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Are Clan Srm's Terrible Or Is It Just Me?


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#1 granpajo

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Posted 10 February 2015 - 02:51 PM

Bought a stock Mad Dog/Vulture with the 6 SRM's. Rolled into 10ish fights last night and got a very mixed bag of results from them. First 3 matches they were tearing new anuses like there was no tomorrow. Evaporated a Dragon in a couple of volleys, Critted an atlas in the back, and then like magic the remaining rounds until I rage quit it was like firing spitwads. Pelted a Cicada with 4 spreads of all 6 SRM's and he just shrugged it off like it wasn't a big deal. Did the same to a dragon and it pretty much just lulzed at me as it ran in circles soaking up SRM's like I was just farting at him. Whacked a Jenner with a spread in the back, his armor didn't even go orange. And most of these situations it wasn't a case of them moving laterally to me and I was just missing because of latency or something (my ping was 60's). In nearly every case, they were relatively unmoving fights against relatively stationary foes and I clearly saw them taking the hits.

I later switched to streak 4's and had similar results. I've tried group firing them and chain firing them and they seem to not be worth the time to have.

#2 Nothing Whatsoever

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Posted 10 February 2015 - 02:57 PM

Hit Reg can mess with SRMs, and they are a tad slow at 300 m/s.

#3 MauttyKoray

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Posted 10 February 2015 - 02:58 PM

Stock that mech spreads its damage a lot. Modify it with Artemis or smaller SRMs and firing fewer number of them will group them tighter per volley. Firing 6SRM6 creates a fairly massive radius of SRM damage against smaller targets. Those bigger ones, Dragon and Atlas, probably died much quicker because they have larger hitboxes (and are overall larger) than the cicada.

#4 granpajo

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Posted 10 February 2015 - 03:04 PM

View PostMauttyKoray, on 10 February 2015 - 02:58 PM, said:

Stock that mech spreads its damage a lot. Modify it with Artemis or smaller SRMs and firing fewer number of them will group them tighter per volley. Firing 6SRM6 creates a fairly massive radius of SRM damage against smaller targets. Those bigger ones, Dragon and Atlas, probably died much quicker because they have larger hitboxes (and are overall larger) than the cicada.



I did switch to 4 SSRM4's and chained fire those with next to no change in effect. I'll try what you said though. I'd really rather not just be yet another LRM boat, but I sunk most of my available C-bills into it, I'd hate to have to stable it.

#5 Shaio

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Posted 10 February 2015 - 03:32 PM

Consider spreading you missiles across two weapon groups, then put those weapon groups on chain-fire. When engaging the enemy time your chain-fire that when the last weapon in your group has fired the first has finished it's cool-down. Lastly alternate fire between weapon groups for effect.

Firing in this manner places a lot of disruption on the target making it very difficult to counter attack. :angry:

Happy Shredding ;)

#6 Pjwned

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Posted 10 February 2015 - 03:41 PM

View Postgranpajo, on 10 February 2015 - 03:04 PM, said:



I did switch to 4 SSRM4's and chained fire those with next to no change in effect. I'll try what you said though. I'd really rather not just be yet another LRM boat, but I sunk most of my available C-bills into it, I'd hate to have to stable it.


SSRMs literally spread their damage all over the place at random, so they're not that great unless you have something like 24+ tubes.

#7 Dock Steward

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Posted 10 February 2015 - 03:43 PM

View PostPjwned, on 10 February 2015 - 03:41 PM, said:

SSRMs literally spread their damage all over the place at random, so they're not that great unless you have something like 24+ tubes.


I don't want to sound like a conspiracist, but sometimes I feel like they're actively seeking the MOST armored parts of the enemy mech...

Edited by Dock Steward, 10 February 2015 - 03:43 PM.


#8 LT. HARDCASE

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Posted 10 February 2015 - 03:44 PM

Switch to SRM4+A and get back to us.

#9 DONTOR

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Posted 10 February 2015 - 03:46 PM

Its the hitreg, not Clan SRMs. This game has had a very bad track record with SRM hitreg... It was glorious in closed beta, then it was good again when Clan mechs were released. But it has degraded again, mind you it is still much better than it was in the pre clan period, that was truly abismal registration.

#10 AlphaToaster

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Posted 10 February 2015 - 03:53 PM

Hitreg issues with volleys >12.

It seems like smaller volleys register better.



#11 Nothing Whatsoever

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Posted 10 February 2015 - 03:56 PM

SSRMs target what the devs call bones. I think there should still be seven on targets, that also have adjusted probability so that they don't favor center mass.

http://mwomercs.com/...te-june-112013/

#12 Bigbacon

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Posted 10 February 2015 - 03:56 PM

I used to love them after they fixed them but lately they seem to suck pretty bad. Mechs that used to be heavy on them used to work really well now...not so much. no clue what changed though.

I used to rip mechs apart in my adder, some of my kintaros, and the dogs. Now you srm 16/24/5000 and mechs shrug them off like nothing happened.

#13 MauttyKoray

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Posted 10 February 2015 - 04:05 PM

View PostBigbacon, on 10 February 2015 - 03:56 PM, said:

I used to love them after they fixed them but lately they seem to suck pretty bad. Mechs that used to be heavy on them used to work really well now...not so much. no clue what changed though.

I used to rip mechs apart in my adder, some of my kintaros, and the dogs. Now you srm 16/24/5000 and mechs shrug them off like nothing happened.

I don't use large alpha shots often, so this issue has mostly passed over my head.

#14 zagibu

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Posted 10 February 2015 - 04:56 PM

View PostBigbacon, on 10 February 2015 - 03:56 PM, said:

I used to love them after they fixed them but lately they seem to suck pretty bad. Mechs that used to be heavy on them used to work really well now...not so much. no clue what changed though.

I used to rip mechs apart in my adder, some of my kintaros, and the dogs. Now you srm 16/24/5000 and mechs shrug them off like nothing happened.


Yeah it seems some of the damage in large volleys doesn't apply. Maybe there are more bugs involved with overlapping explosions. Smaller volleys work better for me, more than 8-12 usually don't seem to do damage, even when they hit from very close up.

It's still better than pre-clan, when whole volleys sometimes didn't seem to do anything at all.

#15 Ultimax

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Posted 10 February 2015 - 05:00 PM

It's not clan SRMs, it's you - or more accurately it's probably your ping/lag, etc.

#16 Shabahh Kerensky

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Posted 10 February 2015 - 05:09 PM

Switch to 6 streak 6s. You don't need heatsinks because of the cooldown and you can still carry some lasers. It's really great. But the stock 6 srm 6s still work really well anyway.

Edited by Shabahh Kerensky, 10 February 2015 - 05:12 PM.


#17 Catalinasgrace

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Posted 10 February 2015 - 05:21 PM

View PostUltimatum X, on 10 February 2015 - 05:00 PM, said:

It's not clan SRMs, it's you - or more accurately it's probably your ping/lag, etc.


This isn't true at all for most cases.... I have a 40-60 ping in game and my SRM6's commonly do not register on the enemy mechs paperdoll... However, this same thing happens with alot of weapons where there are more than one firing at a time. PPC's for example...

#18 Pjwned

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Posted 10 February 2015 - 05:23 PM

View PostBigbacon, on 10 February 2015 - 03:56 PM, said:

I used to love them after they fixed them but lately they seem to suck pretty bad. Mechs that used to be heavy on them used to work really well now...not so much. no clue what changed though.

I used to rip mechs apart in my adder, some of my kintaros, and the dogs. Now you srm 16/24/5000 and mechs shrug them off like nothing happened.


SSRMs used to do 2.5 damage with each missile, but then it was nerfed down to 2.0 and they still have every downside that they had before, so now they're pretty much trash except on the most heavily boated clan SSRM boats.





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