Cooling Down The Ac/2 ... Try 2...
#1
Posted 04 February 2015 - 10:45 AM
Please note: This temporary change is for testing purposes. Temporary changes like this are done server side and the client does not override the values. This means that the information in MechLab when equipping more than 2 AC2's is incorrect. There is no Heat Scale but the MechLab warning widget will say there is. Another thing is that the 0 Heat Scale values do not carry over into Training Grounds. Training Grounds are 100% client authoritative so you WILL see Heat Scale in Training Grounds.
That being said, go get your dakka-dakka on!
#2
Posted 04 February 2015 - 11:02 AM
Still, I can't help but think a quick hot fix for client values would be nice as well...
#3
Posted 04 February 2015 - 11:12 AM
#4
Posted 04 February 2015 - 11:18 AM
#5
Posted 04 February 2015 - 11:45 AM
#6
Posted 04 February 2015 - 12:56 PM
#7
Posted 04 February 2015 - 01:54 PM
#8
Posted 04 February 2015 - 02:16 PM
I have several AC 2 builds on mechs that have collected dust as they were pretty much useless compared to anything else.
#9
Posted 04 February 2015 - 02:19 PM
#10
Posted 04 February 2015 - 02:29 PM
#11
Posted 04 February 2015 - 03:01 PM
I'm pretty sure this would slow down some of the carnage in the game, but I'd like to see it anyway. When I picture battlemechs fighting, I picture the battles going a long time as pilots carve layer after layer of armor off their opponent. Fights between a pair of assaults should be like heavyweight boxing matches. Teamwork is the only thing that should bring down mechs quickly.
#12
Posted 04 February 2015 - 03:54 PM
Paul Inouye, on 04 February 2015 - 10:45 AM, said:
ArmyOfWon, on 04 February 2015 - 11:02 AM, said:
I see absolutely no reason to tweak two things to accomplish a test when all you need to tweak is one (i.e. modify server AND client instead of just the server). I agree it would be nice, but spending the time to update the client when if the change get's reverted you have to spend pretty much the same amount of time changing the client back? I say that's too much wasted effort for an "if" that might not stick around.
#13
Posted 04 February 2015 - 03:55 PM
#14
Posted 04 February 2015 - 09:46 PM
#15
Posted 04 February 2015 - 10:40 PM
#16
Posted 04 February 2015 - 10:47 PM
#17
Posted 04 February 2015 - 11:24 PM
#18
Posted 05 February 2015 - 12:08 AM
Lordred, on 04 February 2015 - 11:24 PM, said:
You could have killed that guy instantly with one 2xGauss salvo.... for 2 heat. Instead you've used up all of your heat capacity and wasted 20 seconds and over 1 tonne of ammo.
I wish all of my opponents used AC2s.
AC2s are "fun", the same way UAC20 are. Lots of dakka for little effect.
#19
Posted 05 February 2015 - 12:10 AM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users