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Why You Should Not Pug Cw


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#1 UberStuka

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Posted 03 February 2015 - 05:28 PM

Situations of greater entropy are statistically favored. Things that are statistically favored tend to happen, especially over time. A disordered CW PUG has greater entropy than an organized one. Thus an organized CW PUG will tend to become disordered over time. The only way to reverse this is by continually putting in energy from an outside system (i.e. making the effort to download teamspeak3 or joining a group)

HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.

Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)

#2 I am myLoves_Discarded

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Posted 03 February 2015 - 05:31 PM

I want some of what he's got.

#3 ShinVector

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Posted 03 February 2015 - 05:34 PM

Might improve further with faction chat.
Faction Drop did wonders for Liao relatively small numbers and fractured state.

#4 jeirhart

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Posted 03 February 2015 - 05:55 PM

View PostUberStuka, on 03 February 2015 - 05:28 PM, said:

Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)



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#5 Basskicker

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Posted 03 February 2015 - 06:01 PM

View PostUberStuka, on 03 February 2015 - 05:28 PM, said:

Situations of greater entropy are statistically favored. Things that are statistically favored tend to happen, especially over time. A disordered CW PUG has greater entropy than an organized one. Thus an organized CW PUG will tend to become disordered over time. The only way to reverse this is by continually putting in energy from an outside system (i.e. making the effort to download teamspeak3 or joining a group)

HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.

Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)



Brah, you shouldn't take LSD after a physics class.

#6 terrycloth

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Posted 03 February 2015 - 06:03 PM

I've mostly seen PUGs doing CW when you get the red alert that otherwise it's going to be a turret drop. Pretty sure PUGs put up a better fight than turrets -- they still lose, but it takes longer.

#7 Bigbacon

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Posted 03 February 2015 - 06:11 PM

can we stop calling the PUGs or Solos and call them casuals?

I do suggest all casuals stay away from CW. That way it will get fixed because the groups will have no one to fight.

without casuals....you have no game.

joking aside..

the more casuals that actually play CW, the less chance they will have to get comprolfstomped..
you will fight more casuals and have better games.

Edited by Bigbacon, 03 February 2015 - 06:12 PM.


#8 Chemie

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Posted 03 February 2015 - 06:13 PM

I think Brownian motion better describes PUG actions in CW

#9 xX PUG Xx

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Posted 03 February 2015 - 06:26 PM

PUG does not approve of this thread.

My PUGging brothers and sisters, I declare that we should rise up and throw of the shackles of conformity. Fight back against the oppression of the under hive and break free of our constraints of game behaviour. Be all you can be, play all you can play and load up as many flamers as you can equip.

(In all honesty lad, this is a gaming community website, not the flipping Harvard philosophical debating notice board. Who talks like that? )

#10 Kjudoon

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Posted 03 February 2015 - 06:45 PM

Quote

Therefore PUGing in CW is futile - a task for the modern day Sisyphus.


Actually, I'd consider it more along the lines of the punishment meted out on Prometheus. For those rare times you accomplished something pretty cool, the punishment is well... horrific and constant from there on out.

#11 That Token Canadian Guy

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Posted 03 February 2015 - 06:45 PM

View PostBigbacon, on 03 February 2015 - 06:11 PM, said:

can we stop calling the PUGs or Solos and call them casuals?

I do suggest all casuals stay away from CW. That way it will get fixed because the groups will have no one to fight.

without casuals....you have no game.

joking aside..

the more casuals that actually play CW, the less chance they will have to get comprolfstomped..
you will fight more casuals and have better games.



Well, considering they made CW for units to play in , the PUGS are the fillers. If they refuse to accept the concept of joining a unit and maybe working on coms, then they have no right to complain. Just play the game. If you lose to a Unit. Stop crying about it and do the best you can. If you are so butt hurt over this fact, go back to regular drops because CW doesn't seem to be working for you. Pugs do not make CW, stop kidding yourself. The people that spend the most money on this game and PGI has finally realized it , IS THE UNITS. The units do comp play and therefore buying mechs that cost REAL money. Not to mention the premium time they buy up for said functions.The promo packages, the buy 6months ahead of time packages.Most PUGS are total FREE TO PLAY. Which means, NO RIGHT TO COMPLAIN. If you are a solo player, expect to get rolled. Join a Unit, getting rolled may not happen. TEAM WORK IS OP, well sucks to be you if you refuse to ride the Unit train !!!!!!!!

Now please , STFU ALREADY YOU WHINY LONE WOLVES. Give up your BS and stop thinking everything has an EASY BUTTON.


"DUNKED"

Edited by daxiazun, 03 February 2015 - 06:47 PM.


#12 Bigbacon

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Posted 03 February 2015 - 06:49 PM

View Postdaxiazun, on 03 February 2015 - 06:45 PM, said:



Well, considering they made CW for units to play in , the PUGS are the fillers. If they refuse to accept the concept of joining a unit and maybe working on coms, then they have no right to complain. Just play the game. If you lose to a Unit. Stop crying about it and do the best you can. If you are so butt hurt over this fact, go back to regular drops because CW doesn't seem to be working for you. Pugs do not make CW, stop kidding yourself. The people that spend the most money on this game and PGI has finally realized it , IS THE UNITS. The units do comp play and therefore buying mechs that cost REAL money. Not to mention the premium time they buy up for said functions.The promo packages, the buy 6months ahead of time packages.Most PUGS are total FREE TO PLAY. Which means, NO RIGHT TO COMPLAIN. If you are a solo player, expect to get rolled. Join a Unit, getting rolled may not happen. TEAM WORK IS OP, well sucks to be you if you refuse to ride the Unit train !!!!!!!!

Now please , STFU ALREADY YOU WHINY LONE WOLVES. Give up your BS and stop thinking everything has an EASY BUTTON.


"DUNKED"


they aren't asking for an "easy button"

god.......that was never the problem. Honestly... CW can never advance until you folks get over this and realize the casuals are needed.

Edited by Bigbacon, 03 February 2015 - 06:50 PM.


#13 Strykewolf

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Posted 03 February 2015 - 07:31 PM

I drop as a solo and, as part of groups. Yeah, it's easier to run when you're used to working with the other folks you're with...and, coms help a lot.

I find it fun, either way. <<shrugs>>

#14 beerandasmoke

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Posted 03 February 2015 - 07:56 PM

Did any of you stop to consider that some of us like fighting these guys because we like the challenge of going toe to toe with the best in the game? That maybe duking it out with the best and learning from them makes us better individual players. Ive learned a lot playing clanwars everynight against top teams. I go up against 228, Derp, Aces, MS, SA each day and i usually never fail to learn something about how these teams play and what strategies they use as individuals and teams as a whole. Not all of us are just there to be cannonfodder, but to become better at the game and the only way to do that is to fight the best.

#15 Joseph Mallan

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Posted 04 February 2015 - 04:34 AM

View PostBigbacon, on 03 February 2015 - 06:11 PM, said:

can we stop calling the PUGs or Solos and call them casuals?

I do suggest all casuals stay away from CW. That way it will get fixed because the groups will have no one to fight.

without casuals....you have no game.

joking aside..

the more casuals that actually play CW, the less chance they will have to get comprolfstomped..
you will fight more casuals and have better games.

Pick Up Gamers... Casuals... Same difference. I'm not offended by the term PUG. It is a correct description of what I am doing.

And OP... take your big bang theory and shove it. I will play where I feel like as long as teh option is available. :P :P :P ;)

Edited by Joseph Mallan, 04 February 2015 - 04:36 AM.


#16 Tumbling Dice

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Posted 04 February 2015 - 04:47 AM

View Postbeerandasmoke, on 03 February 2015 - 07:56 PM, said:

Did any of you stop to consider that some of us like fighting these guys because we like the challenge of going toe to toe with the best in the game? That maybe duking it out with the best and learning from them makes us better individual players. Ive learned a lot playing clanwars everynight against top teams. I go up against 228, Derp, Aces, MS, SA each day and i usually never fail to learn something about how these teams play and what strategies they use as individuals and teams as a whole. Not all of us are just there to be cannonfodder, but to become better at the game and the only way to do that is to fight the best.

How moving! Pass the wipe please!

View PostJoseph Mallan, on 04 February 2015 - 04:34 AM, said:

Pick Up Gamers... Casuals... Same difference. I'm not offended by the term PUG. It is a correct description of what I am doing.

And OP... take your big bang theory and shove it. I will play where I feel like as long as teh option is available. :P :P :P ;)

It's as if the OP thinks he has the solution to CW woes. CW is broken, but working as intended.

Edited by Wolfiac, 04 February 2015 - 04:48 AM.


#17 Joseph Mallan

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Posted 04 February 2015 - 04:55 AM

I don't see it as broken Wolfiac, just hard mode, with limited content.

#18 Moriquendi86

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Posted 04 February 2015 - 05:45 AM

All CW pugging Mariks please visit http://housemarik.enjin.com/ . Just get TS access and you might get some people to pug with you.

#19 xWiredx

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Posted 04 February 2015 - 05:54 AM

View PostUberStuka, on 03 February 2015 - 05:28 PM, said:

Situations of greater entropy are statistically favored. Things that are statistically favored tend to happen, especially over time. A disordered CW PUG has greater entropy than an organized one. Thus an organized CW PUG will tend to become disordered over time. The only way to reverse this is by continually putting in energy from an outside system (i.e. making the effort to download teamspeak3 or joining a group)

HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.

Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)

Since I've never played a CW with my former group (and thus why I left, there were never enough of them on to group-drop CW when I was on, not even a 4-person group), and the teams I've been on have won far more than we've lost, I'm guessing OP is frustrated with losing matches where he and a small group are teamed with mostly solo players. CW needs pugs just to keep it alive, otherwise the population really isn't there.

#20 Leeroy Mechkins

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Posted 04 February 2015 - 07:43 AM

The problem is not that there are PUGS.

The problem arises if one side has many more PUGs than the other.

12 man PUG vs 12 man PUG. No problem.
12 man UNIT vs 12 man UNIT. No problem
6 man UNIT, 6 man PUG vs 6 man UNIT, 6 man PUG. No problem.

12 man UNIT vs 12 man PUG. Problem.
10 man UNIT, 2 PUG vs 5 UNIT, 7 PUG. Problem.

Something like that.

Edited by Leeroy Mechkins, 04 February 2015 - 07:46 AM.






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