotation. Further information on when it will return to rotation will be provided at a later date.

Intriguing...

#3 GenJack

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 271 posts

Posted 03 February 2015 - 02:12 PM

Woo Yeah! Woo! Patches! Soo Hawt ;) Coming to us sooooon ;)

#4 Joe Decker

    Member

  • PipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 685 posts
  • LocationTeutoburger Forest, Lower Saxony

Posted 03 February 2015 - 02:14 PM

I hope they are aware about Marik lost their Attack Option on Steiner, still got their Attack Options on Kurita, Davion and Liao though.

Wouldn't be too much of an Issue if Steiner would not have kept its Attack Option on Marik ;)

PGI please fix :)

#5 Sonny Black

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 445 posts
  • LocationThe Motion Lounge

Posted 03 February 2015 - 02:16 PM

Quote

River City Day and River City Night


Great! 2 of us got stuck behind the tunnel wall :lol:

#6 JDH4mm3r

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 308 posts

Posted 03 February 2015 - 02:19 PM

View PostSonny Black, on 03 February 2015 - 02:16 PM, said:

Great! 2 of us got stuck behind the tunnel wall :lol:


awesome LOL


Since this patch, FPS in mechlab has been reduced from 60 FPS down to 30-45FPS

#7 Ratpoison

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 851 posts

Posted 03 February 2015 - 02:25 PM

No River City?

THIS IS THE BEST PATCH EVER

#8 DigiEXE

    Member

  • PipPip
  • The Nocturnal
  • The Nocturnal
  • 47 posts
  • Twitter: Link
  • Twitch: Link
  • LocationEngland

Posted 03 February 2015 - 03:12 PM

Just keep River City Night out of rotation, mmkay'? ;)

#9 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 03 February 2015 - 03:12 PM

View PostInnerSphereNews, on 03 February 2015 - 02:09 PM, said:

  • Destroying the Mobile Field Base prior to destroying all enemy 'Mechs will no longer result in a loss for the Attackers

Oops.

Can we pull River City permanently? map is just too small.

#10 BladeXXL

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,099 posts
  • LocationGermany

Posted 03 February 2015 - 03:30 PM

Yea ... bust Rever City Night forever ^^

#11 TheSilken

    Member

  • PipPipPipPipPipPipPipPip
  • 1,492 posts
  • LocationLost in The Warp

Posted 03 February 2015 - 03:34 PM

Ok but when are you going to unlock all of the color options in the Clan Wave II patterns? That was promised for January and now it's February and we don't even have a time estimate.

#12 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 03 February 2015 - 03:38 PM

View PostTheSilken, on 03 February 2015 - 03:34 PM, said:

Ok but when are you going to unlock all of the color options in the Clan Wave II patterns? That was promised for January and now it's February and we don't even have a time estimate.

They said cammo stuff is all happening after the Resistance pack is released.

#13 HARDKOR

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,309 posts

Posted 03 February 2015 - 03:40 PM

Nooo, my two favorite maps! :D

*sings*
Bring it back, yeah bring it baCK

#14 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 February 2015 - 03:44 PM

What happened to the founder tags?

#15 TheSilken

    Member

  • PipPipPipPipPipPipPipPip
  • 1,492 posts
  • LocationLost in The Warp

Posted 03 February 2015 - 03:48 PM

View PostBront, on 03 February 2015 - 03:38 PM, said:

They said cammo stuff is all happening after the Resistance pack is released.


Oh really? When did they say that?

#16 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 03 February 2015 - 03:49 PM

View PostJoe Decker, on 03 February 2015 - 02:14 PM, said:

I hope they are aware about Marik lost their Attack Option on Steiner, still got their Attack Options on Kurita, Davion and Liao though.

Wouldn't be too much of an Issue if Steiner would not have kept its Attack Option on Marik ;)

PGI please fix :)

We just got Wolfed!

#17 McHoshi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,163 posts
  • Facebook: Link
  • LocationGermany

Posted 03 February 2015 - 03:55 PM

U guys at PGI did no internal testing ?

Quote

  • Restoring the missing gate on Hellebore Springs


#18 ALKALIN3

    Member

  • PipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 246 posts

Posted 03 February 2015 - 04:02 PM

View PostMcHoshi, on 03 February 2015 - 03:55 PM, said:

U guys at PGI did no internal testing ?


**** happens...its why they are called "bugs"

#19 Alexander Garden

    Producer

  • Developer
  • Developer
  • 1,510 posts

Posted 03 February 2015 - 04:05 PM

Approximate ETA for hot-fix is now 6:30 PM PST

#20 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 03 February 2015 - 04:06 PM

View PostBront, on 03 February 2015 - 03:12 PM, said:

Oops.

Can we pull River City permanently? map is just too small.


:wacko: It's only the best map in the game...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users