A Bit Of Sugar To Pugs In Cw?
#1
Posted 07 February 2015 - 03:22 PM
THEN
IF (you win)
Underdog bonus = 7500xnumber of players in biggest premade team
ELSE IF (you draw or lose)
Underdog bonus = 5000xnumber of players in biggest premade team
the numbers are just for discussion, you can argue for a lower amount, basically, what would you think of giving pugs a small bonus if facing a premade in CW?
#2
Posted 07 February 2015 - 03:23 PM
Don Alosi, on 07 February 2015 - 03:22 PM, said:
THEN
IF (you win)
Underdog bonus = 7500xnumber of players in biggest premade team
ELSE IF (you draw or lose)
Underdog bonus = 5000xnumber of players in biggest premade team
the numbers are just for discussion, you can argue for a lower amount, basically, what would you think of giving pugs a small bonus if facing a premade in CW?
I win in pugs and lose in groups like every day.
......not saying its a bad idea, just saying.
#3
Posted 07 February 2015 - 03:29 PM
CantHandletheTruth, on 07 February 2015 - 03:23 PM, said:
I win in pugs and lose in groups like every day.
......not saying its a bad idea, just saying.
I think It would just alleviate some of the pain that people feel when stomped by an unit (meh, at least i got the bonus) or make a difficult victory sweeter (yeah, bonus points!)
#4
Posted 07 February 2015 - 09:03 PM
The only exploit I see is unit members sync dropping on planets rather than grouping up to get the bonus. I'm sure there is an easy way to prevent that by considering those in the same unit as premade whether they are grouped or not.
#5
Posted 07 February 2015 - 09:14 PM
May times, though, we need every one of our actives that are on just to do what we need doing for the faction.
Have solo dropped into pugs...have both won, and lost in them. Usually lost. The pug on pug fights tend to go better for them, overall. That said, I have seen more than one pug turn the tables on a 12-man; have seen pugs try to turn our own tactics against us (good for them, btw...needs to happen more often). It's a rough time for those first trying it; I think the should get something say, for the first 25 cw battles they do, sort of like for just starting out in regular games. Something like the full loyalty/cbill thing that the would normally get on a win; for a loss...and if they win; +50% to both.
Edited by Strykewolf, 07 February 2015 - 09:15 PM.
#6
Posted 07 February 2015 - 09:46 PM
When I go in with more than 4 PUGs, I go in expecting to lose. I am rarely disappointed.
That's why Paul's doing 4v4 modes next. It'll seriously reduce the number of mobs to get crushed in CW, since naturally those will fill up faster and go faster to boot.
#7
Posted 08 February 2015 - 03:10 AM
It just saddens me to see cw kinda empty, (EU here, don't know about US times)
#8
Posted 08 February 2015 - 03:29 AM
Don Alosi, on 07 February 2015 - 03:22 PM, said:
THEN
IF (you win)
Underdog bonus = 7500xnumber of players in biggest premade team
ELSE IF (you draw or lose)
Underdog bonus = 5000xnumber of players in biggest premade team
the numbers are just for discussion, you can argue for a lower amount, basically, what would you think of giving pugs a small bonus if facing a premade in CW?
If that's implemented we'll have new players throwing themselves at 12 man groups and costing their faction planets because it's profitable.
#9
Posted 08 February 2015 - 03:35 AM
Satan n stuff, on 08 February 2015 - 03:29 AM, said:
You make more money playing normal maps, even considering the bonus, but still, at least they would play cw. And what's the problem with losing planets? It's not like they give any kind of bonus.
#10
Posted 08 February 2015 - 03:41 AM
Don Alosi, on 08 February 2015 - 03:35 AM, said:
You're underestimating how little some new players make, and how quickly a 12 man group would roll them.
There are a bunch of dedicated players trying to take or defend planets, imagine how they would feel if all their efforts were deliberately countered by players on their own side.
It doesn't matter that the planets don't currently do anything, the fact that people are willing to fight over them means that they have value, at least to those people.
#11
Posted 08 February 2015 - 03:43 AM
#12
Posted 08 February 2015 - 03:54 AM
just paying people more for getting wrecked by org groups might make them queue up, but it won't make the experience of playing CW any more fun
Edited by AssaultPig, 08 February 2015 - 03:54 AM.
#13
Posted 08 February 2015 - 04:00 AM
#14
Posted 08 February 2015 - 04:01 AM
Don Alosi, on 07 February 2015 - 03:22 PM, said:
THEN
IF (you win)
Underdog bonus = 7500xnumber of players in biggest premade team
ELSE IF (you draw or lose)
Underdog bonus = 5000xnumber of players in biggest premade team
the numbers are just for discussion, you can argue for a lower amount, basically, what would you think of giving pugs a small bonus if facing a premade in CW?
You should be able to read the whole thing without the brackets, 'cause the words in brackets are something like sidenotes, aren't they?
If you do so, the OP said:
IF THEN IF
Underdog bonus = 7500xnumber of players in biggest premade team
ELSE IF
Underdog bonus = 5000xnumber of players in biggest premade team.
#15
Posted 08 February 2015 - 08:40 AM
Don Alosi, on 07 February 2015 - 03:22 PM, said:
THEN
IF (you win)
Underdog bonus = 7500xnumber of players in biggest premade team
ELSE IF (you draw or lose)
Underdog bonus = 5000xnumber of players in biggest premade team
the numbers are just for discussion, you can argue for a lower amount, basically, what would you think of giving pugs a small bonus if facing a premade in CW?
Most PUGs stay away from CW not because it's not profitable, but because it's not fun. If CW is fun for most PUGs (and I'm not sure if this can ever be achieved), then most PUGs will show up. Details here.
#16
Posted 08 February 2015 - 09:20 AM
#17
Posted 08 February 2015 - 09:37 AM
#18
Posted 08 February 2015 - 09:54 AM
(another thing I would do is remove the soloqueue completely and implement all the maps in CW... but I'm not ready to stand the amount of flame I would get for proposing that).
If I stand by what you guys imply, there is no way to make it fun.
#19
Posted 08 February 2015 - 12:12 PM
Don Alosi, on 08 February 2015 - 09:54 AM, said:
(another thing I would do is remove the soloqueue completely and implement all the maps in CW... but I'm not ready to stand the amount of flame I would get for proposing that).
If I stand by what you guys imply, there is no way to make it fun.
As I said above: Let PuGs fight PuGs and people will have fun.
Your proposal to hang a bigger carrot in front of a puggers nose changes nothing because he will (in most cases at least) never get the said carrot anyway. And getting repeatedly punched in the balls is not fun.
#20
Posted 08 February 2015 - 01:28 PM
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