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#101 Ovion

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Posted 08 February 2015 - 02:07 PM

View PostBrody319, on 08 February 2015 - 11:30 AM, said:

Kinda want to do something like this.
KGC-0000

#102 Chagatay

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Posted 08 February 2015 - 02:18 PM

View PostOvion, on 08 February 2015 - 02:07 PM, said:

Kinda want to do something like this.
KGC-0000


I do like it. Not sure about the machine guns but they might be worth it for the sound effects. I would probably swap them for an AMS system though as the crab is a big LRM target (so big). CASE on that ammo torso might not be a bad idea either as I think the ammo is spent from legs last (have to double check).

Edited by Chagatay, 08 February 2015 - 02:20 PM.


#103 Ovion

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Posted 08 February 2015 - 03:50 PM

The MGs are there for a giggle mostly.
I'd only get 1T of AMS for the MGs, though at that point could strip more armour from the arms then.
And would need to sacrifice something for CASE.
I'll try a few variations once I actually get my 0000 though.

#104 Ted Wayz

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Posted 08 February 2015 - 06:39 PM

Crab has the best missile hard points in game, able to shoot over just about everything.

In other words, suck it. I'll boat LRMs on my KC like a boss.

Furthermore if PGI is going to give me duplicates I have the right to mount 6 MG's. Lrg Pulse and missiles on it.

#105 YCSLiesmith

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Posted 08 February 2015 - 07:19 PM

View PostChagatay, on 08 February 2015 - 01:52 PM, said:


Sure.....but before that you'll need to get through the steel rain and kill all my buddies. Not saying it can't be done but you'll be greeted by lasers to the face once you get in range of my WHK-B "Hawksmash"*. Usually I am playing in GB territory and usually attacking some IS world (not Dracs at the moment, sadly**). I play a great deal of community warfare and look forward to seeing you on the battlefield.

* 85 tons of cLRMs and Clan Laser Spam working in harmony.
** Seriously, I liked fighting there. They put up good opposition. I win sometimes, they win often, everyone wins by having lots of fun.


wow yeah it's really hard to get through 'the steel rain' my buddies are dying in droves! oh wait no they aren't because ECM is common and inexpensive and AMS exists.

really that right there should be the dealbreaker. why would you want weapons that can't always even be fired at the enemy, have a bunch of ways to mitigate or nullify their impact, AND do mediocre damage spread across an entire mech when they do hit?

#106 Ralgas

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Posted 08 February 2015 - 07:30 PM

View PostYCSLiesmith, on 08 February 2015 - 07:19 PM, said:


wow yeah it's really hard to get through 'the steel rain' my buddies are dying in droves! oh wait no they aren't because ECM is common and inexpensive and AMS exists.

really that right there should be the dealbreaker. why would you want weapons that can't always even be fired at the enemy, have a bunch of ways to mitigate or nullify their impact, AND do mediocre damage spread across an entire mech when they do hit?


good for dmg epeen, and they still get kills.

Unless its massed up (which few bother with) ams does little once there's more than 1 load of lrms in the air, and there's tag to counter ecm. They are a weapon in this game that actually takes more then just point and click to get right, and some people like that.

on the 0000 it has decent missile quirks and no ballistic bonuses, meaning if you're going to game it's quirks properly you'll boat LPL, Llas or lrms.

As was also said above those launchers are well placed and all have plenty of tubes as well, something lacking on any assault that's not a stalker

Edited by Ralgas, 08 February 2015 - 07:30 PM.


#107 El Bandito

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Posted 08 February 2015 - 07:40 PM

View PostOvion, on 08 February 2015 - 02:07 PM, said:

Kinda want to do something like this.
KGC-0000


Real Lurm KC retains the AC20 while boating LRMs. Like this. :)

KGC-0000 Rain & Thunder

Edited by El Bandito, 08 February 2015 - 07:44 PM.


#108 Chagatay

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Posted 08 February 2015 - 10:51 PM

View PostOvion, on 08 February 2015 - 03:50 PM, said:

The MGs are there for a giggle mostly.
I'd only get 1T of AMS for the MGs, though at that point could strip more armour from the arms then.
And would need to sacrifice something for CASE.
I'll try a few variations once I actually get my 0000 though.


Well the 2 mgs and 1/2 ammo is 1.5 ton and 3 spaces.
The AMS + 0.5T ammo (all that is needed really) and CASE would run you 1.5 tons and 3 spaces.

No sacrifices needed.

#109 Chagatay

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Posted 08 February 2015 - 10:56 PM

View PostYCSLiesmith, on 08 February 2015 - 07:19 PM, said:


wow yeah it's really hard to get through 'the steel rain' my buddies are dying in droves! oh wait no they aren't because ECM is common and inexpensive and AMS exists.

really that right there should be the dealbreaker. why would you want weapons that can't always even be fired at the enemy, have a bunch of ways to mitigate or nullify their impact, AND do mediocre damage spread across an entire mech when they do hit?


They can always be fired*.

*Faster flight times for dumbfired LRMs would be nice....pokes devs with stick......

#110 Ovion

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Posted 09 February 2015 - 03:25 AM

View PostTed Wayz, on 08 February 2015 - 06:39 PM, said:

Crab has the best missile hard points in game, able to shoot over just about everything.

In other words, suck it. I'll boat LRMs on my KC like a boss.

Furthermore if PGI is going to give me duplicates I have the right to mount 6 MG's. Lrg Pulse and missiles on it.
Oh definately.
Though I've found Twin LBX10, 4MG, 2MPL, 2SRM4 (1T ammo there? a backup SRM8 anyway) to be quite effective. and is my primary loadout. :)

My second one is a 'Fiddler Crab' with an AC20 and 3MGs.

View PostEl Bandito, on 08 February 2015 - 07:40 PM, said:

Real Lurm KC retains the AC20 while boating LRMs. Like this. :)

KGC-0000 Rain & Thunder
Each to their own fella.

View PostChagatay, on 08 February 2015 - 10:51 PM, said:

Well the 2 mgs and 1/2 ammo is 1.5 ton and 3 spaces.
The AMS + 0.5T ammo (all that is needed really) and CASE would run you 1.5 tons and 3 spaces.

No sacrifices needed.
Just a half ton of AMS isn't going to do all that much.
You'd be better of with rader dep to be fair.

CASE... I dunno.
Like I said, can try different things.

Could even try an XL and LRM10's instead of Endo-Steel, but that chained 15 / 60 volley is nice...

#111 Onionbird

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Posted 09 February 2015 - 07:29 AM

View PostEl Bandito, on 06 February 2015 - 07:18 PM, said:


According to my stats, I do average of 501 damage per game with my LRM40 XL350 Atlas-S, so all you boobs who decry XL Atlas or 100 ton LRM boat can eat my sandals!


That IS a pretty good amount of damage. For my firestarter. Get wrecked. *jumps on bike and drives away, leaving u in a cloud of dust that bears a striking resemblance to a still of travis touchdown saying "MOE"*

#112 Tasker

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Posted 09 February 2015 - 07:29 AM

View PostJoseph Mallan, on 08 February 2015 - 12:12 PM, said:

That depends on how YOU play it. But the small unit tactics I learned, work just fine in MW:O.

Oh and Bazookas gone before I joined. The M-16A2 was teh new upgrade. Condoms were optional extra curricular activity gear. The Steel Pot was just being replaced by Kevlar.

If you know How to use tank formations and such I would assume you will use them.
Also:
Posted Image
An Infantry Wedge formation has One more tank in teh back (diamond like), the rest are still similar to an Infantry formation. Vass. But having served for your country you would know that already. ;)


Airstrike Online.

#113 Chef Kerensky

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Posted 09 February 2015 - 07:37 AM

Alright boys, column formation *atlas gets leg caught on boreal geometry* column formation *12 firestarters zip around and leg the assaults* column for- *leg ammo explodes*

#114 Chagatay

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Posted 09 February 2015 - 04:03 PM

View PostOvion, on 09 February 2015 - 03:25 AM, said:

Oh definately.
Though I've found Twin LBX10, 4MG, 2MPL, 2SRM4 (1T ammo there? a backup SRM8 anyway) to be quite effective. and is my primary loadout. :)

My second one is a 'Fiddler Crab' with an AC20 and 3MGs.

Each to their own fella.

Just a half ton of AMS isn't going to do all that much.
You'd be better of with rader dep to be fair.

CASE... I dunno.
Like I said, can try different things.

Could even try an XL and LRM10's instead of Endo-Steel, but that chained 15 / 60 volley is nice...


I personally find that 0.5T is plenty. Here are the reasons:

A. 0.5T is the old 1T value of 1000 rounds
B. Once AMS group saturation is around 5-6 LRM damage gets massively curtailed.
C. If your AMS runs dry extra ammo probably wouldn't have made a difference (too much LRM and not enough AMS systems to cope)
D. I like my module slots and while Radar Dep is nice as a heavier LRMer I definitely want the Radar Decay and Wall Hack Modules instead.

Experiment away though. If I ever go to IS for CW a LRMer crabby will be one of my drop mechs.

#115 Richter Kerensky

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Posted 10 February 2015 - 03:56 AM

View PostChagatay, on 09 February 2015 - 04:03 PM, said:

If I ever go to IS for CW a LRMer crabby will be one of my drop mechs.


Ahahahahahaha.

Ahahahahahahahaahahahahaahahaahahahaha.

#116 WarPickle

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Posted 10 February 2015 - 04:01 AM

you do understand LRM's come stock on the Crab? How else do I fight while stomping my slow ass there?

#117 Widowmaker1981

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Posted 10 February 2015 - 04:05 AM

With respect, while i wouldnt use it this way, the Crab is a much better LRM carrier than the Atlas, because it actually has the tubes for it - in fact it is only 1 of 2 mechs in the game that can launch 60 LRMs in one salvo. Yes, its a waste of the mech in the sense that it should be using large ballistics, but if you want an LRM assault its really not an awful choice.

It however IS a MUCH worse choice than the Awesome-8R or Battlemaster-1S due to quirks, so.. use one of those if you want an LRM assault.





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