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Mad Dog Mw4 Intro....


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#1 Mad Strike

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Posted 09 February 2015 - 12:55 PM

Which variant is the Mad Dog that appears on the MW4:vengeance intro ?

Would like to be able using that one here.

P.D: I see a medium pulse turret on his CT.....is that posible?! O_O.... 3:39 UAC2 on arms ?


Edited by strikebrch, 09 February 2015 - 12:56 PM.


#2 Vassago Rain

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Posted 09 February 2015 - 12:57 PM

It's an IS made version.

#3 Risko Vinsheen

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Posted 09 February 2015 - 12:59 PM

http://www.sarna.net...ure%29#Variants

Quote

Vulture Mk. II Produced by Bergan Industries for Clan Ghost Bear, the Vulture Mk. II is functionally identical to the original, but has a slightly different appearance in terms of armor, structure, engine mounting and other cosmetic areas due to being produced from factories using Spheroid tooling.
  • The MechWarrior 4 series actually showed the Medium Pulse Lasers in a chin rack, the results are the moving of the Medium Pulse Lasers into the Center Torso, this model is called the Mad Dog Mk II (Vulture Mk II) by the online BattleTech Community.
  • The canon status of the Mad Dog Mk II (Vulture Mk II) was confirmed by the Lead Developer in a ruling on the official forum on 21 Aug 2013:
“ ...The bottom line: The Mk. II is functionally identical to the original; it merely differs cosmetically. ” — Herbert Beas, Line Developer, 21-Aug-2013


#4 Wiley Coyote

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Posted 09 February 2015 - 01:00 PM

According to Sarna:
  • The MechWarrior 4 series actually showed the Medium Pulse Lasers in a chin rack, the results are the moving of the Medium Pulse Lasers into the Center Torso, this model is called the Mad Dog Mk II (Vulture Mk II) by the online BattleTech Community.
  • The canon status of the Mad Dog Mk II (Vulture Mk II) was confirmed by the Lead Developer in a ruling on the official forum on 21 Aug 2013:
“ ...The bottom line: The Mk. II is functionally identical to the original; it merely differs cosmetically. ” — Herbert Beas, Line Developer, 21-Aug-2013


Edit: Risko just beat me to it.

Edited by Wiley Coyote, 09 February 2015 - 01:01 PM.


#5 Sarlic

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Posted 09 February 2015 - 01:01 PM

You know what?

He tanked more then any mech we have now.

He is my Hero.

#6 Axeface

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Posted 09 February 2015 - 01:03 PM

I love that vulture! I started making one for a uni project a long time ago, never finished it though.

Posted Image

#7 Alcom Isst

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Posted 09 February 2015 - 01:07 PM

From experience, that chin rack is very fragile. I put a C-UAC/10 in it, and it kept getting popped.

#8 Mad Strike

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Posted 09 February 2015 - 01:07 PM

I was expecting that desing here but , they went classic.

#9 Lily from animove

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Posted 09 February 2015 - 01:08 PM

View Poststrikebrch, on 09 February 2015 - 12:55 PM, said:

Which variant is the Mad Dog that appears on the MW4:vengeance intro ?

Would like to be able using that one here.

P.D: I see a medium pulse turret on his CT.....is that posible?! O_O.... 3:39 UAC2 on arms ?





anyone wondering how long they need to put 3 lrm in that mech, how about an lrm 2000 boat? must be a fulltime job for 6 poeple.

Also safety ammo storage in IS hangars seems to be lostech.

View PostSarlic, on 09 February 2015 - 01:01 PM, said:

You know what?

He tanked more then any mech we have now.

He is my Hero.



nah, stupig guy behind him was a damaged wall, he could have gotten behind that wall in partial cover and last longer. damn pug newb

Edited by Lily from animove, 09 February 2015 - 01:13 PM.


#10 Mechteric

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Posted 09 February 2015 - 01:08 PM

Its got machine guns... pass.

#11 Alakan

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Posted 09 February 2015 - 04:55 PM

I really want an Uziel.

#12 Soul Tribunal

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Posted 09 February 2015 - 05:28 PM

View PostSarlic, on 09 February 2015 - 01:01 PM, said:

You know what?

He tanked more then any mech we have now.

He is my Hero.


Yeah, except for the part where he stripped all his leg Armor to mount more weapons....getting legged in the first hit. Rookie.

-ST

#13 MauttyKoray

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Posted 09 February 2015 - 08:29 PM

There are 2 reasons that the Mk II is both the 'same' and a 'different' mech than the original design.

1. The mech was manufactured by an IS company for Clan Ghost Bear, thus designs needed to be changed to accommodate the IS manufacturing techniques and facilities. This includes things like the Chin Turret, which are completely different than the Clan design...and the Pulse lasers are actually moved from the STs to the CT, constituting a different variant at the very least while still functionally the same as the Clan design.

2. This design actually should appear until somewhere around 3054-3058 I think? It wasn't until after the initial clan invasion that I believe it is supposed to appear but I can't actually find the time for it anywhere, but I'm sure I've seen it listed...

I would personally love to see this Mech design ingame, but it only ever had a single variant which is functionally identical to an existing variant. Plus I don't know if PGI or even CryEngine itself could handle the chin turret being part of the CT but acting like Arms for aiming, and whether it would be part of damaging the CT or not. MW4 had a separate 'special' armor/structure for parts like this on mechs, meaning it could get blown off but your CT still be functional.

One idea, actually, is once IS omnimechs come into existence to make IS 'Vultures' that are functionally the same as the Clan's Mad Dogs and use a more war torn IS aesthetic from this game to recreate the Mk II, repurposing the variants for IS use while (if they can make it work...) having the chin turret and aesthetic design differences.

Edited by MauttyKoray, 09 February 2015 - 08:35 PM.


#14 Risko Vinsheen

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Posted 09 February 2015 - 08:46 PM

View PostMauttyKoray, on 09 February 2015 - 08:29 PM, said:

2. This design actually should appear until somewhere around 3054-3058 I think? It wasn't until after the initial clan invasion that I believe it is supposed to appear but I can't actually find the time for it anywhere, but I'm sure I've seen it listed...


More likely it first appears sometime in the 3060s. The game takes place during the FedCom Civil War and features many mech designs that first appeared near the beginning of the war like the Argus and Hellspawn in 3062. Of course the game seems to play loose with the timeframe of mechs because supposedly it takes place in 3062/3063 but the Uziel (featured prominently in the game) has a production year of 3065.

Quote

One idea, actually, is once IS omnimechs come into existence to make IS 'Vultures' that are functionally the same as the Clan's Mad Dogs and use a more war torn IS aesthetic from this game to recreate the Mk II, repurposing the variants for IS use while (if they can make it work...) having the chin turret and aesthetic design differences.


Well the Wolverine and Locust seem to have turrets in their CTs/heads for their lasers but PGI didn't include them, so I suspect this Vulture would have the turret locked forward, too.

#15 Choppah

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Posted 09 February 2015 - 08:47 PM

Wonder if a different geometry variant of the Mad Dog with the chin mounted lasers will be added as a Hero or Loyalty mech.

Also, where can I get those LRMs that one-shot mechs? Also, the Uziel has some massive PPC quirks to be able to fire that quickly. 10/10 would cry at Oscar worthy acting again.

#16 MauttyKoray

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Posted 09 February 2015 - 09:29 PM

View Poststrikebrch, on 09 February 2015 - 12:55 PM, said:

Which variant is the Mad Dog that appears on the MW4:vengeance intro ?

Would like to be able using that one here.

P.D: I see a medium pulse turret on his CT.....is that posible?! O_O.... 3:39 UAC2 on arms ?



This brought back so many good memories...think I'll play MW4 a bit now. xD

View PostChoppah, on 09 February 2015 - 08:47 PM, said:

Wonder if a different geometry variant of the Mad Dog with the chin mounted lasers will be added as a Hero or Loyalty mech.

Probably neither... If it did come out however, I would suggest making it an IS Omnimech using IS weaponry (they'd have ER and other advanced weaponry to match clans by then) as that would be awesome.

View PostRisko Vinsheen, on 09 February 2015 - 08:46 PM, said:

More likely it first appears sometime in the 3060s. The game takes place during the FedCom Civil War and features many mech designs that first appeared near the beginning of the war like the Argus and Hellspawn in 3062. Of course the game seems to play loose with the timeframe of mechs because supposedly it takes place in 3062/3063 but the Uziel (featured prominently in the game) has a production year of 3065.

That makes more sense. I'm not really familiar with the timeline after the clan invasion (haven't read up on the lore that far yet, and the audio books are only 6 and stop just after the clan Invasion so I need to find paperbacks of the rest) but I'm sad to hear this mech design is so far away.

#17 Soul Tribunal

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Posted 10 February 2015 - 01:48 PM

View PostMauttyKoray, on 09 February 2015 - 08:29 PM, said:

There are 2 reasons that the Mk II is both the 'same' and a 'different' mech than the original design.

1. The mech was manufactured by an IS company for Clan Ghost Bear, thus designs needed to be changed to accommodate the IS manufacturing techniques and facilities. This includes things like the Chin Turret, which are completely different than the Clan design...and the Pulse lasers are actually moved from the STs to the CT, constituting a different variant at the very least while still functionally the same as the Clan design.

2. This design actually should appear until somewhere around 3054-3058 I think? It wasn't until after the initial clan invasion that I believe it is supposed to appear but I can't actually find the time for it anywhere, but I'm sure I've seen it listed...

I would personally love to see this Mech design ingame, but it only ever had a single variant which is functionally identical to an existing variant. Plus I don't know if PGI or even CryEngine itself could handle the chin turret being part of the CT but acting like Arms for aiming, and whether it would be part of damaging the CT or not. MW4 had a separate 'special' armor/structure for parts like this on mechs, meaning it could get blown off but your CT still be functional.

One idea, actually, is once IS omnimechs come into existence to make IS 'Vultures' that are functionally the same as the Clan's Mad Dogs and use a more war torn IS aesthetic from this game to recreate the Mk II, repurposing the variants for IS use while (if they can make it work...) having the chin turret and aesthetic design differences.


The only way I could see them making a chin turret work, is if they scripted the motion in it to act like a second set of 'arms'. Thus from a coding standpoint the mech would have 4 'arms' in which to aim when they are not locked to the torso.
It is in theory something that could be done, just depends on how they are coded in the system.

-ST

#18 MauttyKoray

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Posted 10 February 2015 - 01:55 PM

View PostSoul Tribunal, on 10 February 2015 - 01:48 PM, said:


The only way I could see them making a chin turret work, is if they scripted the motion in it to act like a second set of 'arms'. Thus from a coding standpoint the mech would have 4 'arms' in which to aim when they are not locked to the torso.
It is in theory something that could be done, just depends on how they are coded in the system.

-ST

I would personally be okay with the lasers just being underslung CT mounted. I'm actually hopeful they'll make it an IS Omni (since it uses IS tech) and that IS players will have access to Mad Dog equivalents.

#19 Aiden Skye

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Posted 10 February 2015 - 01:56 PM

I wish my Maddog could take a beating like that. Unfortunately Maddog side torsos in MWO are beyond Nova class.

#20 Soul Tribunal

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Posted 10 February 2015 - 01:57 PM

View PostMauttyKoray, on 10 February 2015 - 01:55 PM, said:

I would personally be okay with the lasers just being underslung CT mounted. I'm actually hopeful they'll make it an IS Omni (since it uses IS tech) and that IS players will have access to Mad Dog equivalents.


I agree too, if they had to keep it simple and just do that, I'm all for it.
Just merely thinking out loud on how it could possibly be scripted into being.

-ST





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