Why You Should Not Pug Cw
#1
Posted 03 February 2015 - 05:28 PM
HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.
Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)
#2
Posted 03 February 2015 - 05:31 PM
#3
Posted 03 February 2015 - 05:34 PM
Faction Drop did wonders for Liao relatively small numbers and fractured state.
#4
Posted 03 February 2015 - 05:55 PM
UberStuka, on 03 February 2015 - 05:28 PM, said:
#5
Posted 03 February 2015 - 06:01 PM
UberStuka, on 03 February 2015 - 05:28 PM, said:
HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.
Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)
Brah, you shouldn't take LSD after a physics class.
#6
Posted 03 February 2015 - 06:03 PM
#7
Posted 03 February 2015 - 06:11 PM
I do suggest all casuals stay away from CW. That way it will get fixed because the groups will have no one to fight.
without casuals....you have no game.
joking aside..
the more casuals that actually play CW, the less chance they will have to get comprolfstomped..
you will fight more casuals and have better games.
Edited by Bigbacon, 03 February 2015 - 06:12 PM.
#8
Posted 03 February 2015 - 06:13 PM
#9
Posted 03 February 2015 - 06:26 PM
My PUGging brothers and sisters, I declare that we should rise up and throw of the shackles of conformity. Fight back against the oppression of the under hive and break free of our constraints of game behaviour. Be all you can be, play all you can play and load up as many flamers as you can equip.
(In all honesty lad, this is a gaming community website, not the flipping Harvard philosophical debating notice board. Who talks like that? )
#10
Posted 03 February 2015 - 06:45 PM
Quote
Actually, I'd consider it more along the lines of the punishment meted out on Prometheus. For those rare times you accomplished something pretty cool, the punishment is well... horrific and constant from there on out.
#11
Posted 03 February 2015 - 06:45 PM
Bigbacon, on 03 February 2015 - 06:11 PM, said:
I do suggest all casuals stay away from CW. That way it will get fixed because the groups will have no one to fight.
without casuals....you have no game.
joking aside..
the more casuals that actually play CW, the less chance they will have to get comprolfstomped..
you will fight more casuals and have better games.
Well, considering they made CW for units to play in , the PUGS are the fillers. If they refuse to accept the concept of joining a unit and maybe working on coms, then they have no right to complain. Just play the game. If you lose to a Unit. Stop crying about it and do the best you can. If you are so butt hurt over this fact, go back to regular drops because CW doesn't seem to be working for you. Pugs do not make CW, stop kidding yourself. The people that spend the most money on this game and PGI has finally realized it , IS THE UNITS. The units do comp play and therefore buying mechs that cost REAL money. Not to mention the premium time they buy up for said functions.The promo packages, the buy 6months ahead of time packages.Most PUGS are total FREE TO PLAY. Which means, NO RIGHT TO COMPLAIN. If you are a solo player, expect to get rolled. Join a Unit, getting rolled may not happen. TEAM WORK IS OP, well sucks to be you if you refuse to ride the Unit train !!!!!!!!
Now please , STFU ALREADY YOU WHINY LONE WOLVES. Give up your BS and stop thinking everything has an EASY BUTTON.
"DUNKED"
Edited by daxiazun, 03 February 2015 - 06:47 PM.
#12
Posted 03 February 2015 - 06:49 PM
daxiazun, on 03 February 2015 - 06:45 PM, said:
Well, considering they made CW for units to play in , the PUGS are the fillers. If they refuse to accept the concept of joining a unit and maybe working on coms, then they have no right to complain. Just play the game. If you lose to a Unit. Stop crying about it and do the best you can. If you are so butt hurt over this fact, go back to regular drops because CW doesn't seem to be working for you. Pugs do not make CW, stop kidding yourself. The people that spend the most money on this game and PGI has finally realized it , IS THE UNITS. The units do comp play and therefore buying mechs that cost REAL money. Not to mention the premium time they buy up for said functions.The promo packages, the buy 6months ahead of time packages.Most PUGS are total FREE TO PLAY. Which means, NO RIGHT TO COMPLAIN. If you are a solo player, expect to get rolled. Join a Unit, getting rolled may not happen. TEAM WORK IS OP, well sucks to be you if you refuse to ride the Unit train !!!!!!!!
Now please , STFU ALREADY YOU WHINY LONE WOLVES. Give up your BS and stop thinking everything has an EASY BUTTON.
"DUNKED"
they aren't asking for an "easy button"
god.......that was never the problem. Honestly... CW can never advance until you folks get over this and realize the casuals are needed.
Edited by Bigbacon, 03 February 2015 - 06:50 PM.
#13
Posted 03 February 2015 - 07:31 PM
I find it fun, either way. <<shrugs>>
#14
Posted 03 February 2015 - 07:56 PM
#15
Posted 04 February 2015 - 04:34 AM
Bigbacon, on 03 February 2015 - 06:11 PM, said:
I do suggest all casuals stay away from CW. That way it will get fixed because the groups will have no one to fight.
without casuals....you have no game.
joking aside..
the more casuals that actually play CW, the less chance they will have to get comprolfstomped..
you will fight more casuals and have better games.
Pick Up Gamers... Casuals... Same difference. I'm not offended by the term PUG. It is a correct description of what I am doing.
And OP... take your big bang theory and shove it. I will play where I feel like as long as teh option is available.
Edited by Joseph Mallan, 04 February 2015 - 04:36 AM.
#16
Posted 04 February 2015 - 04:47 AM
beerandasmoke, on 03 February 2015 - 07:56 PM, said:
How moving! Pass the wipe please!
Joseph Mallan, on 04 February 2015 - 04:34 AM, said:
And OP... take your big bang theory and shove it. I will play where I feel like as long as teh option is available.
It's as if the OP thinks he has the solution to CW woes. CW is broken, but working as intended.
Edited by Wolfiac, 04 February 2015 - 04:48 AM.
#17
Posted 04 February 2015 - 04:55 AM
#18
Posted 04 February 2015 - 05:45 AM
#19
Posted 04 February 2015 - 05:54 AM
UberStuka, on 03 February 2015 - 05:28 PM, said:
HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.
Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)
Since I've never played a CW with my former group (and thus why I left, there were never enough of them on to group-drop CW when I was on, not even a 4-person group), and the teams I've been on have won far more than we've lost, I'm guessing OP is frustrated with losing matches where he and a small group are teamed with mostly solo players. CW needs pugs just to keep it alive, otherwise the population really isn't there.
#20
Posted 04 February 2015 - 07:43 AM
The problem arises if one side has many more PUGs than the other.
12 man PUG vs 12 man PUG. No problem.
12 man UNIT vs 12 man UNIT. No problem
6 man UNIT, 6 man PUG vs 6 man UNIT, 6 man PUG. No problem.
12 man UNIT vs 12 man PUG. Problem.
10 man UNIT, 2 PUG vs 5 UNIT, 7 PUG. Problem.
Something like that.
Edited by Leeroy Mechkins, 04 February 2015 - 07:46 AM.
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