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Primary Objective MARK II Event


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#61 Blalok

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Posted 06 February 2015 - 02:08 PM

View PostBlalok, on 06 February 2015 - 01:14 PM, said:

FYI for the non-number crunchers out there: at the present (3 hours in) we're on target to hit 430,000, just shy of 50% mark.


Update: 4 hours, on track for 455,000.

#62 MFZ

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Posted 06 February 2015 - 03:05 PM

We won't achieve 50%

#63 Blalok

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Posted 06 February 2015 - 03:56 PM

Update: a little off our peak hourly rate, but projecting the current average gets us to 470,000. Curious to see how much drop off there is overnight.

#64 ERescue

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Posted 07 February 2015 - 12:08 AM

@All: 14 hours and a few minutes in, 91 370 points. If I did not miscalculate, similar 14 hour blocks would result on us reaching 450 000+ about 2 hours and 15 minutes before time runs out... :)

#65 Insects

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Posted 07 February 2015 - 01:17 AM

View PostTheDevilsIncarnate, on 06 February 2015 - 08:25 AM, said:

Sorry, saving up to gear my enforcers next patch, not going to spending money on these unfortunately. Oh well, I'll help others get the sale.


You might want LBX10 cooldown on that enforcer, quirks favoring it as quick firing LBX10 light hunting shotgun.

#66 Torgun

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Posted 07 February 2015 - 01:54 AM

It's going to hit 45% just like the Stormcrow sale weekend

#67 sCOREscream

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Posted 07 February 2015 - 04:27 AM

Not sure about this event, it's cool yes,...
but why not every module ;-) ? Only weapon modules....
Liked more the anniversary event - real 2000MCs for all of them who are fighting for, for the ones who really deserve it, not a social projekt like this...
...but this one is also not bad, it's for every one
Thanks PGI

#68 Mumuharra

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Posted 07 February 2015 - 04:54 AM

Looks like last time.
We will reach 45% easy.
50% will propably be out of range. But who cares for 5%.
Good event and good gameplay this weekend so far.

I was sure not to buy anymore modules but now i will see.

#69 Insects

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Posted 07 February 2015 - 04:56 AM

Currently 108780

#70 Flaming oblivion

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Posted 07 February 2015 - 07:32 AM

Cant compete in this challenge game keeps giving me bad teams.

So I keep having to log out.

PGI fix the MM I wont put up with it more then 1 game in a row.

#71 Hellen Wheels

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Posted 07 February 2015 - 09:42 AM

I don't get bad teams. I get bad maps. Maps I hate. After a few of those in a row, I just give up, I don't like to have to squint in the dark or not have sounds, or get stuck in the bog.

Would really like to see some kind of enormous FFA Solaris arena

Edited by Hellen Wheels, 07 February 2015 - 09:46 AM.


#72 Flaming oblivion

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Posted 07 February 2015 - 09:45 AM

Player base is lower then I expected.

132k 24 hrs , was expecting much higher.

Edited by Flaming oblivion, 07 February 2015 - 09:46 AM.


#73 Hellen Wheels

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Posted 07 February 2015 - 10:15 AM

Somebody extrapolate. We need a graph and a timeline and a run rate.

#74 Nick Makiaveli

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Posted 07 February 2015 - 10:54 AM

View PostMolossian Dog, on 05 February 2015 - 04:41 PM, said:

So you finally noticed how the grinding for modules slows down the mech sales?
Because new Mech = lots of grind for the accompaning modules.
Because power creep.

Great.

Now tell me what House Marik gets out of this. Or what it has to do with it in the first place.

Misread that part.


Only because you refuse to move them around.

#75 Flaming oblivion

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Posted 07 February 2015 - 11:12 AM

^ Goodluck with that in CW

Advanced target decay/ Radar derp / target info gathering are probably the most used mech modules...... at 6 mill each that's 12 mill per mastered mech

Another 6 if you use 2 wep modules. That's a whooping 72 mill just on modules for a drop deck.

Add in the fact you have to buy the mechs and 2 of their variants equip them how you want, Depending on the mech that can probably vary from around 40-70 mill per mastered mech and I'm probably being conservative at 40.................

So ...................

40- 70 mill x 4 = 160- 280 mill + 72 mill = 232-352 mill for 4mechs.

Edited by Flaming oblivion, 07 February 2015 - 11:17 AM.


#76 Blalok

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Posted 07 February 2015 - 03:03 PM

26:40 in; 428,000 at this pace

#77 Insects

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Posted 07 February 2015 - 03:42 PM

178715
Should hit busy period soon and surge forward a bit quicker.

#78 Deathlike

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Posted 07 February 2015 - 04:58 PM

The only difference between this event and the previous revision of this event is really the CW scoring.

I still think it'll fail to reach the 50% mark. Since the action tends to happen more often during NA primetime hours, it will sputter towards the end.... which is what tends to happen.

The "optimal" way of extrapolating the numbers is to figure out what the values are @ 1PM EST (10AM PST) and do the math from there.

Otherwise, it's just a terrible guessing game.

Edited by Deathlike, 07 February 2015 - 04:58 PM.


#79 Greenjulius

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Posted 07 February 2015 - 05:46 PM

View PostBlalok, on 07 February 2015 - 03:03 PM, said:

26:40 in; 428,000 at this pace

It's encouraging to see this event make more points than the last one. Even if CW boosts the points a little bit, that's considerably more than last time, 310k.

#80 Insects

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Posted 07 February 2015 - 08:25 PM

211925





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