Jump to content

To Pgi: Mockups By The Community Properly Address Major Enforcer Issues



107 replies to this topic

#61 Wolfwood592

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 505 posts
  • Facebook: Link
  • LocationColumbia, SC

Posted 10 February 2015 - 06:31 PM

Wow, looks awesome! Hopefully this doesn't get ignored!

#62 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 10 February 2015 - 06:33 PM

View PostMalckovich, on 10 February 2015 - 02:52 PM, said:

I love the edit, it just need more head antenna!


I agree can never have enough head antennae!

#63 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 10 February 2015 - 06:37 PM

Sorry to say but the edit looks derpy... No proper view from within and the tilt force the pilot in to a permanent craning position...

We had this issue with some lights and mediums. Lot´s of complaining...

So it get a nope from me.

#64 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 10 February 2015 - 06:43 PM

View PostAlexEss, on 10 February 2015 - 06:37 PM, said:

Sorry to say but the edit looks derpy... No proper view from within and the tilt force the pilot in to a permanent craning position...

We had this issue with some lights and mediums. Lot´s of complaining...

So it get a nope from me.

Its not exact, but its the idea that it needs to be changed is there and the mockup at least gets the proportions/design correct unlike PGIs 3D model.

#65 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 10 February 2015 - 06:53 PM

I don't care how many times this is post, I will like it each time it is.
The communities version is strictly better than PGI's

#66 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 10 February 2015 - 07:19 PM

Is it weird that I don't see a major difference between the two?

#67 Ratpoison

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 851 posts

Posted 10 February 2015 - 07:19 PM

View PostAlexEss, on 10 February 2015 - 06:37 PM, said:

Sorry to say but the edit looks derpy... No proper view from within and the tilt force the pilot in to a permanent craning position...

We had this issue with some lights and mediums. Lot´s of complaining...

So it get a nope from me.

The Stalkers and King Crabs are laughing at you.

#68 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 10 February 2015 - 07:39 PM

Added to the OP since people have an issue with the 'positioning' of the head which would need to be fixed in the modeling. The basic 'fix' is there though in Axeface's mockup.

Quote

Since people have made this an issue, while Axeface's concept shows the general corrections on the major and second major issues with the Enforcer (main being the head), the concept does indeed have the head rotated backward a little more which would have to be taken care of by the modelers. Axeface has done a great job with simple image editing and here a comparison image of the concept/model to show that he's very close, it just needs some positioning adjustment and minor details (such as the cockpit window being depressed a bit).
Posted Image


Actually, I'm curious, does anyone concur that the panel between the 'jowls' on the mech (front and center bottom squared piece) looks like a cockpit window? It reminds me of the kitfox cockpit a bit in its shape, but more of a T than a +.

Edited by MauttyKoray, 10 February 2015 - 07:41 PM.


#69 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 February 2015 - 08:32 PM

View PostSug, on 10 February 2015 - 07:19 PM, said:

Is it weird that I don't see a major difference between the two?

yes

View PostMauttyKoray, on 10 February 2015 - 07:39 PM, said:

Added to the OP since people have an issue with the 'positioning' of the head which would need to be fixed in the modeling. The basic 'fix' is there though in Axeface's mockup.



Actually, I'm curious, does anyone concur that the panel between the 'jowls' on the mech (front and center bottom squared piece) looks like a cockpit window? It reminds me of the kitfox cockpit a bit in its shape, but more of a T than a +.

It's technically, not, but IMO, should be. Though with the HUD the way it's designed it's not like you actually can take advantage of it.

#70 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 10 February 2015 - 08:42 PM

View PostBishop Steiner, on 10 February 2015 - 08:32 PM, said:

It's technically, not, but IMO, should be. Though with the HUD the way it's designed it's not like you actually can take advantage of it.

Not really, the Kit Fox was designed to take advantage of a large vertical window, I see no reason what the Enforcer wouldn't be the same?

#71 Corbon Zackery

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 10 February 2015 - 08:58 PM

As far as I am concerned this is a mute point. Since there are about 13 different AC 10 out on the market. As far as the cockpit. It can be whatever the developers feel like. If you want to go total FASA Cannon your both PGI and Axdude way off.

Armstrong Buster

Ceres Arms Model T

Defiance Killer Type T

Federated Autocannon

Federated Autoloader/10-B[3]

Imperator-B Various

Luxor D-Series

Mydron Model B

Pontiac 50

SarLon MaxiCannon

SarLon MaxiCannon

SarLon MaxiCannon

Western Heavy

Posted Image

Posted Image


Posted Image

Really do any of the heads look like these cannon photo's

Posted Image

Its a head and a Autocannon 10 if don't like it get a refund or something.

#72 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 February 2015 - 09:44 PM

View PostCorbon Zackery, on 10 February 2015 - 08:58 PM, said:

As far as I am concerned this is a mute point. Since there are about 13 different AC 10 out on the market. As far as the cockpit. It can be whatever the developers feel like. If you want to go total FASA Cannon your both PGI and Axdude way off.

Armstrong Buster

Ceres Arms Model T

Defiance Killer Type T

Federated Autocannon

Federated Autoloader/10-B[3]

Imperator-B Various

Luxor D-Series

Mydron Model B

Pontiac 50

SarLon MaxiCannon

SarLon MaxiCannon

SarLon MaxiCannon

Western Heavy

Posted Image

Posted Image


Posted Image

Really do any of the heads look like these cannon photo's

Posted Image

Its a head and a Autocannon 10 if don't like it get a refund or something.

Missing the point.

The presales had nothing to do with the stock Btech art. It was pushed by Alex's concept art. Which the finished project looks nothing like. If they want to keep selling packs, but then the product falls short of what was advertised, people will stop buying.

You might not care if your mech looks like crap (assuming you even purchased a package) but many of us do., So no, it's not a "mute" (I believe you mean MOOT?) point.

#73 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 10 February 2015 - 11:06 PM

View PostMauttyKoray, on 10 February 2015 - 02:51 PM, said:

Posted Image
Ignoring small details, as those always have to be simplified for the final product and are understandable:

#1. Front, center window is too large/has too sharp a slant.
#2. Center/bottom side windows are more triangular than rectangular.
#3. Side window shapes (mostly the center and bottom ones, top ones are pretty close) are off.
#4. Curved 'helmet' design on the side was changed into a straight rectangular cut out. (Which changes the overall look of the design significantly)
#5. The side piece between the mouth/ear along the front/bottom sides are too large/thick, both height on the sides, and width in the front. (This along with create a much different looking head than the concept)
#6. Overall, the head is much taller. (Combination of #5 and the misshapen windows could both contribute to this.)
#7. Mouth is too tall (bottom of head to bottom of center window)
#8. The front of the face (forehead to mouth) is much more flat than hexagonal.
#9. Windows are much more flush with the rest of the head instead of slightly recessed, including the piece between the ceeks. (Is that also a window in between the 2 'cheek' pieces? Its the same material/coloring if you look...)
#10. Armor plate above center window changed from a Hexagon shape to more of a Shell shape. (More than likely due to a combination of #1, #5, #7 and #8.)

Shall I go on? As I don't have access to full 3D models of the ingame and don't have multiple angles of view of the concept, this is the best comparison I can do.

Ok I just looked at those heads for a couple of minutes... and to be true, imho you are exaggerating.

The left one is a 2D painting, the right a (bad angled) shot from a 3D model. And the only real difference I can spot is that the 3D model has some kind of larger windows.
But the shape of those windows is the same. And that some armor plates are not exactly like in the concept art... I mean c'mon.

I like my mech porn like everyone else but all this buzz about such a minor detail... that is beyond me.

If you had find some of those glaring issues we see on other mechs, like the non centered barrels on BlackJacks or what they did to the catapult I'd be with you. Even the bigger gun arm I can understand. But the head?

#74 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 10 February 2015 - 11:12 PM

TIny gun arm
Giant face
Bullet holes
bad camo
horrible quirks

2/10 would not bang.

#75 EgoSlayer

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,909 posts
  • Location[REDACTED]

Posted 11 February 2015 - 12:09 AM

The biggest difference I see is a reduced polygon count for the real model over the concept art. And I'll bet that is the primary reason for the changes. I don't think it looks that bad.

But the Panther is the new hotness...

#76 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 11 February 2015 - 12:10 AM

For all those that don't see the difference, I hope this helps.
On first glance, I could immediately tell that the model didn't match the concept art because the face just had a completely different personality - it wasn't the same character, not the same mech. I couldn't actually tell why, so that's why I drew up the following to compare:

Posted Image

Posted Image

Posted Image

Posted Image

#77 Axeface

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 655 posts

Posted 11 February 2015 - 05:14 AM

View PostTarogato, on 11 February 2015 - 12:10 AM, said:

For all those that don't see the difference, I hope this helps.
On first glance, I could immediately tell that the model didn't match the concept art because the face just had a completely different personality - it wasn't the same character, not the same mech. I couldn't actually tell why, so that's why I drew up the following to compare:

Posted Image

Posted Image

Posted Image

Posted Image


Thanks for doing that, it shows the problems much better. And the bottom anim looks like he's doing pelvic thrusts and sticking his head chest out (relevant, posture). You should post it on the main accouncement thread too so it doesnt get missed.

EDIT: I meant sticking his chest out obv :P Typo.

Edited by Axeface, 11 February 2015 - 08:35 AM.


#78 Axeface

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 655 posts

Posted 11 February 2015 - 05:19 AM

View PostCorbon Zackery, on 10 February 2015 - 08:58 PM, said:

As far as I am concerned this is a mute point.


No, it isn't. It's not a moot point for us, so it isn't, see?

View PostCorbon Zackery, on 10 February 2015 - 08:58 PM, said:

As far as the cockpit. It can be whatever the developers feel like. If you want to go total FASA Cannon your both PGI and Axdude way off.


'What the devs feel like' is the concept art, so yes.
Like Bishop said, the only image that matters is the pgi concept, thats what I based my purchase on. My edit was just an attempt to get it closer to the concept panneling and scale, how successful it is? Well thats subjective and I dont really care, but we are all just trying to that the point across. I coudlnt give a -censored- what the fasa canon looks like.

View PostCorbon Zackery, on 10 February 2015 - 08:58 PM, said:

Its a head and a Autocannon 10 if don't like it get a refund or something.

Maybe PGI should take the same stance, see how long the game lasts.
Overall, it seems like you simply don't care about the look of it. So why post at all if it's irrelevant to you? In fact, you said yourself that it's way off.

Edited by Axeface, 11 February 2015 - 05:31 AM.


#79 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 11 February 2015 - 05:29 AM

As someone who got the Gargoyle Prime with the fantastic face.... I support the PGI's look over the OPs. These are mechs, not Gundams... let's remember that when trying to tweak design.

#80 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 11 February 2015 - 05:32 AM

ALSO... I will take PGI's take over traditional anyday. Look at a Hunchback before PGI and then look at the PGI model. PGI has done a good job of badass redesign on some poorly drawn or modeled mechs....





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users