Edited by Austin Danger Powers, 17 January 2017 - 05:17 PM.
Why Does Xl Engine St Destruction Disable Is Mech And Clan Xl Does Not?
#1
Posted 08 February 2015 - 05:45 PM
#2
Posted 08 February 2015 - 05:46 PM
Clan XL engines only have two criticals in each side torso; thus, they can survive side-torso destruction. IS XL engines, on the other hand, have three criticals per side torso; as a result, an IS mech that loses its side torso has lost all engine functionality.
#3
Posted 08 February 2015 - 05:48 PM
#4
Posted 08 February 2015 - 06:06 PM
GIANT TARGET, on 08 February 2015 - 05:52 PM, said:
In MWO though, taking XL on an assault like AS7-K and AWS-9M is considered a bad idea (in general) but they're supposed to be superior technology in BT. I know MWO is not purely BT, but it seems silly that a lot of superior technology becomes inferior for the most part in the game, like LB-10X.
Wait for Light Engines for the IS; they will not confer as great an advantage, in terms of weight reduction, but they only have two crits per side torso.
#5
Posted 08 February 2015 - 06:09 PM
Aethon, on 08 February 2015 - 06:06 PM, said:
Wait for Light Engines for the IS; they will not confer as great an advantage, in terms of weight reduction, but they only have two crits per side torso.
I doubt they will put Light Engines in game. If they do they just made STD and XL engines obsolete.
#6
Posted 08 February 2015 - 06:14 PM
Davers, on 08 February 2015 - 06:09 PM, said:
Not really.
Lights and some meds will still favor XLs. STDs though would get obsoleted on all but a select few assaults.
#7
Posted 08 February 2015 - 07:46 PM
Davers, on 08 February 2015 - 06:09 PM, said:
Not really, because...oh, nvm, Macster16 beat me to it:
Macster16, on 08 February 2015 - 06:14 PM, said:
Lights and some meds will still favor XLs. STDs though would get obsoleted on all but a select few assaults.
The funny thing, though, is that I never hear anyone bemoaning the death of SHS when DHS were introduced; if it becomes obsolete in most cases, is it really that big a deal?
#8
Posted 08 February 2015 - 07:49 PM
Aethon, on 08 February 2015 - 07:46 PM, said:
The funny thing, though, is that I never hear anyone bemoaning the death of SHS when DHS were introduced; if it becomes obsolete in most cases, is it really that big a deal?
Sure they did the "SHS NEED A ROLE!!!!!" crowd screamed long and hard when we got T2 tech.
#9
Posted 08 February 2015 - 07:57 PM
Aethon, on 08 February 2015 - 07:46 PM, said:
Not really, because...oh, nvm, Macster16 beat me to it:
The funny thing, though, is that I never hear anyone bemoaning the death of SHS when DHS were introduced; if it becomes obsolete in most cases, is it really that big a deal?
They get brought up in every 'Change the heat cap' thread.
#10
Posted 08 February 2015 - 08:33 PM
#12
Posted 08 February 2015 - 08:44 PM
Blitzburger, on 08 February 2015 - 08:33 PM, said:
It does kill the Clan mechs in game when they lose either the CT, both ST's or 1 ST and the CT....
#14
Posted 08 February 2015 - 08:57 PM
CONVERT IS-XL's to LIGHT engines! Or just change it to 4 crit hits needed to assplode an engine. The only other cure is to seriously buff the structure of IS mechs that usually use XL engines.
#16
Posted 09 February 2015 - 01:29 AM
GIANT TARGET, on 09 February 2015 - 01:22 AM, said:
Those are builds lifted directly from table top, and if I am not mistaken, the CASE prevented major damage to the XL engine saving money even though the mech went out of commission.
Edited by Rouken, 09 February 2015 - 01:29 AM.
#17
Posted 09 February 2015 - 01:29 AM
#18
Posted 09 February 2015 - 01:31 AM
GIANT TARGET, on 09 February 2015 - 01:22 AM, said:
Because in lore, an engine with three critical hits disables itself to prevent catastrophic damage. The mech is still salvagable. CASE saves the mech from becoming scrap metal, because it can still be repaired and brought back into action. If the ammo explosion went all the way through the center torso, nothing much would be left of the mech and millions of c-bills would have been lost.
One of the mantras of the Battletech universe is:
Life is cheap, mechs are not!
#19
Posted 09 February 2015 - 01:44 AM
Edited by Egomane, 09 February 2015 - 01:44 AM.
#20
Posted 09 February 2015 - 01:49 AM
GIANT TARGET, on 09 February 2015 - 01:39 AM, said:
It'll be like, if you play your clan mechs, you might win easier, but you better be very careful not to die.
Repair & Reload was taken away because it disproportionately punished new players. I'd love to see it make a comeback for community warfare. Yes, you won, yes you got bonus Loyalty Points for winning, but you took a nasty Loyalty Point hit for losing 2200 tons worth of mechs.
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