I have been running around in my dual AC2 Blackjack and re-loving it again.
With the GH gone, I can run my build with just 10 DHS instead of 15 DHS, I even removed the coolshot module since I never overheat.
Have been doing 300~400 damage game in it.
 
My only request for the AC2 is to reduce the cooldown for MOAR dakka.
					
					
					
				
				
				
					
				
			
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 11
 
	
Cooling Down The Ac/2 ... Try 2...
		 Started by Paul Inouye, Feb 04 2015 10:45 AM
	
	
	
		65 replies to this topic
	
		
#61
Posted 10 February 2015 - 09:01 PM
#62
Posted 11 February 2015 - 12:12 PM
					Sooooo... can we have our AC2/UAC2  cooldown mods, now?
 
Strangely, all of this time the LB2X has had one. I didn't even realize this until the module sale.
					
				
				
				
					
				
			
				Strangely, all of this time the LB2X has had one. I didn't even realize this until the module sale.
#63
Posted 13 February 2015 - 09:55 AM
					Have they realised they killed the ac2 with all the nerf, yet?   I welcome the ghost heat step back, now the cooldown please...
I suppose the range is bearable. 
					
					
					
				
				
				
					
				
			
				I suppose the range is bearable.
 
					
					#64
Posted 13 February 2015 - 10:16 AM
					That was the point I was about to make.  Ghost heat nerfed an already-bad weapon.  So this is a step in the right direction
					
					
					
				
				
					
				
			
				Edited by RecklessFable, 13 February 2015 - 10:16 AM.
#65
Posted 13 February 2015 - 10:27 AM
					I have a teammate on OLDS who is a chainsaw of destruction with 2's
					
					
					
				
				
				
					
				
			
				#66
Posted 13 February 2015 - 01:17 PM
					I was just going to post how no one was in here crying about 'AC2's are now super OP!'. I hope the ghost heat removal becomes permanent with the next patch. And they do another test. As a ballistics lover, all the ballistics need an overhaul.... Well except the AC20 and maybe the AC5.
 
I would like to see:
AC2: weigh 1 ton less, reduce the heat per shot by .25 - .5
UAC5: Get rid of the jamming mechanic, Have the weapon fire 3 shots @ 5 damage over .75 seconds, then go on cooldown for 5 seconds
AC10: bump up the effective range to 500-550
LB10X: Reduce the effective range to 300, reduce the cooldown to maybe 1.8-2 seconds
AC20: Increase the cooldown to 4.5-5 seconds
 
Minus the UAC5 change, I think these changes would help bring all the AC's into line better.
					
				
				
			
				I would like to see:
AC2: weigh 1 ton less, reduce the heat per shot by .25 - .5
UAC5: Get rid of the jamming mechanic, Have the weapon fire 3 shots @ 5 damage over .75 seconds, then go on cooldown for 5 seconds
AC10: bump up the effective range to 500-550
LB10X: Reduce the effective range to 300, reduce the cooldown to maybe 1.8-2 seconds
AC20: Increase the cooldown to 4.5-5 seconds
Minus the UAC5 change, I think these changes would help bring all the AC's into line better.
Edited by Punk Oblivion, 13 February 2015 - 01:19 PM.
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