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Everything You Would Like To Tell Pgi About Cw In 50 Words Or Less.

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#1 Soulstrom

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Posted 07 July 2015 - 05:46 PM

Thought this would be an interesting thread.

Can you make the 50 word challenge?

Post your ideas and thoughts about CW for PGI here.
[Maybe they will see this thread and read it.]

Edited by Soulstrom, 08 July 2015 - 01:18 PM.


#2 Eider

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Posted 07 July 2015 - 05:55 PM

PGI i think we all know CW is a bit of an unpopular game mode. While it is great you support the hardcore players, you need to make it more casual friendly. Without an influx of such players this mode will remain dead upon steam release. Have a good day.

#3 Monkey Lover

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Posted 07 July 2015 - 05:59 PM

Give us a reason to care about planets.

#4 Soulstrom

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Posted 07 July 2015 - 06:05 PM

Wouldn't it be great if our questions that we sent to their e-mails were actually answered in a timely manner? :blink:

#5 QueenBlade

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Posted 07 July 2015 - 06:11 PM

PGI, you told me that community warfare would be hardcore. I have yet to see anything hardcore about community warfare. Put repair and refit back into the game for community warfare only.

#6 Black Ivan

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Posted 07 July 2015 - 09:49 PM

CW is no fun at all.
There is no reason to play it.
The rewards are little.
Map design is bad.

#7 signal

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Posted 08 July 2015 - 02:11 AM

Increase CW payout first before all other CW fixes.

#8 Jumping Gigolo

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Posted 08 July 2015 - 03:22 AM

I want Hero Clan Mechs! Now!

#9 kesmai

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Posted 08 July 2015 - 03:39 AM

Can I have bacon cockpit items?

#10 Koshirou

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Posted 08 July 2015 - 04:16 AM

1. Needs campaigns with goals, start points and end points.
2. Needs balance on a strategic and match level.
3. Needs more varied tactical gameplay modes.
4. Needs more rewards and incentives for individual players.
5. Needs to involve all the factions equally.

(= 43 words.)

#11 Appogee

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Posted 08 July 2015 - 05:05 AM

1. There needs to be a reason to capture and defend planets. Perhaps, lower prices from local manufacturing facilities, an or income stream.

2. The funnelled maps need to be redesigned so we stop playing the same tedious match over and over. Randomize the drop zone and generator locations.

3. Increase rewards to compensate for the wait times.

4. Introduce greater variety of missions. Eg. scouting, followed by escort, followed by base attack.

Edited by Appogee, 08 July 2015 - 05:07 AM.


#12 Lugh

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Posted 08 July 2015 - 05:15 AM

Planet ownership gives X, where X is a daily Cbill income, a monthly cockpit item reward (such as a globe of that planet for your dash) etc.

Have NPC goal setters in place, based on Lore.

#13 pwnface

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Posted 08 July 2015 - 10:25 AM

Ghost drops suck.
Add R & R for CW.
Add logistics /resource management.
Planetary ownership rewards.

#14 Rhaythe

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Posted 08 July 2015 - 10:44 AM

Only need 4 words to sum up my problems with CW to PGI: "Stop wasting our time".

#15 S T I N G S

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Posted 08 July 2015 - 11:21 AM

Make it with a certain amount of cbills per day you hold a planet for each member so it has meaning

#16 Necromantion

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Posted 08 July 2015 - 12:04 PM

Get some new devs to fix this game mode who can plan with more than a few weeks foresight.

#17 Swagpanda89

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Posted 08 July 2015 - 12:18 PM

PGI please make CW like 2 Clan stars vs. 3 IS lances and therefore without any quirks on both sides.

#18 Tyler Valentine

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Posted 08 July 2015 - 12:19 PM

View PostKoshirou, on 08 July 2015 - 04:16 AM, said:

1. Needs campaigns with goals, start points and end points.
2. Needs balance on a strategic and match level.
3. Needs more varied tactical gameplay modes.
4. Needs more rewards and incentives for individual players.
5. Needs to involve all the factions equally.

(= 43 words.)


what he said

(46 words)

#19 QueenBlade

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Posted 08 July 2015 - 12:27 PM

View PostKoshirou, on 08 July 2015 - 04:16 AM, said:

1. Needs campaigns with goals, start points and end points.
2. Needs balance on a strategic and match level.
3. Needs more varied tactical gameplay modes.
4. Needs more rewards and incentives for individual players.
5. Needs to involve all the factions equally.

(= 43 words.)

View PostTyler Valentine, on 08 July 2015 - 12:19 PM, said:


what he said

(46 words)



ditto

(47 words)

Edited by QueenBlade, 08 July 2015 - 12:28 PM.


#20 Darwins Dog

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Posted 08 July 2015 - 01:01 PM

I like the mode a lot, but I would like to see better rewards for the time invested (taking into account time to find a match). It would also be good to have the planets matter for the game as a whole.





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