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I Think There Should Be Even Shorter Contracts Available.


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#1 DarkMetalBlade

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Posted 05 February 2015 - 11:36 AM

I might be the only one that thinks this way, but I believe that there should be even shorter contracts that we can take - 1-day & 3-day contracts, in addition to the 7, 14, & 21-day contracts that are already present.

My reason for this way of thinking is, if there were recent changes to CW, like a new map or new game mode, that they want to try out, but if they're turned off by CW as a whole in the past, they can take a 1-day contract to see if things are better than in the past. If they aren't, then there's no need to pay a fine to break it, as it's only one day before they're back to lone wolfing it.

Also, it might be a much safer option for those new people that want to get their feet wet. Just saying...

#2 wanderer

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Posted 05 February 2015 - 11:46 AM

Or, you know they could just let the contract expire. Having one doesn't require one to play in CW, after all. Maps and game modes are universal to all factions.

#3 Monkey Lover

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Posted 05 February 2015 - 12:08 PM

1 day makes it to easy for groups to join other factions just to cause problems.

#4 Big Tin Man

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Posted 05 February 2015 - 12:40 PM

If they're not interesting in playing CW, why would they care how long their contract is?

I think this is move self serving that people want to quickly surf through all the factions and get the low hanging rewards (i.e. LV 2 mechbays) without waiting.

Edited by Big Tin Man, 05 February 2015 - 12:45 PM.


#5 Davers

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Posted 05 February 2015 - 01:35 PM

View PostBig Tin Man, on 05 February 2015 - 12:40 PM, said:

If they're not interesting in playing CW, why would they care how long their contract is?

I think this is move self serving that people want to quickly surf through all the factions and get the low hanging rewards (i.e. LV 2 mechbays) without waiting.

Bingo!

#6 Kdogg788

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Posted 05 February 2015 - 01:38 PM

What are you on? If anything contracts should be much longer.

-k





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