Axeface, on 16 February 2015 - 02:56 AM, said:
There's a lot of problems with this solution. The first is lrm 20s have 1k range. Unless they move the spawn points so far back that if the defenders get overwhelmed once, they basically lose instantly due to having to travel 1k to get back to the generators, then the turrets will just constantly bombard the attackers and make defense ultra easy mode.
The second problem is that any mech small enough to hide behind cover that goes significantly above its head or underneath a platform will be immune to the lrms.
The third problem is that if the defending team sits in their spawn point behind their invincible turrets, they can lrm with impunity using indirect fire, unless again, they are so far out, that any wipe on the defenders end basically means an automatic loss because they are outside of 1k range...
The fourth and final problem I can think of is that if the attackers are the ones getting mauled, the defenders have no way to end the match. The attackers can just give up after 5 minutes and the defenders will have to sit there for the other 25 minutes twiddling their thumbs doing nothing, because they can't finish the fight.
All of these problems make your proposed solution unworkable IMO. CW isn't perfect and it can certainly be improved, but this is not something that would really fix much, yet it would introduce a slew of problems far worse than the current one, not to mention possibly require massive map changes and a host of re-balancing changes as well.

























