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Initial Opinions On The Panther And Enforcer Quirks?

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#1 El Bandito

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Posted 06 February 2015 - 07:05 PM

40% ERPPC velocity? Guess we know what the Panther-10K pilots are gonna bring. ;) Excessive or necessity?

On the other hand, the Enforcer-5D is quirked towards LB10X, which is probably one of the short draws of quirks.

http://mwomercs.com/...eenshots-quirks

Edited by El Bandito, 06 February 2015 - 07:07 PM.


#2 Brody319

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Posted 06 February 2015 - 07:11 PM

25% less heat
40% ERPPC velocity? faster than Everything but the Gauss and AC2 round speeds.

#3 Bishop Steiner

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Posted 06 February 2015 - 07:16 PM

View PostEl Bandito, on 06 February 2015 - 07:05 PM, said:

40% ERPPC velocity? Guess we know what the Panther-10K pilots are gonna bring. ;) Excessive or necessity?

On the other hand, the Enforcer-5D is quirked towards LB10X, which is probably one of the short draws of quirks.

http://mwomercs.com/...eenshots-quirks

Essential. The Panther is somewhat slow, and it's hardpoints are extremely limiting to it's actual effectiveness. SO it won't be able to lag shield like Firestarters, and will need to be able to be a long range mobile sniper to be effective. Without the PPC boost, that would not be possible.

So I think the PNT will prove quirked just about right. It's gonna be a small, moderately fast, ERPPC spammer, that will get rekt the moment a Jenner or FS9 go toe to toe with it. But as a Support Light, it will probably be OK.

The Enforcer? The LB-X quirks look OK (funny it has less arm structure buff than a mech 15 tons lighter than it) but the energy seems a bit weak. It's going to be significantly outperformed by the CN9-D, IMO, which has a much faster AC rof, and probably superior hitboxes. Not sure if the Hover Jets are enough an offset.

Edited by Bishop Steiner, 06 February 2015 - 07:23 PM.


#4 Greenjulius

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Posted 06 February 2015 - 07:23 PM

The quirks for the Enforcer are disapointing, but the Panther is very encouraging. I can see 2xERPPC Panthers being a favorite in CW.

4/10 for the Enforcer quirks (I'd rather see them be AC10 or better yet, AC5)

9/10 for the Panther. I WILL actually use that little guy!

#5 Bishop Steiner

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Posted 06 February 2015 - 07:30 PM

View PostGreenjulius, on 06 February 2015 - 07:23 PM, said:

The quirks for the Enforcer are disapointing, but the Panther is very encouraging. I can see 2xERPPC Panthers being a favorite in CW.

4/10 for the Enforcer quirks (I'd rather see them be AC10 or better yet, AC5)

9/10 for the Panther. I WILL actually use that little guy!

The 4 series will have AC10 quirks. The model listed comes with an LB-X. SO while the numbers are not where I feel they should be, the weapon is right. the 4R will have AC10 quirks and the 5P, UAC5. 3 Chassis variants, 3 primary weapons, 3 different set of quirks.

#6 MauttyKoray

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Posted 06 February 2015 - 07:30 PM

Considering that that's just ONE variant of the Enforcer, and the (I)nvasion equivelent variant too, I'm sure we'll see others quirked differently.

Edited by MauttyKoray, 06 February 2015 - 07:31 PM.


#7 KhanCipher

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Posted 06 February 2015 - 07:35 PM

you "can" run a 2x ERPPC Panther but considering the cooling efficiency, and lack of JJs to use the ERs effectively, i don't see the panther being good anytime soon. All things considered, i don't see the panther replacing the Dirty Bird anytime soon.

On the Enforcer, like i've said before. The harder you try to make a LBX10 good with quirks, the more likely you're going to make other weapons better

Edited by KhanCipher, 06 February 2015 - 07:38 PM.


#8 Bishop Steiner

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Posted 06 February 2015 - 07:43 PM

View PostKhanCipher, on 06 February 2015 - 07:35 PM, said:

you "can" run a 2x ERPPC Panther but considering the cooling efficiency, and lack of JJs to use the ERs effectively, i don't see the panther being good anytime soon. All things considered, i don't see the panther replacing the Dirty Bird anytime soon.

On the Enforcer, like i've said before. The harder you try to make a LBX10 good with quirks, the more likely you're going to make other weapons better

Nope, I agree, 2 ERPPC will get run, but be...less than super effective. But I could see an ER PPC and LArge laser packed in, max engine and JJs, and work.

#9 Greenjulius

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Posted 06 February 2015 - 07:54 PM

View PostKhanCipher, on 06 February 2015 - 07:35 PM, said:

you "can" run a 2x ERPPC Panther but considering the cooling efficiency, and lack of JJs to use the ERs effectively, i don't see the panther being good anytime soon. All things considered, i don't see the panther replacing the Dirty Bird anytime soon.

On the Enforcer, like i've said before. The harder you try to make a LBX10 good with quirks, the more likely you're going to make other weapons better

I would personally run a XL250 and 1xJJ, as that will be more heat efficient than a XL245+1xDHS.

The 1xJJ should allow it to get into position, and it will still have adequate speed to fall back from all but the Ice Ferret in CW.

The 3L with ECM and 2xERLL fills a similar, but different spot. The long duration of the ERLL leaves it more open to return fire, while the Panther will probably see a lot of use by the uber-skilled meta players. It may actually finally convince me to give PPCs another try.

View PostBishop Steiner, on 06 February 2015 - 07:30 PM, said:

The 4 series will have AC10 quirks. The model listed comes with an LB-X. SO while the numbers are not where I feel they should be, the weapon is right. the 4R will have AC10 quirks and the 5P, UAC5. 3 Chassis variants, 3 primary weapons, 3 different set of quirks.

Yeah, I know they often tailor the quirks to the default loadout but these quirks just suck. I am currently mastering the CN9-D, and find its reliance on the LB10x pretty abysmal. I have learned to use it with an alpha from 2xSRM4+A and 2xSPL, kind of mini-Atlas style, but find it is still clearly inferior to all other CN9 variants.

The Enforcer having 3x energy hardpoints will help considerably, allowing for the one-two punch of 3xMPL and the LB10x. We shall see if the addition of hoverjets helps as much as I expect it will however.

Edited by Greenjulius, 06 February 2015 - 08:06 PM.


#10 Burktross

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Posted 06 February 2015 - 07:54 PM

View PostGreenjulius, on 06 February 2015 - 07:23 PM, said:

The quirks for the Enforcer are disapointing, but the Panther is very encouraging. I can see 2xERPPC Panthers being a favorite in CW.

4/10 for the Enforcer quirks (I'd rather see them be AC10 or better yet, AC5)

9/10 for the Panther. I WILL actually use that little guy!

Agree 100%. I'd love to see an AC/5 quirk, or perhaps an U/AC5 quirk that lowers jam rate

#11 Greenjulius

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Posted 06 February 2015 - 08:05 PM

View PostBurktross, on 06 February 2015 - 07:54 PM, said:

Agree 100%. I'd love to see an AC/5 quirk, or perhaps an U/AC5 quirk that lowers jam rate

I think my disapointment stems from this being THE C-BILL BOOSTED MODEL. If I come back to Enforcers after mastering them, this will be the model I will want to run because it give me more moolah. But being stuck with LB10x quirks? Disappointed is the only word I can use to describe it.

Now, the BJ-3 quirks... they left me outright angry. ;)

Edited by Greenjulius, 06 February 2015 - 08:05 PM.


#12 Navid A1

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Posted 06 February 2015 - 08:06 PM

LB 10X is just a meh weapon.
and its quirks are just added meh.... you cant make Sh*t taste good, no matter how much spices you use.!
i'll use the ballistic quirks with weapon modules... AC10 or 20 maybe...or 2xAc5.

Panther quirks though... i cant wait.

#13 Mad Porthos

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Posted 06 February 2015 - 08:31 PM

Minor thought on quirks and what they are doing to various variants of the mechs they are on - leaving aside whether you think they buff too much or not enough - they basically are making something that was common to flavor text in the original table top games TRO into a reality. When you would read about a specific variant or modificatiob of a mech in the old desciptions they frequently would state things like "The light lasers on the modified locust xyz were fitted with tecunobabble compensators and high efficiency capacitors enabling them doubled efficiency and armor ablation compared to the previous variants inefficient armament." Despite all the wordage, explaining that particular variant was extra good, it was dead on the same as any other locust with the same small or medium laser.

Some mechs of course later got table top quirks or such, like for ease of repair etc., but basically since a medium laser was a medium laser, was a medium laser... they never got granular about the weapons. The quirks really simulate this granularity on a chassis by chassis basis without having to go the route of having 50 variants of the medium laser, 50 variants of the medium pulse, 25 of the clan er large, etc. While people might have thought the wanted variants of the ac5 that had variant range, cooldown, velocity, and impulse, it really would be a nightmare for most grinding through battle after battle to get a matched pair of uac5 that dont have very different stats. I dont think we need Mercedes Benz brand autocannons, or hyundai er-ppcs, nor does the inner sphere have to scavenger hunt to get single shell ac's and burst fire ac's. Eventually, if there is ever mix tech, that will come and the decision will be between clan light weight burst fire ac, versus heavy high alpha single shot ac... so its with that eventual endgame that balancing was done.

Edited by Mad Porthos, 06 February 2015 - 08:32 PM.


#14 Bishop Steiner

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Posted 06 February 2015 - 08:39 PM

View PostGreenjulius, on 06 February 2015 - 07:54 PM, said:

I would personally run a XL250 and 1xJJ, as that will be more heat efficient than a XL245+1xDHS.

The 1xJJ should allow it to get into position, and it will still have adequate speed to fall back from all but the Ice Ferret in CW.

The 3L with ECM and 2xERLL fills a similar, but different spot. The long duration of the ERLL leaves it more open to return fire, while the Panther will probably see a lot of use by the uber-skilled meta players. It may actually finally convince me to give PPCs another try.


Yeah, I know they often tailor the quirks to the default loadout but these quirks just suck. I am currently mastering the CN9-D, and find its reliance on the LB10x pretty abysmal. I have learned to use it with an alpha from 2xSRM4+A and 2xSPL, kind of mini-Atlas style, but find it is still clearly inferior to all other CN9 variants.

The Enforcer having 3x energy hardpoints will help considerably, allowing for the one-two punch of 3xMPL and the LB10x. We shall see if the addition of hoverjets helps as much as I expect it will however.

oddly, I tend to rock it with the CN9, and love it. I do prefer the std AC10, but 500-800 damage and a handful of kills, while running 107, aren't too hard to pull off (300xl, 2 mlasers, lb-x, 2x srm4)

#15 Levi Porphyrogenitus

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Posted 06 February 2015 - 08:55 PM

I like the Panther quirks, though I could wish the heat reduction might be a bit more potent.

As for the Enforcer, LBX quirks seem like they need inherently to be much more drastic than other ballistics, due to the mechanical disadvantages that the LBX suffers from. The ones listed are not quite sufficient to my mind. I'd double them, allowing the Enforcer to get a bit more out of alternative load-outs, while also making the LBX very attractive. In addition, being a faster Medium with JJs, an XL is very much in keeping with a large-ballistic loadout, and so I'd like to see the ST internal structure quirks replaced with armor quirks that are also a little bit heftier, and the arm quirks, given how dependent it will be on its arm hardpoints, boosted a little bit further.

All that said, much depends on the hitboxes and scaling of the mechs. If the Enforcer proves oddly tanky due to its hitboxes, then maybe more potent quirks would prove unnecessary.

#16 Ultimax

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Posted 06 February 2015 - 09:06 PM

Panther quirks probably aren't enough, it's going to have at best 1 ER PPC unless you want to run with an even lower engine - it will need much higher cooldown to get the most out of it's one ER PPC.

Enforcer quirks are really bad. LB-10 is a very poor weapon, getting mediocre quirks for a poor weapon amounts to nothing of value and no quirks for the energy hardpoints.

Edited by Ultimatum X, 06 February 2015 - 09:07 PM.


#17 Serpieri

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Posted 06 February 2015 - 09:17 PM

Quirk system needs a re-work - your forcing people to take quirks that may or mot not be ideal for a specific mech/variant - and than give the ideal ones to mechs that should of never gotten those in the first place.

Edited by Serpieri, 06 February 2015 - 09:17 PM.


#18 Verkhne

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Posted 06 February 2015 - 10:08 PM

Well based on the Panther quirks I am expecting, for the Mist Lynx, something like Velocity increase 60%, Cooldown 60%? and heat generation set to 0. Hmmm it does have ECM so maybe Heat Generation set to 5 , but that's it!

#19 CocoaJin

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Posted 06 February 2015 - 10:15 PM

I like the quirks. Though people will tend to see the Panther as a ranged sniper, I plan to use the Panther as an Assault escort. See below...warning, explicit language.


Edited by CocoaJin, 06 February 2015 - 10:17 PM.


#20 Mordin Ashe

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Posted 06 February 2015 - 10:16 PM

Oh SH*T! IS is getting another ERPPC spammer, this time it is super-fast dual ERPPC light. Imba from the very beginning. Yay...





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