Jump to content

One Queue For All?

Balance

100 replies to this topic

#1 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,653 posts

Posted 05 February 2015 - 04:53 AM

Ok, after having just read the February roadmap it got me wondering as to what will happen after the Feb patches. I'm posting this for discussion purposes so let's not start flaming each other? :rolleyes:
The question is: Do we still NEED a solo only queue? Two quotes from the roadmap thread:

"VOIP - The long awaited VOIP functionality using the integrated team speak SDK. You will be able to turn this feature on or off as well as to mute and unmute players. Upon release this will be restricted to team chat, not smaller subsets. This is also still due for some technical testing as to the impact if any on game play due to the increased network traffic, so there is a chance it will be delayed if those tests perform poorly."

And:

"One future item that I feel is worth mentioning is new Looking For Group functionality that we hope to release in March. This will allow players to browse a list of players that are LFG, add themselves to the list. As well groups will be able to fill up their groups using this window and also set themselves to open group status to allow others to join in."

VOIP should be a leveler of the playing field in my opinion, giving solo teams a near group queue level of comms. I remember people saying that this was the deciding element in "pug stomps." So with that "advantage" removed, is the field now level? And if it isn't, why not?

Looking for Group will be interesting too-it will make grouping super casual and easy, hopefully more people will now do it that they don't have to cross the perceived "elitism" barrier of grouping. It should help out in CW immensely.


Now that voip will be here and grouping up will be super easy and casual-is there really a need for a solos only queue? As with voip alone the solo queue will start to take on elements of the group queue.

Discuss!

#2 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 05 February 2015 - 06:54 AM

Do we still need a solo only queue? Yes, yes we do. Don't like it, don't use it.

#3 Scyther

    Member

  • PipPipPipPipPipPipPipPip
  • 1,271 posts
  • LocationOntario, Canada

Posted 05 February 2015 - 07:15 AM

"One Queue to rule them all..."

The Looking for Group option sounds useful, except of course for the AMAZING LACK of inter-player communication functionality MWO has had from the start.

There isn't much point inviting someone to your group (or accepting a blind invite) if you can't chat/tell the player in question to find out what they are looking for.

Anyone know if there is a way to communicate with LFG players?

(Also, if there is any way at all to tell if the person on the LFG queue is utter newbie, casual player, hardcore veteran etc?)

Edited by MadBadger, 05 February 2015 - 09:15 AM.


#4 dubplate

    Member

  • PipPipPipPipPip
  • 153 posts
  • LocationBC, Canada

Posted 05 February 2015 - 07:31 AM

View PostMadBadger, on 05 February 2015 - 07:15 AM, said:



Anyone know if there is a way to communicate with LFG players?

(Also, if there is any way at all to tell if the person on the LFG queue is utter newbie, casual player, hardcore veteran etc?)


At the very least I would think they'd let people show which type of mechs they are willing to field. As for skill level, how will you stop people from saying they are better/worse than they are? That will have to be luck of the draw I think. Most veterans will have their own groups already so wouldn't get as much use out of this feature anyways.

#5 Stoned Prophet

    Member

  • PipPipPipPipPipPipPip
  • 580 posts

Posted 05 February 2015 - 07:47 AM

Yes. Please leave the staunchly solo players in a team game in their own little wue. Nothing, not voip, not tutorials, not mayic flying beavers to attack mechs for them will ever keep puggies from crying about the big bad premade boogeyman. So l3ave them in their own little cesspool and let the rest of us cooperate. As for Viop, the very second i hear someo e screaming profanities slurs and rage ill turn it off permanently. Something tells me that will be before the end of the first solo match i play ;)

#6 Flaming oblivion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • 1,293 posts

Posted 05 February 2015 - 07:58 AM

Keep the solo queue solo, Or wave good bye to your pug playerbase activity.

Voip will help what it wont do is make up for the mechs dropping built perfectly to work together, The fact the group has played together multiple times, And speak the same language.

If you add groups back to solo be prepared to suffer the consequences.

Edited by Flaming oblivion, 05 February 2015 - 08:12 AM.


#7 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 05 February 2015 - 08:02 AM

Merge the main queues.

Create a new queue reserved only for Stock mech matches. Put it in the 3025 tech-one timeframe. Make that the default queue for new players and those that prefer to shed their addiction to the mechlab. Remove all quirks and ghost heat from the stock queue. Increased time to kill. New players don't have to worry about finances, modifying their mech, nor insta-death from 60+ FLD shots. And those of us sick to death of the meta have a place to play Mechwarrior where it feels more like Battletech than Solaris.

At least, that's my dream.

#8 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 05 February 2015 - 08:04 AM

View PostStoned Prophet, on 05 February 2015 - 07:47 AM, said:

Yes. Please leave the staunchly solo players in a team game in their own little wue. Nothing, not voip, not tutorials, not mayic flying beavers to attack mechs for them will ever keep puggies from crying about the big bad premade boogeyman. So l3ave them in their own little cesspool and let the rest of us cooperate. As for Viop, the very second i hear someo e screaming profanities slurs and rage ill turn it off permanently. Something tells me that will be before the end of the first solo match i play ;)


Exhibit A on why folks want a solo queue,

#9 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 05 February 2015 - 08:10 AM

View Postkamiko kross, on 05 February 2015 - 04:53 AM, said:

The question is: Do we still NEED a solo only queue?


Yes.

In-Game VOIP helps, but it does not level the playing field. Groups on private coms will always have an advantage over PUGs...even PUGs on coms.

#10 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 05 February 2015 - 08:35 AM

Seeing as smaller groups complain about larger groups there is obviously something going on that isn't "solo pug is terribad". That's just an ignorant statement combined with the fact that groups do outperform pugs.

So combining all ques will cause problems for all (stomps for pugs and small groups, unenjoyable stomping for large groups). It's possible that voip would close the gap some, and it would not be as bad as it waas previously. Testing for a week or so wouldn't hurt anything.

Putting small groups with pugs would probably work, but then large groups lose their filler causing 12 mans to have limited options for opponents.

If voip helps anyone it will be smaller groups vs a large group. Unfortunately groups are too 'leet' to use it over their own TS according to the forums.




#11 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 05 February 2015 - 08:43 AM

View PostStoned Prophet, on 05 February 2015 - 07:47 AM, said:

Yes. Please leave the staunchly solo players in a team game in their own little wue. Nothing, not voip, not tutorials, not mayic flying beavers to attack mechs for them will ever keep puggies from crying about the big bad premade boogeyman. So l3ave them in their own little cesspool and let the rest of us cooperate. As for Viop, the very second i hear someo e screaming profanities slurs and rage ill turn it off permanently. Something tells me that will be before the end of the first solo match i play ;)


Maybe PuGs would be more inclined to play with groups if, after every match, some [expletive deleted] didn't have to go to the [expletive deleted] Mech Lab to further tinker with his [expletive deleted] Mech in an effort to maximize his [expletive deleted] dps. Or take off for a [expletive deleted] smoke. Or grab a [expletive deleted] drink. Or save his [expletive deleted] cat from a hotdog cart accident.


#12 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 05 February 2015 - 08:43 AM

I like the VOIP. However, it won't level the playing field. Premades have tactics, are used to each other, min-maxed battlemechs etc

#13 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,653 posts

Posted 05 February 2015 - 09:31 AM

I thought this thread would be interesting. I like Raythe's idea a lot.
I'll wait for a few more replies and then pose another question, to add to the discussion. There have been some "interesting" replies so far.

When I do pose another question, I may use quotes from this thread-I'm NOT picking on you or arguing for arguing's sake if I do-is that clear. I'm trying to provide a foil for discussing the need for split queues, ok? :P

Edited by kamiko kross, 05 February 2015 - 09:33 AM.


#14 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 February 2015 - 09:59 AM

View PostScreech, on 05 February 2015 - 08:04 AM, said:


Exhibit A on why folks want a solo queue,

Cause they can't play well with others???

#15 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 05 February 2015 - 10:12 AM

View PostJoseph Mallan, on 05 February 2015 - 09:59 AM, said:

Cause they can't play well with others???


Or they do not suffer fools gladly.

#16 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 05 February 2015 - 11:14 AM

View Postkamiko kross, on 05 February 2015 - 04:53 AM, said:

Ok, after having just read the February roadmap it got me wondering as to what will happen after the Feb patches. I'm posting this for discussion purposes so let's not start flaming each other? :rolleyes:
The question is: Do we still NEED a solo only queue? Two quotes from the roadmap thread:

"VOIP - The long awaited VOIP functionality using the integrated team speak SDK. You will be able to turn this feature on or off as well as to mute and unmute players. Upon release this will be restricted to team chat, not smaller subsets. This is also still due for some technical testing as to the impact if any on game play due to the increased network traffic, so there is a chance it will be delayed if those tests perform poorly."

And:

"One future item that I feel is worth mentioning is new Looking For Group functionality that we hope to release in March. This will allow players to browse a list of players that are LFG, add themselves to the list. As well groups will be able to fill up their groups using this window and also set themselves to open group status to allow others to join in."

VOIP should be a leveler of the playing field in my opinion, giving solo teams a near group queue level of comms. I remember people saying that this was the deciding element in "pug stomps." So with that "advantage" removed, is the field now level? And if it isn't, why not?

Looking for Group will be interesting too-it will make grouping super casual and easy, hopefully more people will now do it that they don't have to cross the perceived "elitism" barrier of grouping. It should help out in CW immensely.


Now that voip will be here and grouping up will be super easy and casual-is there really a need for a solos only queue? As with voip alone the solo queue will start to take on elements of the group queue.

Discuss!

Bad idea. Details here.

#17 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,653 posts

Posted 05 February 2015 - 12:17 PM

Thank you for your helpful input, but can we please stay on topic. I'm not trying to discuss driving new players away. I'm trying to discuss the need for separate queues, yay or nay.

#18 Flaming oblivion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • 1,293 posts

Posted 05 February 2015 - 12:34 PM

I think his point ended this post really.

The games struggling population wise as is we all know it.....


Driving new players away would be fatal at this point.

And that's what your suggestion would do.

They separated for this very reason to begin with , Because the forum goers would have you believe a few whiners caused the split.

Not true , Whining went on for months that im aware of ignored (probably years) Nothing was done till people like me just started leaving the game clearly enough did it to get PGIs attention.

#19 F4T 4L

    Member

  • PipPipPipPipPipPipPip
  • 767 posts

Posted 05 February 2015 - 12:40 PM

View Postkamiko kross, on 05 February 2015 - 12:17 PM, said:

Thank you for your helpful input, but can we please stay on topic. I'm not trying to discuss driving new players away. I'm trying to discuss the need for separate queues, yay or nay.


Your suggestion would drive new players away. The two issues are linked.

You have to see that, no?

Maybe you're one of those hardcore BT guys, just wanna be left alone to play cw with your few hundred buddies..?

That's not sustainable tho, cos reality.

Edited by F4T 4L, 05 February 2015 - 12:41 PM.


#20 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 05 February 2015 - 12:43 PM

View PostFlaming oblivion, on 05 February 2015 - 12:34 PM, said:

I think his point ended this post really.

The games struggling population wise as is we all know it.....


Driving new players away would be fatal at this point.

And that's what your suggestion would do.

They separated for this very reason to begin with , Because the forum goers would have you believe a few whiners caused the split.

Not true , Whining went on for months that im aware of ignored (probably years) Nothing was done till people like me just started leaving the game clearly enough did it to get PGIs attention.

Maybe if you left the forums you would really get their attention! ;)





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users