Chocowolf, on 07 February 2015 - 05:15 PM, said:
while that may be true in lore the devs have it made it clear that Mercs can participate on both sides and can go where they please without any sort of penalty (which right now there is no benefit to being a loyalist) unless members of the merc unit cut the contract early
Loyalists do get better LP rewards. Permanent contracts giving a much better advantage to those gains. Rather significantly when you compare to the rates for say only a temporary contract for a week.
Also actions against variable organisations do incur loyalty penalties when you kill members of that faction. So a lack of shown loyalty by these actions then penalises MERCs and more so for the fact they switch with less loyalty gains in the first place.
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Having said that:
MRBC, Bandit/Pirate play style options, economy, black market, salvage, logistics and so on all hopefully have a place in the future of MWO where the relevance of these loyalty considerations will have some bearing as to the potential bonuses or methods as to how varous distinctions are applied to the idea of what it means to be a loyalist, merc, bandit/pirate or lone wolf.
This may change the relevant meaning of the interactions and bonuses that are made and perhaps the relevancy of involvement with planetary conquest. This with the idea of the economy having a more longer term bonuse to loyalist elements.
However Mercs then perhaps receiving rewards in a more alternative form due to the process of being treated as MERCs with specific contracts, payment and rewards more befitting their assistance to the loyalist factions but less concerned with the ownership and management of planets. The Factional employers then perhaps able to offer incentives as bonus payments to more recognisably loyal MERC elements. But the neutrality of MERCs should ideally be more concerned about where the business is, than any expectation that they have to be committed to one faction or another.
Then Bandits and Pirates, completely devoid of interest to sticking flags in planets or loyalty concerns having a alternative play style that is not associated with planetary conquest but perhaps effecting the parameters or the environment of those actions by others with the process of raids to effect the planet's conditions but not effecting the conquest process as a part of that. Their rewards then even less associated with factional economies and more involved with raids (might provide small factional incentives), salvage and the manipulation and provision of black market elements.
This would change the relevancy of the involvement and more meaningfull idea to who is involved in planetary conquest and what kinds of bonuses or rewards they recieve as a part of that involvement.