Awemech For Android ::: Offline Mechlab
#1
Posted 08 February 2015 - 12:11 PM
Disclaimer: I am NOT a software developer (this is purely a hobby), so please be patient with any issues that crop up!
aweMech includes mwo.smurfy-net.de integration including the ability to share loadouts via a Smurfy link, opening links to Smurfy loadouts as well as loading your personal Smurfy Mechbay with the API key provided from the site!
I'll start posting updates to this thread, so feel free to follow it and be up to date. That being said, all major features have already been implemented, so there may not be a lot of updates for a while as I go back and apply new knowledge to existing code, update the UI and rework a lot of hastily hacked together stuff.
If you have issues, or would like to suggest or vote on a feature, you can do so here!
I hope you enjoy aweMech and find it useful!!!
#2
Posted 08 February 2015 - 12:15 PM
Trying it now, thanks!
#3
Posted 08 February 2015 - 12:35 PM
#4
Posted 08 February 2015 - 12:46 PM
#5
Posted 08 February 2015 - 01:09 PM
#6
Posted 08 February 2015 - 01:13 PM
#7
Posted 08 February 2015 - 01:17 PM
#8
Posted 08 February 2015 - 01:32 PM
#9
Posted 08 February 2015 - 01:39 PM
PaeuxP22, on 08 February 2015 - 12:35 PM, said:
Bront, on 08 February 2015 - 12:46 PM, said:
Bad Haircut, on 08 February 2015 - 01:13 PM, said:
Thank you all very much for the kind words! I'm glad that you are enjoying aweMech!!!
NameNotAvailable, on 08 February 2015 - 01:32 PM, said:
With a component (such as an arm) selected, open the Items drawer by dragging from the left edge of the screen or tapping the arrow on that side.
#10
Posted 08 February 2015 - 02:02 PM
#11
Posted 08 February 2015 - 02:24 PM
#12
Posted 12 February 2015 - 05:45 AM
Known Issues:
1) Opening a Smurfy link without aweMech open first takes you to 'Mech Selection
- Workaround: Without closing aweMech, open the link again
2) Tapping a Smurfy Mechbay header causes a crash
- Workaround: Don't tap on the headers! (:
3) Leaving aweMech running in the background for a long time may result in a crash when returning to it
- Workaround: Simply relaunch aweMech
I've had one report of a mysterious crash upon entering the Smurfy API Key. If you encounter anything other that what is mentioned above, please either email me at aweFalafelApps@gmail.com or submit a ticket at https://awefalafelapps.uservoice.com
With phase 2 quirks coming on the 17th, I'll be pushing an update then or the day after with the new quirks and fixes for at least the first 2 issues above.
I'm currently working on redesign and optimization. Things are coming along quite well so far! Thanks again to everyone who's supporting aweMech!
#13
Posted 12 February 2015 - 05:50 AM
#15
Posted 12 February 2015 - 11:42 AM
#16
Posted 17 February 2015 - 02:53 PM
This version includes fixes for ALL known bugs and issues. Therefore if you have issues of ANY kind, *please* take the time to let me know!
What's new:
+ Resistance 'Mechs and latest Quirks
x Fixed a crash when Smurfy Mechbay headers were tapped
x Fixed Smurfy links not loading if **aweMech** isn't open first
x Fixed a crash after **aweMech** had been in the background
x Fixed a crash when stripping a Loadout with no engine
x Removed duplicate Loyalty 'Mechs and removed them from the Champion filter
x AMS will no longer increase the Damage stat
So, what's next? Well a *BIG* thanks to http://mwomercs.com/...2762-smurfynet/ because he has included the ability to save loadouts to your Mechbay. So I'll be working to include that! I am also working on a complete redesign and code optimization, which is going well, but it is a very big undertaking, so it feels like it will take forever (: but it won't
As always if you have ideas or issues please visit http://awefalafelapps.uservoice.com/ and help shape the future of **aweMech**!
edit: copyPasta a la forum fail
Edited by Ndpndnt, 17 February 2015 - 03:45 PM.
#17
Posted 18 February 2015 - 06:57 AM
#18
Posted 18 February 2015 - 07:03 AM
#19
Posted 22 February 2015 - 07:24 AM
#20
Posted 25 February 2015 - 05:53 AM
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