MischiefSC, on 11 February 2015 - 04:20 PM, said:
I get it. Yes, actually, you can pay units. One of the biggest, stupidest aspects of cw is that mercs are not "hired". They just show up and put on a faction tag and suddenly they're your faction. They have no obligation, no risk, no investment. No reason to perform or be valuable save self respect.
The ability to pay mercs and they, in turn, to want to be valuable to hire makes mercs a commodity worth hiring and an asset to their employer and thus actually significant to the cw meta game.
What pisses me off is why did you guys have to be the ones to do this; why didn't PGI make it a more functional part of the game? Mercs as a commodity instead of a migratory disruption makes for a better cw for everyone.
Because it could be abused to prevent people from playing? Not to mention it would be a very cumbersome system- how much would each faction have to spend? Why would a faction waste money hiring small groups that can't routinely put together a 12 man? Who would decide which mercs to hire? Why should a small group of players have so much power over a larger pool of players?
Personally, I would like to see shorter contract lengths, based around planet ownership, with contracts to attack/defend specific planets rather than general contracts.