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Why Not Allow The Community To Create Own Maps (Modding)


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#41 Almond Brown

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Posted 11 February 2015 - 09:58 AM

View PostPraetor Knight, on 11 February 2015 - 01:04 AM, said:


Holy Mother of Pearl! Posted Image


I didn't notice that before!


I can only say that I am glad PGI did not create the Penis, as their idea of one is woefully lacking in nutural structuring. :(

Only a Perv could look at that Map overlay and see a penis, sorry.

#42 Ghogiel

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Posted 11 February 2015 - 10:03 AM

View PostAlmond Brown, on 11 February 2015 - 09:58 AM, said:


Only a Perv could look at that Map overlay and see a penis, sorry.

Yes, I see. Tell me about your mother.

#43 Kristov Kerensky

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Posted 11 February 2015 - 10:29 AM

IF you are going to allow community made maps, you can't start off by restricting WHO in the community gets to make those maps, that will only create a lot of anger and hatred towards PGI AND the people allowed to make the maps.

Troll maps, they'll happen no matter what you do, some by design and some due simply to the fact that most people haven't got a clue about what actually makes for a good map, they just know what THEY like, which is usually something extremely lopsided and horrible to play from anything but the map maker's designated side. Nothing malicious about it, just how the majority of people design things for games, they don't even do it on purpose, just how it ends up. Seen lots of maps like that in Quake 2, Tribes, Tribes 2, mods for those games and others where custom maps were popular and easily created and easily distributed.

Brody, the entire point of community made maps is that PGI does NOT have to spend time and manpower on creating the maps, so giving them your concept idea and having PGI create the map rather defeats the purpose. Not to mention that I don't think a single map I've ever made ended up looking like my original concept drawings. Game mechanics and game play balance always end up changing that original concept, sometimes to something that has little resemblance to the original drawings I did.

Bobzilla, faster than PGI can do them, unlikely. Better than PGI can do them, possibly but not a given, depends on the talent and that currently is a flat 0 score, since not a single one of us here has ever designed a map for this game or anything really like it. I've looked at some of the old FASA maps for BTech and before I could use one of them I would have to make serious changes. Walls are often too high for us to jump over in MWO while they would be a piece of cake in TT(jj's in TT work SO differently than in MWO), static defenses that were dangerous but not overwhelming in TT would be team wipers in MWO, and we don't have all the mixed arms that those BTech maps relied on either. And that's just a quick glance at the changes needed, once I actually started working on such a translated map, I would find other issues that would have to be dealt with. It's a long process when you actually create a good map, and that's when you are familiar with making maps for a specific game.

#44 CocoaJin

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Posted 11 February 2015 - 11:23 AM

View PostBrody319, on 10 February 2015 - 09:45 PM, said:


legal - automatically throw out any copyright related maps
resources - as I said, it wouldn't take long to go through them. even if there was 1000 maps, you just need to look through the overviews, and occasionally a reference photo.


How is legal to know it isn't a copyrighted/owned map...in full or in part?

Qaulity control of a map is more involved than looking at an overview...and likely more bureaucratic than some guy who is the end all decision maker for his own work.

In the end, the maps still have to wait in line in the queue with the other maps being made in studio, they still have personnel and resource bottlenecks that exist toward any map's release....and it's not as easy as hiring more people(not unless we the community are putting up the funds or increasing our MC/mech purchases to justify the extra expense), or diverting current staff off other projects in order to get it done.



#45 Nothing Whatsoever

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Posted 11 February 2015 - 12:44 PM

View PostAlmond Brown, on 11 February 2015 - 09:58 AM, said:


Only a Perv could look at that Map overlay and see a penis, sorry.


:huh:

Takes one to know one! :P




Seriously though, if you are looking for something your brain is capable of finding it. Such how we can look at clouds and see something else!

^_^

Spoiler


#46 pyrocomp

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Posted 11 February 2015 - 12:45 PM

Just a wild thought that first part of testing and filtering can be done still by the community using testing grounds. After a some time average the feedback marks (the only way you rate a map, discussions are free, but) filtered from outdrops and once a month studio review top 5. Tho cuts their resources being tied up. If ever we will have bots the question will be simpler. Manual download from central server and current stats will be there. This unfortunately will select cold maps mostly but that can be solved later by studio designer on map incorporation into normal cycle.

#47 Bobzilla

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Posted 12 February 2015 - 05:57 PM

Kristov,

Yes faster than pgi currently makes maps. Sure they could probably do it faster, but they don't dedicate with passion, as i'm sure of the thousands of players, someone in the community defiantly could.

Also, there really is nothing to lose.

#48 LordKnightFandragon

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Posted 12 February 2015 - 06:01 PM

View PostPraetor Knight, on 11 February 2015 - 01:04 AM, said:


Holy Mother of Pearl! Posted Image


I didn't notice that before!



What blows my mind is look how much of the map they cut off....I seriously cannot understand hte point of making a map that damn big and then using like 30% of the real estate....

If your going to make a 300x300m map, make a 300x300m map, dont make a 800x800 and then use 300m of it.....its just....stupid.....
My Men of War maps, I made a 400x600m and I made 400x600m of it playable, there is a little bit of water, rivers and the like.....but you can play in it if you want hahaha,

Edited by LordKnightFandragon, 12 February 2015 - 06:02 PM.


#49 Nothing Whatsoever

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Posted 12 February 2015 - 06:06 PM

View PostLordKnightFandragon, on 12 February 2015 - 06:01 PM, said:



What blows my mind is look how much of the map they cut off....I seriously cannot understand hte point of making a map that damn big and then using like 30% of the real estate....


I agree.

What could be neat is doing something through the C5 / D5 / C6 / D6 area, with a third gate there. Maybe something through the mountain there.

Then add more obstacles in E7 and maybe a few more turrets, and it could add a tad more to the map.

Edited by Praetor Knight, 12 February 2015 - 06:08 PM.






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