What Happened To Mining Colony
#1
Posted 07 February 2015 - 11:58 AM
#2
Posted 07 February 2015 - 11:59 AM
PappyBoyington, on 07 February 2015 - 11:58 AM, said:
They've pulled it to figure out why so many people have the crashing issues.
#3
Posted 07 February 2015 - 11:59 AM
#4
Posted 07 February 2015 - 12:02 PM
better make a blacklist and those who crash do not get the map.
/firstworldproblemrant
Edited by Lily from animove, 07 February 2015 - 12:02 PM.
#5
Posted 07 February 2015 - 12:10 PM
#6
Posted 07 February 2015 - 12:11 PM
Last week I started to change every option of my graphics card in order to find out the problem. Nothing changed, still crashing under 1 minute into the match.
I hope they fix it, I love the map, which is ironic.
#7
Posted 07 February 2015 - 12:12 PM
#8
Posted 07 February 2015 - 12:14 PM
#9
Posted 07 February 2015 - 12:14 PM
#11
Posted 07 February 2015 - 12:19 PM
PurpleNinja, on 07 February 2015 - 12:11 PM, said:
Last week I started to change every option of my graphics card in order to find out the problem. Nothing changed, still crashing under 1 minute into the match.
I hope they fix it, I love the map, which is ironic.
I use to have that problem
Running the 64 bit client and Dx11 seems to have eliminated Mining COllective related crashes (but not crashes for other reasons)
#12
Posted 07 February 2015 - 12:20 PM
#13
Posted 07 February 2015 - 12:20 PM
Bulletsponge0, on 07 February 2015 - 12:19 PM, said:
Running the 64 bit client and Dx11 seems to have eliminated Mining COllective related crashes (but not crashes for other reasons)
The massive radar dish+ the fire jets interferes with your PC through the light years and the ages and shorts out someones PC atleast once a game.....its a "feature" of the map.
#14
Posted 07 February 2015 - 12:36 PM
Bulletsponge0, on 07 February 2015 - 12:19 PM, said:
Running the 64 bit client and Dx11 seems to have eliminated Mining COllective related crashes (but not crashes for other reasons)
I tried all the combinations of client version and DX version, none solved the problem. Also, DX11 brought so many artifacts to all maps that I rolled back to DX9 once I confirmed it didn't solved Mining crash problem.
I once worked at IT support section of a company long time ago, and from time to time there is problem which the solution works fine for everyone except this one guy, for this guy, nothing works unless we spend a lot of time analyzing every bit of code to find the true source of the problem, which is boring and time consuming. This time, I am this guy. Must be karma.
#15
Posted 07 February 2015 - 12:39 PM
#16
Posted 07 February 2015 - 12:51 PM
#17
Posted 07 February 2015 - 01:59 PM
Coolant, on 07 February 2015 - 12:20 PM, said:
Alt+Tab fixed it sometimes, and for some people.
For once, PGI did a rational thing, and just straight up removed a problematic item, rather than leave it as a placeholder for years.
#18
Posted 07 February 2015 - 02:11 PM
I crashed on it about 1 in 3 games.
I like the map and i hope it is back soon.
as long as its fixed
#19
Posted 07 February 2015 - 02:24 PM
I only crashed once, in the like hundreds of games I played on it.
#20
Posted 07 February 2015 - 02:24 PM
PappyBoyington, on 07 February 2015 - 11:58 AM, said:
And this is why communicating with your fan base solely through twitter sucks, PGI.
Leaves everyone out who doesn't follow your dumb social media to the T and waiting with baited breath for the next tweet to pop up.
Twitter should be the Official website for MWO, and move this forum to a fan site.
Here's the tweet, OP.
Edited by MoonUnitBeta, 07 February 2015 - 02:45 PM.
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