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Initial Opinions On The Panther And Enforcer Quirks?

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#21 Stoned Prophet

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Posted 06 February 2015 - 11:03 PM

I feel like itll be ppc lrm med lasers for the panther... anchor for the scouts if you will. My question is will this be a good std engine light... that left side is a lot of stuff to shield your gun wolverine style.

Enforcer mames me sad because i dont want an lbx the quirks are for its base config and im in favor of that. But i wont be using the lbx. Ac10 and either 2 ll or 3 med... fast jumping strike mech. Or maybe 2 ll 1ac5 or uac or 2 ac2s plus 3 meds that sounds fun

#22 Brody319

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Posted 06 February 2015 - 11:12 PM

I don't think any will be breaking ground, unless the other variants have broken quirks.
most will arrive and pass without a hick-up.

panther will be an annoyance at range but will die at anything but long range. and if it loses its gun arm it pretty much HAS to get into close range to do anything and the lack of ECM renders its sniping abilities very limited.
Enforcer could be decent if the other variants have good quirks. though I think its split build generates a problem, either you risk your energy weapons or your ballistics. I don't mind the LB-X 10 quirks, but I think they should give it something like "LB-X clustering" bonus to tighten that up. I think people will just swap out the LB-X for some AC2s or 5s and run medium lasers.

#23 Vassago Rain

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Posted 06 February 2015 - 11:22 PM

It's not enough to make it viable.
Firestarter is still the best light.

Had they given it ECM, then maybe it'd have had some use as a defensive light.

#24 Risko Vinsheen

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Posted 06 February 2015 - 11:36 PM

I love the CN9-D with its auto-shotty LBX quirks and look forward to trying it with jump jets. I plan for an LBX/Large Laser build (with a Medium Laser or two in the torso for backup.)

Panther also has potential to be fun.

#25 Navid A1

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Posted 06 February 2015 - 11:40 PM

I don't know why PGI does not introduce new quirks...
like less spread on LBX or UAC jam chance quirks (or ghost jam chance)...

But yet again i remember the times when they justified the clan LRM zero min range as a technical difficulty which could not be done ( :rolleyes:)... and i know not to expect much.

#26 Brody319

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Posted 06 February 2015 - 11:42 PM

View PostNavid A1, on 06 February 2015 - 11:40 PM, said:

I don't know why PGI does not introduce new quirks...
like less spread on LBX or UAC jam chance quirks (or ghost jam chance)...

But yet again i remember the times when they justified the clan LRM zero min range as a technical difficulty which could not be done ( :rolleyes:)... and i know not to expect much.



probably because the coder was putting a coma instead of a period.

#27 CocoaJin

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Posted 06 February 2015 - 11:45 PM

View PostMordin Ashe, on 06 February 2015 - 10:16 PM, said:

Oh SH*T! IS is getting another ERPPC spammer, this time it is super-fast dual ERPPC light. Imba from the very beginning. Yay...


You might be jumping the particle cannon. Best i can figure, dual wielding Panther won't be super-fast by any stretch, and will be very heat sink limited if it chooses to run faster than that of a typical medium class IS mech. You will have to contend with a few(I'm guessing 4) dual vollies before it has to take a smoke break.

Edited by CocoaJin, 06 February 2015 - 11:49 PM.


#28 Alistair Winter

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Posted 06 February 2015 - 11:55 PM

Enforcer looks alright. If the hitboxes are good, it may replace the Centurion as a 50 ton brawler because laser vomit + ballistics.

I'm glad I didn't buy the Panther. I was tempted to, but the 250 engine cap is a death sentence. As others have said already, 1 ER PPC won't have good enough DPS. If you equip 2 ER PPCs, you won't have good enough heat efficiency in a sustained engagement. Maybe it'll replace the RVN-3L with 2 ER LLs, but I predict a lot of bad players complaining about feast or famine with this build. If people ignore the Panther, it'll be able to snipe and do a lot of damage, like the RVN-3L. If you send a Firestarter after it, it's done.

Panther with 2 ER PPCs

#29 Greenjulius

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Posted 07 February 2015 - 12:29 AM

View PostAlistair Winter, on 06 February 2015 - 11:55 PM, said:

Enforcer looks alright. If the hitboxes are good, it may replace the Centurion as a 50 ton brawler because laser vomit + ballistics.

I'm glad I didn't buy the Panther. I was tempted to, but the 250 engine cap is a death sentence. As others have said already, 1 ER PPC won't have good enough DPS. If you equip 2 ER PPCs, you won't have good enough heat efficiency in a sustained engagement. Maybe it'll replace the RVN-3L with 2 ER LLs, but I predict a lot of bad players complaining about feast or famine with this build. If people ignore the Panther, it'll be able to snipe and do a lot of damage, like the RVN-3L. If you send a Firestarter after it, it's done.

Panther with 2 ER PPCs

You are correct... the Panther can't hope to go toe to toe with a FS9 and live. That is why I think it will be used mostly as a CW mech. It will compliment TDR-9S ERPPC spam very well. Imagine the headache 3xTDR-9S plus one of these would produce. Non-stop ERPPC spam, with almost no fast mechs to counter it, as it outruns all but the Ice Ferret and matches the Mist Lynx.

Your build is probably what we will be seeing a lot of. (It is capped at 250 however, not 255 despite sharing the same tonnage) I am not really looking forward to seeing even more PPCs flying around, but it is about time we got an IS light that uses PPCs well. I guess we will see how it works out when the 17th rolls around...

#30 KhanCipher

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Posted 07 February 2015 - 12:32 AM

View PostAlistair Winter, on 06 February 2015 - 11:55 PM, said:

Maybe it'll replace the RVN-3L with 2 ER LLs, but I predict a lot of bad players complaining about feast or famine with this build. If people ignore the Panther, it'll be able to snipe and do a lot of damage, like the RVN-3L. If you send a Firestarter after it, it's done.


If people ignore the panther, but any decent Firestarter (or jenner) pilot will go out of their way to eat up weak light mechs if they see them, which is what will happen most of the time to the Panther because everyone can see it coming (no ECM hurr durr), and good luck hitting a FS9 with enough ERPPCs to scare it away from you (even with the +40% ERPPC velo).

View PostGreenjulius, on 07 February 2015 - 12:29 AM, said:

You are correct... the Panther can't hope to go toe to toe with a FS9 and live. That is why I think it will be used mostly as a CW mech. It will compliment TDR-9S ERPPC spam very well. Imagine the headache 3xTDR-9S plus one of these would produce. Non-stop ERPPC spam, with almost no fast mechs to counter it, as it outruns all but the Ice Ferret and matches the Mist Lynx.


at 35t, i can bring either the ERLL sniper raven (which runs faster, cooler, and has ECM), or a Firestarter and eat up any below average mech chassis. In CW your team has to win trades to get ahead (unless the attacking team just rushes then defenders with any sense will bring out the brawl mechs), there are simply much better mechs in the IS arsenal to do trading with. The Panther simply is trying to fill a niche that's already filled with mechs that do it better, and the clan lights can do what the panther does better anyways from just the cERLLs.

Edited by KhanCipher, 07 February 2015 - 12:43 AM.


#31 Davers

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Posted 07 February 2015 - 12:43 AM

View PostGreenjulius, on 06 February 2015 - 08:05 PM, said:

I think my disapointment stems from this being THE C-BILL BOOSTED MODEL. If I come back to Enforcers after mastering them, this will be the model I will want to run because it give me more moolah. But being stuck with LB10x quirks? Disappointed is the only word I can use to describe it.

Now, the BJ-3 quirks... they left me outright angry. ;)

Considering only a handful of Cbill boosted variants have been the 'best' versions, this should come as no surprise.

#32 CocoaJin

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Posted 07 February 2015 - 01:43 AM

View PostAlistair Winter, on 06 February 2015 - 11:55 PM, said:



Ok, maybe not super-fast...but pretty darn fast if you are willing to give up some stuff. :o

As an Assault escort, I'll be using both AMS units a ton of ammo and likely a SRM2 with 1/2 a ton ammo as back up for when I inevitably loose my arm of Zeus. That will have me at a respectable 90ish km/h and at 90% the heat capacity of the 250 engine.

Edited by CocoaJin, 07 February 2015 - 01:48 AM.


#33 Lily from animove

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Posted 07 February 2015 - 02:08 AM

View PostKhanCipher, on 06 February 2015 - 07:35 PM, said:

you "can" run a 2x ERPPC Panther but considering the cooling efficiency, and lack of JJs to use the ERs effectively, i don't see the panther being good anytime soon. All things considered, i don't see the panther replacing the Dirty Bird anytime soon.

On the Enforcer, like i've said before. The harder you try to make a LBX10 good with quirks, the more likely you're going to make other weapons better



so basically what you have now is a upgraded adder because of the quirks.

#34 CaptainScumBa11s

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Posted 07 February 2015 - 02:20 AM

I dont see the enforcer doing well with those low LBX quirks compared to some of the others. Its just a mediocre weapon

#35 STEF_

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Posted 07 February 2015 - 03:21 AM

View PostAlistair Winter, on 06 February 2015 - 11:55 PM, said:



This is my to go panther.
And those quirks are what I was waiting for ;)

It's not a light chaser. Even in TT it wasn't.


About the Enforcer, maybe the cent D is better about that Lbx10...BUT, it seems to me the enforcer will be better about hitboxes, and it can jump.
Anyway, I'm waiting for the one with AC10 quircks

Edited by Stefka Kerensky, 07 February 2015 - 03:27 AM.


#36 Shadow Magnet

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Posted 07 February 2015 - 04:56 AM

What about LBX crit chance increasing quirks? For me, the LBX is a heavy crit weapon.

Edited by Shadow Magnet, 07 February 2015 - 04:57 AM.


#37 Alistair Winter

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Posted 07 February 2015 - 05:56 AM

Hm, kind of depressing when you compare the Adder vs Panther.
  • Panther is 20 kph faster
  • Panther has jump jets
  • Panther has 40% faster projectile speed
  • Panther has 110 degree torso twist with an additional 40 degree arm movement. Adder has 120 degree torso twist, no lower arm actuators.
  • Panther has acceleration / deceleration quirks
  • Panther has faster rate of fire, thanks to 25% cooldown quirk
The two mechs probably have similar heat efficiency. Adder has 4 extra heatsinks, Panther has 25% heat efficiency quirk.
  • Adder does 5-10 splash damage

Who the hell wants an omnimech? Inner Sphere master race. Shoo away those barbarian Clans in their outdated robots.

#38 Rokuzachi

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Posted 07 February 2015 - 06:12 AM

I like the LBX, but only when I have enough tonnage and hardpoints to do something silly like use 3 of them on the Muromets. I dunno how I feel about them on the Enforcer's credit printing model.

#39 Jaeger Gonzo

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Posted 07 February 2015 - 06:16 AM

In TT, Panther was weak against enemy fast lights. I suspect here will be just same.
Great in pair with Janner skirmishing or supporting main.
As Draco pilot I am pretty excited about it.

#40 MeiSooHaityu

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Posted 07 February 2015 - 06:38 AM

People seem a bit freaked out about the Panther having a 40% velocity quirk to PPCs. It's not that OP.

I pilot Vindicators and they also have 40% PPC quirks as well (except the 1X has 20% velocity for some dumb reason). It is nice to have that faster travel time for PPCs, but it isn't that overpowering.

Actually, it will make the Panther a bit of a sniper and that can make light mech vulnerable to high alphas.

I'm not saying its a bad quirk, just not exceptional.





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