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Mad Dog Mw4 Intro....


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#21 CMDR Sunset Shimmer

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Posted 10 February 2015 - 02:00 PM

Am I the only one who has a problem with the continuity cuts in this where there's a like, cigerette in the guy's helmet, then not in some shots?

#22 Blue Boutique

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Posted 10 February 2015 - 02:10 PM

View PostSarlic, on 09 February 2015 - 01:01 PM, said:

You know what?

He tanked more then any mech we have now.

He is my Hero.


He didn't tank the damage, only the Uziel was aiming while the others were firing wildly like n00bs.

Edited by Blue Boutique, 10 February 2015 - 02:10 PM.


#23 Green Mamba

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Posted 10 February 2015 - 02:13 PM

I always thought to myself its looks like they still have Botox in use 1,000 years from now when I watch that vid ;)

#24 Kain Demos

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Posted 10 February 2015 - 02:21 PM

View PostAlakan, on 09 February 2015 - 04:55 PM, said:

I really want an Uziel.


I do not like many IS 'mechs but I loved this guy in MW4: Mercenaries. It and the Fafnir are the only IS 'mechs I ever used.

#25 0bsidion

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Posted 10 February 2015 - 02:24 PM

I'd love to have CT hardpoints on the Mad Dog, in it's current form it can't zombie for crap.

#26 Scyther

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Posted 10 February 2015 - 02:26 PM

You can tell Microsoft has waaayy too much money when they can shoot a 7-minute live action mini-movie for a freakin' game intro.

(I heard they built actual mechs for this, but trashed them when they found out the control system only ran properly under Linux)

#27 MauttyKoray

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Posted 10 February 2015 - 02:32 PM

View PostSoul Tribunal, on 10 February 2015 - 01:57 PM, said:


I agree too, if they had to keep it simple and just do that, I'm all for it.
Just merely thinking out loud on how it could possibly be scripted into being.

-ST

I do however believe the turret would only count as 1 extra arm, for a total of 3.

#28 Doc Sav

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Posted 10 February 2015 - 03:48 PM

In a wonderful example of the copyright tangle that is the Battletech universe, I read somewhere that although very popular, this variant was never produced as a mini because the VG rights are different rights than the miniature rights. Wonder if PGI has the same set of rights needed to add the MK2 as the game progresses into the future? I would love to see it, but somehow I get the feeling that PGI doesn't hold the magic combination needed to get it done.

But that is a an epic intro movie. I think that, the MechCommander intro are tied for my favorites.

Edited by Doc Sav, 10 February 2015 - 03:48 PM.


#29 MauttyKoray

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Posted 10 February 2015 - 03:50 PM

View PostDoc Sav, on 10 February 2015 - 03:48 PM, said:

In a wonderful example of the copyright tangle that is the Battletech universe, I read somewhere that although very popular, this variant was never produced as a mini because the VG rights are different rights than the miniature rights. Wonder if PGI has the same set of rights needed to add the MK2 as the game progresses into the future? I would love to see it, but somehow I get the feeling that PGI doesn't hold the magic combination needed to get it done.

But that is a an epic intro movie. I think that, the MechCommander intro are tied for my favorites.

Indeed, this design was actually produced by Microsoft. The question being if the design rights are tied to microsoft (since they created it) or the Video Game aspect of battletech.

#30 Kain Demos

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Posted 10 February 2015 - 03:52 PM

View PostMadBadger, on 10 February 2015 - 02:26 PM, said:

You can tell Microsoft has waaayy too much money when they can shoot a 7-minute live action mini-movie for a freakin' game intro.

(I heard they built actual mechs for this, but trashed them when they found out the control system only ran properly under Linux)


That could not have cost that much. There is B-Movie level, and then this, and then me with a camcorder in my backyard. Those three tiers are spaced evenly from each other in regards to quality with a small independent film being about 3x better than B-Movie level.

Edited by Kain Thul, 10 February 2015 - 04:41 PM.


#31 Risko Vinsheen

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Posted 10 February 2015 - 03:58 PM

View PostDoc Sav, on 10 February 2015 - 03:48 PM, said:

In a wonderful example of the copyright tangle that is the Battletech universe, I read somewhere that although very popular, this variant was never produced as a mini because the VG rights are different rights than the miniature rights. Wonder if PGI has the same set of rights needed to add the MK2 as the game progresses into the future? I would love to see it, but somehow I get the feeling that PGI doesn't hold the magic combination needed to get it done.


Posted Image

It got made in Wizkids' Mechwarrior: Dark Age (specifically the Fire For Effect expansion, and then later a modified version was in Falcon's Prey.)

#32 process

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Posted 10 February 2015 - 04:00 PM

FWIW: http://mwomercs.com/...hwarrior-webms/

Right click, save as.

#33 badaa

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Posted 10 February 2015 - 06:11 PM

View PostSarlic, on 09 February 2015 - 01:01 PM, said:

You know what?

He tanked more then any mech we have now.

He is my Hero.


thats what happens when u dont hav pinpoint

#34 Mister Blastman

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Posted 10 February 2015 - 06:34 PM

That guy was a terribad in the intro.

#35 MauttyKoray

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Posted 10 February 2015 - 06:46 PM

View PostMister Blastman, on 10 February 2015 - 06:34 PM, said:

That guy was a terribad in the intro.

That guy was in a realistic, life threatening situation in which recoil, heat, rock, and other problems were occurring. Oh, and he actually had the threat of death, you know...unlike this game and its population of 'YOLO LEEROY YOU SUCK FOR NOT RUSHING!' players that tend to be the reason for loss due to that one extra make wouldve made a difference.

#36 Nightshade24

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Posted 10 February 2015 - 08:05 PM

As others said, it's the Mad dog II / Vulture II

Not to be confused with the Ghost Bear mech Apocryphal "Vulture mk II" which is a mad dog with the same engine, Timberwolf size, Reactive armour and Endo Steel, 2 er small lasers, 1 heavy medium laser, 1 machine gun, 1 C LBX 20, and 1 ER PPC with 2 LRM 15's.

That mech is apocryphal and not cannon.


Anyway the MW4 in THIS video is just demonstrating the Alt.Config custom build, demonstrating omnitech quite well. (Which is no hardpoints, place anything where ever you want. Rather that be 1 UAC 2 in each leg, 2 LRM 20's, and 2 CT small pulse lasers on a timberwolf)


This video it looks like a UAC, 1 in each arm and 2 Medium pulse lasers (clan), with 2 Clan LRM 20's (I actually counted each missile just to confirm...)

MDD-II

My version of it.

Incase the link gets broken after the next patch I will just list what I put down.

Stock Armour
Stock Engine
2 x Cl LRM 20 (1 in each torso)
2 x Cl LRM ammo (1 in each torso)
2 x Cl UAC 2 (1 in each arm)
2 x Cl UAC 2 ammo (1 in each arm)
2 x Cl Medium Pulse Lasers (2 in CT)

seems good (for a 'stock' mech)

Personally I would just leave it at 2 LRM 20's and 2 UAC 2's OR
2 Er med las, 2 lrm 15, 2 uac 2....

However in MW: O we got no 2E CT's.... (Hero mad dog plz)

#37 MauttyKoray

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Posted 10 February 2015 - 08:21 PM

View PostNightshade24, on 10 February 2015 - 08:05 PM, said:

As others said, it's the Mad dog II / Vulture II

Not to be confused with the Ghost Bear mech Apocryphal "Vulture mk II" which is a mad dog with the same engine, Timberwolf size, Reactive armour and Endo Steel, 2 er small lasers, 1 heavy medium laser, 1 machine gun, 1 C LBX 20, and 1 ER PPC with 2 LRM 15's.

That mech is apocryphal and not cannon.

Actually no, the Ghost Bear's IS refit "Vulture Mk II" is the canon. The apocryphal Vulture II is what you described, you have them backwards.

Quote

  • The canon status of the Mad Dog Mk II (Vulture Mk II) was confirmed by the Lead Developer in a ruling on the official forum on 21 Aug 2013:
"...The bottom line: The Mk. II is functionally identical to the original; it merely differs cosmetically."

Herbert Beas, Line Developer, 21-Aug-2013

For balance/flavor reasons I would support the Vulture Mk II being considered an IS Omni and using IS Weaponry/Equipment due to its creation with innersphere factories and technology.

The Vulture II is non-canonical and was created by MekTek in their modification of Mechwarrior IV Mercenaries.

Quote

While the Mad Dog II was released in an official product (specifically the MekTek Mekpack for Mechwarrior IV Mercenaries) this product and the vehicles in it are not considered to be part of the Battletech canon. As such, this design is considered to be apocryphal.

Pictured below:
Posted Image

Edited by MauttyKoray, 10 February 2015 - 08:31 PM.


#38 Doc Sav

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Posted 10 February 2015 - 09:31 PM

I think I saw that the Wizkids version got made because one of the execs used to be an exec at Microsoft and had the connections to just make it happen. So it takes that level of untangling, and I have no idea how it relates to MS / VG / A scary old crone who lives in a mud hut and has voodoo dolls of a young archon-prince that she curses at and spits on all day. It's enough to make the head hurt.

#39 mike29tw

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Posted 10 February 2015 - 11:51 PM

View PostSoul Tribunal, on 10 February 2015 - 01:48 PM, said:


The only way I could see them making a chin turret work, is if they scripted the motion in it to act like a second set of 'arms'. Thus from a coding standpoint the mech would have 4 'arms' in which to aim when they are not locked to the torso.
It is in theory something that could be done, just depends on how they are coded in the system.

-ST


I would be fine if the chin turret simply tracks your arm movement.

Edited by mike29tw, 10 February 2015 - 11:51 PM.


#40 Nightshade24

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Posted 10 February 2015 - 11:57 PM

View PostMauttyKoray, on 10 February 2015 - 08:21 PM, said:

Actually no, the Ghost Bear's IS refit "Vulture Mk II" is the canon. The apocryphal Vulture II is what you described, you have them backwards.

For balance/flavor reasons I would support the Vulture Mk II being considered an IS Omni and using IS Weaponry/Equipment due to its creation with innersphere factories and technology.

The Vulture II is non-canonical and was created by MekTek in their modification of Mechwarrior IV Mercenaries.

Pictured below:
Posted Image



The 2nd one (the one that has an image) is the "Ghost bear" one. well the one I discribed.

It's discription in game says AND I quote:

"Given the immense popularity of the Vulture mech among Clan Ghost Bear ranks, the evolution of the Vulture II mech was heralded with much enthusiasm. The larger version of the vulture has improved direct fire load outs and thus is feared for its devestating ballistic and energy capabilities/"

-Mechwarrior 4: Mercenaries 'Mekpak 3.1' version

end quote.



The "Apocryphal" Vulture II is an apocryphal alt.configeration based on the famous Mad Dog / Vulture.


I do not want to sound like an Intellectual ****** (Get that?... it's me being ironic. I said "smart ass" in an overly complicated way, thus sounding like a smart ass intentionally!.) however I think you need to check your resources for more precise data before claiming anything about it ;)

I have solid evidence here that the Apocryphal Vulture II is a Ghost Bear mech while your evidence mearly states that the one that is more in line with the traditional Vulture looks (aka the MW4 "standard" Mad Dog / Vulture or "cannon" Vulture II / Mad Dog II.). Sadly you have no evidence stating what factories it got rolled out besides simply saying it's a IS refit. (Which kinda makes sense as all MW games with the "Vulture II" cannon is on the IS side, however it doesn't explain how Clan Wolf and Clan Jade Falcon prefers this 'worse' mad dog over there own in the same games and according to the master unit list this mech doesn't exist so far in TT?)


Anyway, sorry for being a hassle. Just stating my facts and resources.





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