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Why You Should Not Pug Cw


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#21 Bigbacon

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Posted 04 February 2015 - 07:57 AM

View PostLeeroy Mechkins, on 04 February 2015 - 07:43 AM, said:

The problem is not that there are PUGS.

The problem arises if one side has many more PUGs than the other.

12 man PUG vs 12 man PUG. No problem.
12 man UNIT vs 12 man UNIT. No problem
6 man UNIT, 6 man PUG vs 6 man UNIT, 6 man PUG. No problem.

12 man UNIT vs 12 man PUG. Problem.
10 man UNIT, 2 PUG vs 5 UNIT, 7 PUG. Problem.

Something like that.


this is what I am saying. If more folks would play it, the chance of getting a round vs that 8,10,12 man is much less and the probability of having a fun round (win or lose) goes up.

#22 Leeroy Mechkins

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Posted 04 February 2015 - 08:01 AM

That makes sense. I agree.

Also, I would add, UNITs play a good part in making PUGs better. Having some good UNITs in each faction to play alongside PUGs, tends to educate the PUGs and improve their level.

So its good to have measures that result in even distribution of UNITs between factions.

Edited by Leeroy Mechkins, 04 February 2015 - 08:03 AM.


#23 Dino Might

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Posted 04 February 2015 - 08:08 AM

View PostJoseph Mallan, on 04 February 2015 - 04:34 AM, said:


And OP... take your big bang theory and shove it. I will play where I feel like as long as teh option is available. :P :P :P ;)


I always suspected...you're one of those guys that thinks the Inner Sphere is only 30 years old, huh?

Edited by Dino Might, 04 February 2015 - 08:08 AM.


#24 Almond Brown

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Posted 04 February 2015 - 09:51 AM

View PostLeeroy Mechkins, on 04 February 2015 - 07:43 AM, said:

The problem is not that there are PUGS.

The problem arises if one side has many more PUGs than the other.

12 man PUG vs 12 man PUG. No problem.
12 man UNIT vs 12 man UNIT. No problem
6 man UNIT, 6 man PUG vs 6 man UNIT, 6 man PUG. No problem.

12 man UNIT vs 12 man PUG. Problem.
10 man UNIT, 2 PUG vs 5 UNIT, 7 PUG. Problem.

Something like that.


Problem apparently located. ;)

Apparent solution. All teams are reduced to 8 +4 PUGS (casuals) High Pop teams get more Teams (22.5 vs 15) to drop on Planets but "everyone" has to take 4 fillers (the supposed "purpose" of the "casual player" in CW. Fill in vacant spots. With 12 mans, there are no "spots open".

Thus make 4 "casual" spots open for every Match = Problem solved. :)

Edited by Almond Brown, 04 February 2015 - 09:53 AM.


#25 beerandasmoke

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Posted 04 February 2015 - 10:00 AM

View PostWolfiac, on 04 February 2015 - 04:47 AM, said:

How moving! Pass the wipe please!


It's as if the OP thinks he has the solution to CW woes. CW is broken, but working as intended.

Nothing moving about it. If you want to get better than you fight the best and learn from them. I look forward too seeing you dropping inque so you can show me how its done. Most likely you will get farmed and cry about it then refuse to come back to defend your own factions planets leaving it too filthy pugs like me too take them on. I dont mind :)

#26 Utilyan

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Posted 04 February 2015 - 10:04 AM

View PostUberStuka, on 03 February 2015 - 05:28 PM, said:

Situations of greater entropy are statistically favored. Things that are statistically favored tend to happen, especially over time. A disordered CW PUG has greater entropy than an organized one. Thus an organized CW PUG will tend to become disordered over time. The only way to reverse this is by continually putting in energy from an outside system (i.e. making the effort to download teamspeak3 or joining a group)

HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.

Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)



I think you should reconsider. What happens when you make a "modern day Sysyphus" you forge a SELF-RELIANT combatant who will develop even empathic connections to teammates. If you don't kill the pug its his weakness that faces "entrophy". In the long run its the disadvantages that make a pug dangerous.
"That which does not kill us makes us stronger."

Fast forward to 2min mark I think helps make the point im trying to make.



#27 C E Dwyer

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Posted 04 February 2015 - 10:05 AM

hmm now while I don't bother with Cw that often, I could have sworn the last three I was in the winning team, and I dropped solo had no voip nothing .

last match the poor confused unskilled PUG took down a wolf clan 12 man..

so much for organisation being the problem

#28 Yokaiko

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Posted 04 February 2015 - 10:48 AM

View PostUberStuka, on 03 February 2015 - 05:28 PM, said:

Situations of greater entropy are statistically favored. Things that are statistically favored tend to happen, especially over time. A disordered CW PUG has greater entropy than an organized one. Thus an organized CW PUG will tend to become disordered over time. The only way to reverse this is by continually putting in energy from an outside system (i.e. making the effort to download teamspeak3 or joining a group)

HOWEVER, at some point a disordered CW PUG will be maximally entropic. At this point, continually failing to install teamseak3 or joining a organized group will not generally result in a more disordered state. Thus no additional input of energy is needed to maintain the state of CW PUGs.

Therefore PUGing in CW is futile - a task for the modern day Sisyphus. It is much more energetically efficient to allow the CW PUGS to stay at its natural, maximally entropic state towards which it will always tend (and to expend that energy on more interesting things)



Been pugging winning all morning.

Physics has no bearing in MW.

#29 Screech

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Posted 04 February 2015 - 11:51 AM

I am now coming to the conclusion that CW is not for all puggers. Think it boils down simply to what Snoop once said,
"That ***** can't swim, she bound to drizzown."

#30 Joseph Mallan

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Posted 04 February 2015 - 12:01 PM

View PostDino Might, on 04 February 2015 - 08:08 AM, said:


I always suspected...you're one of those guys that thinks the Inner Sphere is only 30 years old, huh?

Oh its much Older than a mere 30 Years. It's been around for hundreds of years.

#31 Xyroc

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Posted 04 February 2015 - 12:36 PM

Some of us are lone wolves at heart and refuse to deal with false sense of authority some of these people get if you are in their corp.

#32 Yokaiko

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Posted 04 February 2015 - 12:42 PM

View PostXyroc, on 04 February 2015 - 12:36 PM, said:

Some of us are lone wolves at heart and refuse to deal with false sense of authority some of these people get if you are in their corp.



So don't ***** when you get smashed





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