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To Pgi: Mockups By The Community Properly Address Major Enforcer Issues
#61
Posted 10 February 2015 - 06:31 PM
#63
Posted 10 February 2015 - 06:37 PM
We had this issue with some lights and mediums. Lot´s of complaining...
So it get a nope from me.
#64
Posted 10 February 2015 - 06:43 PM
AlexEss, on 10 February 2015 - 06:37 PM, said:
We had this issue with some lights and mediums. Lot´s of complaining...
So it get a nope from me.
Its not exact, but its the idea that it needs to be changed is there and the mockup at least gets the proportions/design correct unlike PGIs 3D model.
#65
Posted 10 February 2015 - 06:53 PM
The communities version is strictly better than PGI's
#66
Posted 10 February 2015 - 07:19 PM
#67
Posted 10 February 2015 - 07:19 PM
AlexEss, on 10 February 2015 - 06:37 PM, said:
We had this issue with some lights and mediums. Lot´s of complaining...
So it get a nope from me.
The Stalkers and King Crabs are laughing at you.
#68
Posted 10 February 2015 - 07:39 PM
Quote
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Actually, I'm curious, does anyone concur that the panel between the 'jowls' on the mech (front and center bottom squared piece) looks like a cockpit window? It reminds me of the kitfox cockpit a bit in its shape, but more of a T than a +.
Edited by MauttyKoray, 10 February 2015 - 07:41 PM.
#69
Posted 10 February 2015 - 08:32 PM
Sug, on 10 February 2015 - 07:19 PM, said:
yes
MauttyKoray, on 10 February 2015 - 07:39 PM, said:
Actually, I'm curious, does anyone concur that the panel between the 'jowls' on the mech (front and center bottom squared piece) looks like a cockpit window? It reminds me of the kitfox cockpit a bit in its shape, but more of a T than a +.
It's technically, not, but IMO, should be. Though with the HUD the way it's designed it's not like you actually can take advantage of it.
#70
Posted 10 February 2015 - 08:42 PM
Bishop Steiner, on 10 February 2015 - 08:32 PM, said:
Not really, the Kit Fox was designed to take advantage of a large vertical window, I see no reason what the Enforcer wouldn't be the same?
#71
Posted 10 February 2015 - 08:58 PM
Armstrong Buster
Ceres Arms Model T
Defiance Killer Type T
Federated Autocannon
Federated Autoloader/10-B[3]
Imperator-B Various
Luxor D-Series
Mydron Model B
Pontiac 50
SarLon MaxiCannon
SarLon MaxiCannon
SarLon MaxiCannon
Western Heavy
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Really do any of the heads look like these cannon photo's
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Its a head and a Autocannon 10 if don't like it get a refund or something.
#72
Posted 10 February 2015 - 09:44 PM
Corbon Zackery, on 10 February 2015 - 08:58 PM, said:
Armstrong Buster
Ceres Arms Model T
Defiance Killer Type T
Federated Autocannon
Federated Autoloader/10-B[3]
Imperator-B Various
Luxor D-Series
Mydron Model B
Pontiac 50
SarLon MaxiCannon
SarLon MaxiCannon
SarLon MaxiCannon
Western Heavy
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Really do any of the heads look like these cannon photo's
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Its a head and a Autocannon 10 if don't like it get a refund or something.
Missing the point.
The presales had nothing to do with the stock Btech art. It was pushed by Alex's concept art. Which the finished project looks nothing like. If they want to keep selling packs, but then the product falls short of what was advertised, people will stop buying.
You might not care if your mech looks like crap (assuming you even purchased a package) but many of us do., So no, it's not a "mute" (I believe you mean MOOT?) point.
#73
Posted 10 February 2015 - 11:06 PM
MauttyKoray, on 10 February 2015 - 02:51 PM, said:
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Ignoring small details, as those always have to be simplified for the final product and are understandable:
#1. Front, center window is too large/has too sharp a slant.
#2. Center/bottom side windows are more triangular than rectangular.
#3. Side window shapes (mostly the center and bottom ones, top ones are pretty close) are off.
#4. Curved 'helmet' design on the side was changed into a straight rectangular cut out. (Which changes the overall look of the design significantly)
#5. The side piece between the mouth/ear along the front/bottom sides are too large/thick, both height on the sides, and width in the front. (This along with create a much different looking head than the concept)
#6. Overall, the head is much taller. (Combination of #5 and the misshapen windows could both contribute to this.)
#7. Mouth is too tall (bottom of head to bottom of center window)
#8. The front of the face (forehead to mouth) is much more flat than hexagonal.
#9. Windows are much more flush with the rest of the head instead of slightly recessed, including the piece between the ceeks. (Is that also a window in between the 2 'cheek' pieces? Its the same material/coloring if you look...)
#10. Armor plate above center window changed from a Hexagon shape to more of a Shell shape. (More than likely due to a combination of #1, #5, #7 and #8.)
Shall I go on? As I don't have access to full 3D models of the ingame and don't have multiple angles of view of the concept, this is the best comparison I can do.
Ok I just looked at those heads for a couple of minutes... and to be true, imho you are exaggerating.
The left one is a 2D painting, the right a (bad angled) shot from a 3D model. And the only real difference I can spot is that the 3D model has some kind of larger windows.
But the shape of those windows is the same. And that some armor plates are not exactly like in the concept art... I mean c'mon.
I like my mech porn like everyone else but all this buzz about such a minor detail... that is beyond me.
If you had find some of those glaring issues we see on other mechs, like the non centered barrels on BlackJacks or what they did to the catapult I'd be with you. Even the bigger gun arm I can understand. But the head?
#74
Posted 10 February 2015 - 11:12 PM
Giant face
Bullet holes
bad camo
horrible quirks
2/10 would not bang.
#75
Posted 11 February 2015 - 12:09 AM
But the Panther is the new hotness...
#76
Posted 11 February 2015 - 12:10 AM
On first glance, I could immediately tell that the model didn't match the concept art because the face just had a completely different personality - it wasn't the same character, not the same mech. I couldn't actually tell why, so that's why I drew up the following to compare:
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#77
Posted 11 February 2015 - 05:14 AM
Tarogato, on 11 February 2015 - 12:10 AM, said:
On first glance, I could immediately tell that the model didn't match the concept art because the face just had a completely different personality - it wasn't the same character, not the same mech. I couldn't actually tell why, so that's why I drew up the following to compare:
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Thanks for doing that, it shows the problems much better. And the bottom anim looks like he's doing pelvic thrusts and sticking his
EDIT: I meant sticking his chest out obv
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Edited by Axeface, 11 February 2015 - 08:35 AM.
#78
Posted 11 February 2015 - 05:19 AM
Corbon Zackery, on 10 February 2015 - 08:58 PM, said:
No, it isn't. It's not a moot point for us, so it isn't, see?
Corbon Zackery, on 10 February 2015 - 08:58 PM, said:
'What the devs feel like' is the concept art, so yes.
Like Bishop said, the only image that matters is the pgi concept, thats what I based my purchase on. My edit was just an attempt to get it closer to the concept panneling and scale, how successful it is? Well thats subjective and I dont really care, but we are all just trying to that the point across. I coudlnt give a -censored- what the fasa canon looks like.
Corbon Zackery, on 10 February 2015 - 08:58 PM, said:
Maybe PGI should take the same stance, see how long the game lasts.
Overall, it seems like you simply don't care about the look of it. So why post at all if it's irrelevant to you? In fact, you said yourself that it's way off.
Edited by Axeface, 11 February 2015 - 05:31 AM.
#79
Posted 11 February 2015 - 05:29 AM
#80
Posted 11 February 2015 - 05:32 AM
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