Malleus011, on 14 February 2015 - 10:11 PM, said:
In effect, you have to make losing a match of CW fun on some level in order to populate the game. If casual players can't participate in CW and have fun, the game dies, and the hardcore players who are defending spawn camping will have no game to play.
This isn't to say the game should be easy mode, or that they're doing something wrong by spawn camping. They're playing the mission PGI designed, and playing it to win, as they should. The burden is on PGI to develop a game mode that allows the greatest number of players to have fun - whether they win or lose.
The problem is that for a whole lot of gamers today, the mere act of losing is already not fun. This also extends in real life. Why do you think participation trophies were created in the first place? A whole lot of people just can't handle losing.
Also, I don't want this game to be purely "Rock'em Sock'em Robots". Mattel already has that covered:
![Posted Image](http://ecx.images-amazon.com/images/I/41SKpSCVvHL._AA160_.jpg)
FYI, I play only solo and always have.
Edited by Mystere, 14 February 2015 - 10:43 PM.