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I Still Find This Funny.
#1
Posted 08 February 2015 - 12:00 AM
They know it's coming, they've seen it almost every match for the last month.
And here's the best part,
THEY STILL FALL TO IT.
FFS guys, get some tactics.
#2
Posted 08 February 2015 - 12:21 AM
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#3
Posted 08 February 2015 - 12:28 AM
#4
Posted 08 February 2015 - 12:06 PM
So much more fun to just kill them all and ignore the generators till everyone is dead.
#5
Posted 08 February 2015 - 04:43 PM
#6
Posted 08 February 2015 - 04:46 PM
#7
Posted 08 February 2015 - 04:59 PM
#8
Posted 08 February 2015 - 05:30 PM
LordSkyKnight, on 08 February 2015 - 04:59 PM, said:
You'd have a stronger argument about low system specs when facing Clan LRMs than the light zerg. I know players who find the ability to fight the Clans unplayable once the LRMs take flight, but are still able to play against the light rush.
It does simply break down to tactics, and I'll give you one small example...
Boreal. Don't spread out, keep back by Omega. Figure out which side the lights are coming from (as usually it's in a blob) and cover one gen, and maybe a couple around the middle gen. They won't get all 3 on the first push. Attack blunted.
All I'm saying with this thread is, if after a solid month of facing this every night, it's not a big mystery how to stop it. I'm just dumbfounded that even organized teams with top end PC builds still fall to do it.
#9
Posted 08 February 2015 - 05:38 PM
It just offers you security that you will win the match regardless of the out come of the brawl.
Valid tactic, has been done against marik many times in the early days but its very easy to counter......Intel is everything
#10
Posted 08 February 2015 - 05:44 PM
Irish BoB, on 08 February 2015 - 05:38 PM, said:
It just offers you security that you will win the match regardless of the out come of the brawl.
Valid tactic, has been done against marik many times in the early days but its very easy to counter......Intel is everything
Meh. If I wanted to brawl I'd queue up on Skirmish. When I play CW I play for planets.
#11
Posted 08 February 2015 - 05:51 PM
LordSkyKnight, on 08 February 2015 - 04:59 PM, said:
???
Do you not have wubs or lbx's on the Davion side of the border?
#12
Posted 08 February 2015 - 06:24 PM
#13
Posted 08 February 2015 - 06:28 PM
Roadbeer, on 08 February 2015 - 12:00 AM, said:
They know it's coming, they've seen it almost every match for the last month.
And here's the best part,
THEY STILL FALL TO IT.
FFS guys, get some tactics.
They're mad their cheese builds don't automatically trump Marik cheese tactics automatically anymore.
Cheesy be easy.
#14
Posted 08 February 2015 - 06:45 PM
LordSkyKnight, on 08 February 2015 - 06:24 PM, said:
Even if you're not a good shot, with pulse lasers or lbx's, you don't have to be. Hell, you can run a streak boat and not even have to aim, if you're feeling that way about it. Positioning is important though.
House Marik learned these things a month and a half ago, primarily from fighting the Davions. That's Roadbeer's point; House Marik isn't really where you go for uber-competitive teams, so how is it that a month and a half after we've got this down, people refuse to adapt and make the changes to fight it effectively?
#15
Posted 08 February 2015 - 06:52 PM
LordSkyKnight, on 08 February 2015 - 06:24 PM, said:
So the worst pilots are beating the worst gunners?
"I want to kill more mechs, but I don't want to learn how to shoot. Being a good shot shouldn't be important when it comes to killing mechs. PGI plz fix."
#16
Posted 08 February 2015 - 06:54 PM
#17
Posted 08 February 2015 - 06:58 PM
Moarginplz, on 08 February 2015 - 06:45 PM, said:
Even if you're not a good shot, with pulse lasers or lbx's, you don't have to be. Hell, you can run a streak boat and not even have to aim, if you're feeling that way about it. Positioning is important though.
House Marik learned these things a month and a half ago, primarily from fighting the Davions. That's Roadbeer's point; House Marik isn't really where you go for uber-competitive teams, so how is it that a month and a half after we've got this down, people refuse to adapt and make the changes to fight it effectively?
Marik may not be the place to go for comp teams, but they're the place to go for teamwork. Again, I'm not saying the tactic is unbeatable. I'm saying its unbalanced.
Davers, on 08 February 2015 - 06:52 PM, said:
"I want to kill more mechs, but I don't want to learn how to shoot. Being a good shot shouldn't be important when it comes to killing mechs. PGI plz fix."
Not what I'm saying exactly, but good job making it into a personal attack on me when I was trying to make an argument about how the tactic is bad for the game mode in general.
#18
Posted 08 February 2015 - 07:05 PM
LordSkyKnight, on 08 February 2015 - 06:58 PM, said:
Marik may not be the place to go for comp teams, but they're the place to go for teamwork. Again, I'm not saying the tactic is unbeatable. I'm saying its unbalanced.
Not what I'm saying exactly, but good job making it into a personal attack on me when I was trying to make an argument about how the tactic is bad for the game mode in general.
Too serious.
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I guess the questions are: Do we want 160 ton drop decks to be as useful as 240 ton decks? Do light mechs have a place in CW? Do game modes based around the destruction of static targets have a place in CW?
#19
Posted 08 February 2015 - 07:18 PM
Edited by LordSkyKnight, 08 February 2015 - 07:24 PM.
#20
Posted 08 February 2015 - 07:53 PM
LordSkyKnight, on 08 February 2015 - 07:18 PM, said:
1. So you seem to have a very restricted view of lights. You see them as 'deck filler' and scouts. But don't believe light mechs should be 'big and bad' on their own. You don't think a 160 ton deck should be as good as a 240 ton deck. So light mechs winning the game mode by themselves isn't something you like. Fine.
2. Counterattack is not a game mode with objectives. Destruction of the MFB after the defenders are defeated isn't really a valid objective.
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